An artist friend of mine recently gave me this awesome print of a piece he recently finished because he knew I loved Hollow Knight and Silksong and I couldnβt be more excited to hang it in my office. #hollowknight #silksong
01.11.2025 18:48 β
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So much discipline required to stay the course when you are a few months into your project and a shiny new game idea pops into your head. Must. Finish. Current. Game. #gamedev #indiedev
29.10.2025 22:20 β
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Got super sick over the weekend, slept a ton, and got essentially nothing new done in my project. Self care is super important, but does anyone else find it hard to take care of yourself when all you want be doing is working on your game? #gamedev #indiedev
27.10.2025 15:50 β
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One of the small quests in the first level is going to be hunting crows to get their feathers to give to the town fletcher (still need to do the feather spawning). They fly away when you get too close so you can't sword them to death. The crossbow is needed. #gamedev #indiedev #indiegame #godot
24.10.2025 18:56 β
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Finished the werewolf enemy. He is immune to sword damage until you stun him by hitting him with the crossbow a few times, although you need a bit of space to hit the shot as if you are too close/point blank, he'll block it. #gamedev #indiedev #indiegame #godot
20.10.2025 04:00 β
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Started working out and testing some of the initial movement behavior for this new werewolf enemy. Without the attack animation or hitboxes added, he kinda feels like a loyal puppy-man following me around obediently π #gamedev #indiedev #indiegame #godot
19.10.2025 03:43 β
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Whipped up this crossbow. It's not the fastest shooting weapon ever and it's not very effective against skeletons, but it will do the job in a pinch. #gamedev #indiedev #indiegame #godot
16.10.2025 23:59 β
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Been working on the animations for this little werewolf enemy. It's a rough draft and needs some adjustments, but it's a work in progress for prototyping. These are most of the animations needed for its planned behaviors. Still gotta do his attack and getting stunned. #gamedev #pixelart #aseprite
16.10.2025 01:43 β
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These are great. A lot of great follows in here. Are these being curated/added to at all or are they closed off? Would love to be added to the solo dev pack if they are being updated further.
15.10.2025 19:55 β
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This is so cool. Iβm constantly prowling the web for tools that help with random tasks like these all the time. Iβm gonna get so much use out of this. Very excited. Thank you for everything you do!
14.10.2025 23:30 β
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Made a little monster arena trap today where a few skeletons spawn and brambles block off the area until the player kills them. #gamedev #indiedev #screenshotsaturday #godot
12.10.2025 00:03 β
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I couldnβt stop laughing about this when you were talking about it on Scope Creepers.
10.10.2025 15:15 β
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This looks awesome. When you posted the original sprite animation, I thought he was sleeping and just snoring. Now Iβm sad π’
08.10.2025 21:21 β
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That chef thief needs to stop complaining. Potatoes are wonderful and can be served in many different forms
08.10.2025 17:56 β
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Sheβs gonna need to see a chiropractor.
07.10.2025 18:59 β
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Started experimenting with NPC voices. I recorded myself making a few random mouth sounds, bitcrushed them, and randomized them playing with slight pitch variations when you talk to Eustace the shopkeeper. (He's the only NPC in the game so far.) #gamedev #indiedev #indiegame #godot
06.10.2025 17:46 β
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After working on a million tiny bugs for hours, I finally figured out and finished the shop functionality for my current game. The UI is still pretty ugly, but everything is functional and persistent with items separated by 2 separate collectable currencies. #gamedev #indiedev #indiegame #godot
06.10.2025 04:45 β
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I started building my gameβs shop system and I spent way longer on the UI than on any other UI element, but it still looks like trash π Good thing itβs just placeholder visuals. When I actually get to polishing the UI, Iβm gonna have to do some serious research into UI/UX design. #gamedev #indiedev
05.10.2025 21:01 β
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The main way of healing is going to be resting in beds or at campfires. Got the campfire working tonight. Heals the player and respawns previously killed monsters (similar to how benches work in Hollow Knight). A little unsure about the resting tune. I think it needs work. #gamedev #indiedev #godot
04.10.2025 06:52 β
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The main collectables in my game are enchanted candles that you place on shrines to break a curse on the town and open up new pathways and progression in the map. Here is the sequence when you have enough to break the curse. Buildings get clean and flowers grow. #gamedev #indiedev #indiegame #godot
03.10.2025 18:26 β
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I got unlocked doors, locked doors and keys working tonight. There are 4 types of keys/locks that only work with each other: gold, bronze, iron, and silver. Some bozo here left his housekey on his lawn for any rascal to find and break in. Interiors still pending. #gamedev #indiedev #indiegame #godot
02.10.2025 05:06 β
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Had some friends playtest a super early prototype of my current project and it turns out the thing I was most worried and self conscious about was everyoneβs favorite thing. Nice to get some validation and good feedback with suggestions. #gamedev #indiedev
02.10.2025 01:56 β
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Relax silly chickens! Itβs Halloween!
This one is a staple at our house. I think I might have it memorized from reading it so much to my son.
02.10.2025 01:15 β
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#gamedev question: Iβm thinking of starting to stream gamedev once a week or so. What is the better platform for gamedev streaming between Twitch and YouTube? Does anyone have experience on either or both platforms that can give any advice for someone just starting out? #indiedev #streaming
30.09.2025 16:02 β
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Love this. Better use of dummy text than mine. My dialogue box placeholder text is just the word βBaconβ over and over until it fills up the entire box. Donβt ask me why because Iβm not sure if I know.
30.09.2025 01:44 β
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Playing around with ideas on how to use the rendspinner outside of just fun bouncy combat and came up with this simple little puzzle. Watch your step! There be bottomless pits in these woods. #gamedev #indiedev #indiegame #godot
29.09.2025 19:13 β
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Took me the better part of a day, but I managed to finish this goblin enemy. He might just run at you, but occasionally he'll try and line up a shot to throw a spear at you instead. Goblin feels too generic a name. Anyone have any better name ideas? #gamedev #indiedev #indiegame #godot
29.09.2025 03:06 β
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Then adding other little features to it to taste: displaying the continue icon when the string is fully displayed, displaying the entire string if clicked on while the letters are still being displayed, etc.
28.09.2025 02:43 β
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I implemented it from scratch a long time ago in a previous project and have just reused the same code in any project with dialogue since. It loads in an array of strings which then displays each string one letter at a time until it gets to the end then either moves onto the next string or finishes.
28.09.2025 02:41 β
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I implemented a very simple inventory system that allows the player to swap between weapons (right now just the sword and the spinny throwing blade I'm calling the Rendspinner). The UI is all pretty placeholder, but I think I at least got it functioning well. #gamedev #indiegame #indiedev #godot
28.09.2025 02:08 β
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