The context is helpful and useful to understand your design choices! Not sure that is a nuance thing, which is more acknowledging complexity and to avoid generalizing. Perhaps we'll just disagree about the tone and some of the framing. That's ok!
05.02.2026 09:53 β π 1 π 0 π¬ 1 π 0
Sounds like it was a drag, glad to hear things are looking up now!
03.02.2026 18:22 β π 0 π 0 π¬ 0 π 0
Maybe a ping of @weiweileung.com would help
03.02.2026 18:18 β π 2 π 0 π¬ 1 π 0
Ha, i guess sometimes it takes a while for things to make their way to the right audience
03.02.2026 18:13 β π 1 π 0 π¬ 0 π 0
Totally, it was a thought provoking article. People have different communication styles and I'm not thinking the article should be changed, but I also didn't want to leave that aspect of it unchallenged.
(though I see now there's a comment section on the article itself :D)
03.02.2026 10:16 β π 0 π 0 π¬ 0 π 0
Yep, all generated on device. The code is about 1/3 of the fun, what's in it is another 1/3. π
03.02.2026 10:00 β π 1 π 0 π¬ 1 π 0
Yes, on device! I made a port of a QRCode generator to the GB last year. Part of this project has included making it much faster for QRs.
Probably could be made to work with GBStudio, but it needs a lot of RAM right now. half of that can be in SRAM, at least.
bsky.app/profile/bbbb...
03.02.2026 09:57 β π 1 π 0 π¬ 1 π 0
Photo of a Translucent Purple Game Boy Color. The screen is mostly filled with a black and white QRCode
Been working on something fun. More details "coming soon" (TM).
#GameBoy #Retrogaming #Pixelart
03.02.2026 06:30 β π 32 π 3 π¬ 3 π 0
Change in grit probably is a significant thing, but it's far from that entirely and not only modern players. In previous eras many many kids/players just never got far in old/hard games.
03.02.2026 06:00 β π 1 π 0 π¬ 1 π 0
"I was pushing against this passive easy gameplay ..."
"... more passive gameplay taste that has become prominent over time ..."
"... games that make you feel like a boss by trading your time or money to increase your stats rather than getting really good... "
03.02.2026 06:00 β π 2 π 0 π¬ 4 π 0
Right, it *is* an interesting lens to look at the history of game design! But to support that it spends a lot of words and space being uncharitable about modern players and their supposed deficiencies.
I don't mind the concept, I take issue with the delivery and lack of nuance.
03.02.2026 06:00 β π 1 π 0 π¬ 1 π 0
Hmm, perspective seems a bit condescending to less skilled players. Not being able to do ultra hard games doesn't only mean people have no resolve & are into "passive" gameplay, varying skill is a thing (& may change). Difficulty settings don't just exist because players are afraid of challenges.
02.02.2026 22:30 β π 1 π 0 π¬ 1 π 0
Custom MBC is likely to be the only practical way. The ChisFlash multi-carts seem like they might be an current option. Mentioned it in a DM, but adding to this thread since there may be wider interest
16.01.2026 23:41 β π 4 π 0 π¬ 1 π 0
screenshot of chart showing Rebusmind Games highlighted
Thanks!
Your self published version is present. If the incube8 version is digital only then it won't be included since these charts focus on physical cart releases.
15.01.2026 16:37 β π 0 π 0 π¬ 1 π 0
Full 2025 #GameBoy homebrew / indie Cart Release charts.
Holding steady but 2022 was still peak. Big publishers down a bit, self-published up.
Now with interactive web charts (links in reply)
Data from @dmgpage.bsky.social : dmgpage.com/homebrew-rel...
#gbdev #retrogaming #indiedev #retrodev
15.01.2026 07:08 β π 13 π 4 π¬ 2 π 1
I know they have their reasons for no longer selling digital-rom editions, but would prefer if they eventually did after some time period of being cart exclusive.
By not doing that they cut off some of the community that would like to support them as developers.
13.01.2026 07:01 β π 3 π 0 π¬ 0 π 0
Left scrolling in a Black Castle game, what is this madness! π
09.01.2026 21:01 β π 1 π 0 π¬ 0 π 0
π₯
07.01.2026 10:26 β π 1 π 0 π¬ 0 π 0
When are you joining the bandwagon? π
07.01.2026 04:41 β π 3 π 0 π¬ 0 π 0
Rats. Thanks, fixed!
06.01.2026 21:36 β π 0 π 0 π¬ 0 π 0
Probably depends on the game. I could see some (many?) crashing, but others might run.
For example games with save data mainly in WRAM and only copy it over when storing saves or updating high-scores could be ok. (some of my games do that due to build variants for with and without SRAM)
06.01.2026 11:34 β π 2 π 0 π¬ 0 π 0
GameBoy-Flash-Carts
List of Game Boy Flash Cart Vendors and Options
Did the yearly update to my web list of #GameBoy flash cart vendors & options.
A couple carts went in/out of stock. Prices didn't change much (unclear if tariffs apply)
New vendor is "GB Make" but they lack specifics such as MBC type, SRAM size, etc.
bbbbbr.github.io/GameBoy-Flas...
