postmarketos explanations
postmarketos phone with phosh interface
We see the icons of the apps
@postmarketOS@treehouse.systems @postmarketos@lemmy.ml @linmob
And then, you see the phosh window manager
Nice, and well designed.
Some specialists and exigent people said to me it's nicely made.
It'll improve.
Now it's time to keep my work, this tutorial [β¦]
[Original post on framapiaf.org]
10.11.2025 01:18 β π 0 π 2 π¬ 0 π 0
Original post on social.treehouse.systems
Excited to announce that the FOSS on Mobile devroom returns for #fosdem 2026! π₯³
Communities from multiple Linux Mobile projects come together there and hold talks about what was achieved, what challenges lie ahead, how we can collaborate to solve them, as well as random interesting things [β¦]
09.11.2025 12:57 β π 1 π 1 π¬ 0 π 0
Original post on social.phosh.mobi
#feedbackd now ships a media role configuration to separate audio volumes but it is not installed by default yet as this will need #wireplumber 0.5.13 to work properly. You can try it out by building feedbackd with the `-Dmedia-roles=true` option. Feedback appreciated (pun intended π) [β¦]
09.11.2025 19:01 β π 0 π 1 π¬ 0 π 0
Original post on social.phosh.mobi
Dear distro maintainers and i build my own stuff people:
In case you want to check out 0.51 release upfront: we've tagged the first release candidates (0.51~rc1) of #phosh and related components π π± .
Release is planned 2025-11-16.
We've also tagged the companion releases for #feedbackd 0.8.7 [β¦]
09.11.2025 18:58 β π 0 π 3 π¬ 1 π 0
[Video] Original post on social.phosh.mobi
Apart from under the hood changes to brightness and auto-brighness in #Phosh that landed for 0.51 there's also now an indication when auto brightness is active and @arunmani added a toggle to settings so you can quickly turn it on and off. When auto-brightness is on the slider now also acts as [β¦]
07.11.2025 16:32 β π 1 π 4 π¬ 0 π 0
[Video] Original post on social.phosh.mobi
Phoshi decided to be a bit more scary on #halloween. Try it yourself on https://phosh.mobi
#Phosh
31.10.2025 17:52 β π 0 π 3 π¬ 0 π 0
[Video] Original post on social.phosh.mobi
Two (hopefully) useful additions to #Phosh's quick settings: There's now a (optional) location service toggle to enable / disable location services (contributed by @gauthamx) and the caffeine quick setting can now automatically disable itself after a given period of time (contributed by [β¦]
29.10.2025 15:05 β π 1 π 0 π¬ 0 π 0
A screenshot from #phosh's gitlab page showing the number of open, closed and total bugs.
We closed the 1000th bug in #phosh today (and that's only counting the issues in the shell itself, not the other parts of the stack):
#LinuxMobile
28.10.2025 11:07 β π 3 π 4 π¬ 0 π 0
Original post on social.phosh.mobi
phosh 0.50.1 is out ππ±:
This is just a small point release update over 0.50.0 to fix some critical π. Check out the full release notes at https://phosh.mobi/releases/rel-0.50.1 for details.
π to everyone who contributed to this release.
#phosh #Librem5 #PinePhone #gtk #wlroots #gnome #linux [β¦]
22.10.2025 17:57 β π 2 π 7 π¬ 0 π 0
A screenshot from a phone runnig phosh. The feedback panel allows to configure the sounds for incoming phone calls, SMS, instant messaging and the alarm clock.
With more mobile distros shipping a #feedbackd enabled alarm clock we can show the UI to make the alarm sound configurable with a bit of heuristic (to make sure it's not configurable when not supported):
#phosh #LinuxMobile
19.10.2025 10:53 β π 1 π 4 π¬ 0 π 0
phosh makes for quite the nice 10ft UI π
19.10.2025 05:20 β π 1 π 2 π¬ 1 π 0
[Video] Original post on social.phosh.mobi
#Phosh and Phoc had nightlight support since ages but the only phone with out of the box gamma LUT support that could make use of it so far was the #PinePhone.