06.01.2026 11:10 β π 14 π 1 π¬ 3 π 0
GitHub - bbbbbr/gameboy_color_frame_off_persistence: Example and testing of the LCD / Display Off frame persistence for the Game Boy Color
Example and testing of the LCD / Display Off frame persistence for the Game Boy Color - bbbbbr/gameboy_color_frame_off_persistence
+ Might also be interesting if the screen handles the GBC display persist quirk.
On OEM GBCs & many screens mods it allows duplicating the last-seen image into next frame(s) by turning LCD off and back on during V-Blank.
Couple games use it. The FPGA clones mainly fail.
github.com/bbbbbr/gameb...
05.01.2026 09:52 β π 2 π 0 π¬ 0 π 0
Color bar comparison of oem and GBBC colour non-backlit screens
Color bar comparison of oem and GBBC colour non-backlit screens
Color bar comparison of oem and GBBC colour non-backlit screens
Color bar comparison of oem and GBBC colour non-backlit screens
Might be cool to see that screen with the color bars.
bbbbbr.itch.io/gbc-colorbars
Recently compared oem vs non-backlit GBBoy colour which seems to have 3-bit rgb output instead of 5-bit (the range clamping could be due to ORing the top 2 bits together, and same for bottom 2 bits).
05.01.2026 09:26 β π 3 π 1 π¬ 1 π 0
(This includes released demos in addition to completed games)
04.01.2026 09:16 β π 1 π 0 π¬ 0 π 0
Congrats everyone! There were 73 releases for 2025 in total (that I know about).
Most recently tags for an entry are clickable to apply as filters, and there are lots of other ways to sort and search.
04.01.2026 09:15 β π 1 π 0 π¬ 0 π 0
The Year Wrapped for #GBDK & #ZGB!
2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.
Check out the gallery & give some a try, most free to download & play.
gbdk-2020.github.io/gbdk-2020-ga...
#indiedev #retrogaming #retrodev
04.01.2026 09:15 β π 40 π 15 π¬ 4 π 0
Photograph of a Game Boy screen showing the the words The End in stylized, pixelated golidsh text on as dark background
Finished Infinity- had a great time. Gameplay and difficulty were reasonably balanced (bit easier than expected), UI worked well, overall polished and well done. Long time since playing an rpg, was a decent return to the genre.
Congrats to the team on finishing development.
#infinitygbc #gameboy
04.01.2026 01:57 β π 16 π 1 π¬ 1 π 1
Creating a shmup for the Game Boy inspired by a certain animals in space franchise.
https://cosmocommand.carrd.co
Prepare yourselves! The most intimate festival is here! The festival by friends for friends β€οΈ
Chiptunes and Electronic Music blasting out between the trees of Kastrup Forest in Ringsted, Denmark!
Software developer, tech artist and Person - Solving fun problems - Vancouver, BC π¨π¦ - He/They
Fan of creative coding, OpenUSD, and 3D animation
otterstack.com
Gamedev. Currently working on ESPecial Jobs for GB,GBC,SGB,GBA and PC. https://www.especialjobs.com/
Chiptune Musician / Video Editor / Filmmaker / Writer
Iβm Brett MolΓ© from NJ! I make music with a Nintendo Game Boy and a Dirtywave M8 Tracker. I also write and make films.
π΅ https://disposableplanet.bandcamp.com
πΊ https://youtube.com/disposableplanet
Audio/music enthusiast. Semi-retired software engineer. Proud parent of πΊΓ3. InfinityGBC lead dev. Machine translation friendly tweets.
Pixel artist. Miniature painter. DnD content creator.
Comms Open.
Shop: https://dan-velasquez-art.itch.io
LinkTree: https://linktr.ee/danvelasquezart
https://flowerstudio.itch.io/
two bimbos bumbling around bashing the gameboy to pieces || @moonflowersdies.bsky.social & @darkside-ashley.bsky.social
account run by Ashley
a guy who loves and enjoys making software
πΊ Creators of MD Engine πΊ
Converting modern games to retro consoles.
ζ₯ζ¬θͺOK
A podcast about the history of computing
https://adventofcomputing.com/
https://tangled.org is the next-generation social coding platform.
β Docs: https://docs.tangled.org
β Discord: chat.tangled.org
β IRC: #tangled @ libera.chat
I drink coffee. I write code. I build stuff
https://albertgonzalez.coffee
indie game dev
sleepy
https://linktr.ee/issumatek
Howdy! I'm Joseph, a solo game developer and creator of indie game label EGOGARDEN.
Working on making cathartic/empathy-filled indie games that leave a lasting impression.
https://joseph-supino.itch.io/
Gameboy homebrews and romhacks.
Currently working on the future best GB RPG of all time.
https://bownly.itch.io/logue
Want to join me? Shoot me a message (on twitter lol).
Technical art director at Les Films du Poisson Rouge
Worked on Klaus, Josep, Ponoc's The Imaginary
Hobby coding Sega Megadrive demos
Art: https://www.instagram.com/anaelseghezzi
Open-source: http://github.com/anael-seghezzi