Thanks to @fizzo 's kernel work it works on Qualcomm based phones too now and makes the (optional) night light quick toggle useful on [β¦]
18.10.2025 15:33 β π 0 π 5 π¬ 0 π 0
Factorio Running On Mobile
As a video game, _DOOM_ has achieved cult status not just for its legendary gameplay and milestone developments but also because itβs the piece of software thatβs likely been ported to the most number of platforms. Almost everything with a processor can run the 1993 shooter, but as it ages, this becomes less of a challenge. More modern games are starting to move into this position, and _Factorio_ may be taking a leading position. [Point Substantial] has gotten this game to run on a mobile phone.
The minimum system requirements for _Factorio_ are enough to make this a challenge, especially compared to vintage title like _DOOM_. For Linux systems a dual-core processor and 8 GB of memory are needed, as well as something with at least 1 GB of VRAM. [Point_Substantial]βs Xiaomi Mi 9T almost meets these official minimum requirements, with the notable exception of RAM. This problem was solved by adding 6 GB of swap space to make up for the difference.
The real key to getting this running is that this phone doesnβt run Android, it runs the Linux-only postmarketOS. Since itβs a full-fledged Linux distribution rather than Android, it can run any software any other Linux computer can, including Steam. And it can also easily handle inputs for periphreals including a Switch Pro controller, which is important because this game doesnβt have touch inputs programmed natively.
The other tool that [Point_Substantial] needed was box86/box64, a translation layer to run x86 code on ARM. But with all the pieces in place itβs quite possible to run plenty of games semi-natively on a system like this. In fact, weβd argue itβs a shame that more phones donβt have support for Linux distributions like postmarketOS based on the latest news about Android.
Thanks to [Keith] for the tip!
Factorio running on #Phosh: https://hackaday.com/2025/10/15/factorio-running-on-mobile/
#PhoshSpotting
16.10.2025 07:46 β π 0 π 0 π¬ 0 π 0
A screenshot from a Phone running Phosh. It shows a test cellbroadcast message from the Vodafone network.
I keep posting these until it gets boring: #Cellbroadcast received yesterday on a #OnePlus6t running #Phosh , #cellbroadcastd and #ModemManager . Just showed up, no fiddling, just using distro packages.
Although the project finished some months ago: Thanks to @NGIZero for funding work on this.
08.10.2025 07:01 β π 2 π 5 π¬ 0 π 0
This is the also the first release serve from @ev infrastructure with a new, automated setup making things more reproducible and allowing to have things more easily managed by multiple people.
7/7
05.10.2025 18:34 β π 0 π 0 π¬ 0 π 0
Original post on social.phosh.mobi
Further changes in other components:
* The file chooser portal was migrated to Rust making the wallpaper portal the last non-Rust one that exposes UI
* feedbackd now recognizes the haptic motor on the #Fairphone5
* The flash LED will be less bright when using it as notification LED on the [β¦]
05.10.2025 18:33 β π 0 π 0 π¬ 1 π 0
[Video] Original post on social.phosh.mobi
Thanks to the work of @newbyte mobile settings can now handle the YAML based config tweaks formerly known as "#postmarketOS tweaks". Not all backend types are supported yet but the remaining ones should land in the 0.51 cycle:
5/x
05.10.2025 18:32 β π 0 π 1 π¬ 1 π 0
[Video] Original post on social.phosh.mobi
* Deletion with the `presage` completer now work better as we pick up the partially deleted word correctly
* We also tweaked the styling a bit to make the characters more prominent
4/x
05.10.2025 18:29 β π 0 π 0 π¬ 1 π 0
Since most distributions ship stevia as default on-screen keyboard nowadays we decided to promote it to a core component. It gained several new features
in this release.
* Text auto complete automatically adds a space when inserting a word. We now remove [β¦]
[Original post on social.phosh.mobi]
05.10.2025 18:28 β π 0 π 0 π¬ 1 π 0