TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now iβll never go back. it has quirks, like other engines. thereβs bugs. but itβs free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)
08.02.2026 07:16 β
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True! I guess i assumed there's a refree like in soccer that gets to decide on a case by case basis. In this particular case its obvious the guy trying to shoot wasn't in fault and debatable if the guy jumping him tried to pull this trick or just misjudged what the other guy was going to do.
26.01.2026 09:39 β
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isn't this already banned from basketball? :D (I'm not that knowledgeable about it but I thought any kind of contact is forbidden, you're only allowed to touch the ball?)
26.01.2026 09:32 β
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β¨The Daily Spellβ¨: a daily word puzzle
Drop letters into place to unscramble today's magical headline. New puzzle and story daily!
for puzzle-likers following me (thereβs got to be a bunch of you), Iβve really been enjoying The Daily Spell. little word jumbles with fun worldbuilding behind it (which recalling can help you out). thereβs an archive; I would pay Money Dollars for more of these now that Iβve burned through most
24.01.2026 00:47 β
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Announcement: STEAM DEMO OUT NOW!
The early dungeons of Forbidden Solitaire are now open to those bold - or foolish - enough to explore them.
How badly do you wish to live forever? ποΈπ©Έ
πππ
store.steampowered.com/app/3414580/...
Please wishlist and share - thank you!
#indiedev
16.01.2026 16:27 β
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oh damn, i was already gone by then!
13.01.2026 09:43 β
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I tried (still trying) mastodon but honestly the usability is quite bad (to this day if i dont log in for a few weeks i have to search to find what the url is cause there's no single master-server & following people on other servers is a bit of a pain etc)...
13.01.2026 09:37 β
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Well not quite the same...twitter was actively murdererd by Elon! IRC was abandoned because other services gave away free candy. But I agree in principle.
13.01.2026 09:35 β
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Usenet got overrun but spam and just became basically unusuable towards the end, but IRC remained the same level of user-hostile throughout
13.01.2026 09:30 β
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and yes im also posting to mastodon but it's a lot less active than bsky so I dont get that much interaction there.
13.01.2026 09:28 β
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i kinda hate how the death of IRC slashed off a bunch of my online social bubble (i moved to discord after a bunch of my regular irc channels were abandoned by everyone else, then they also abnadoned the discord server that was supposed to be the replacement...)
13.01.2026 09:28 β
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Thanks to @dgrey.bsky.social for being the first (and almost only π
) tester before I put this up online! I really like how its coming along, if I may say so myself. I wish I had the game design/code chops to do this when I was making Cardinal Quest 15 years ago!
13.01.2026 09:18 β
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Here's my weirdo way of doing html4 (not 5!) roguelike rendering (<span>s in a <pre>, oh my!). It actualy works! Didn't test it on IE6 though.
13.01.2026 08:43 β
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stepping on stairs down/up goes to the next/previous level. There's always enough floor room around the stairs that they dont block you.
13.01.2026 08:38 β
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Itβs all html4 and es3 (unless I missed some sneaky modern API call) btw, so should theoretically work on IE6 or 7, or Firefox 1.x :)
13.01.2026 08:07 β
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Honestly for an ascii game this isnt harder than any other way and you get better font rendering from the browser
13.01.2026 07:53 β
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Inspecting an html coffeebreak roguelike. It's a lot of <span>!
Your were not joking, it's indeed a bunch of spans! Would you mind sharing more about it? I find it amazing you've done all this like that instead of using a canvas :D
13.01.2026 07:47 β
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I can share the source code if youβd like! I didnβt really have a good reason to do it that way aside from seeing if itβs possible and performant enough :D
13.01.2026 07:50 β
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Gasp by stellarcartography
A traditional ASCII roguelike
I've been working on a new coffeebreak roguelike for a little while and figured it's time to share it: stellarcartography.itch.io/gasp
Don't run out of air! Get to the goal in level 12 to win.
12.01.2026 21:15 β
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Just typescript and very little css. The βscreenβ is just a bunch of <span>s in a <pre>!
12.01.2026 22:03 β
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Gasp by stellarcartography
A traditional ASCII roguelike
I've been working on a new coffeebreak roguelike for a little while and figured it's time to share it: stellarcartography.itch.io/gasp
Don't run out of air! Get to the goal in level 12 to win.
12.01.2026 21:15 β
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also by far the cheapest (chip-est?)
11.01.2026 20:17 β
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Titanium Court on Steam
A surreal strategy game for clowns and criminals.
Titanium Court is also amazing IMO, what a goddamn delight of a game, the kind where describing it to a friend makes it sound like you are a crazy person, you should wishlist it / pick it up once itβs out. store.steampowered.com/app/2364580/...
09.01.2026 18:03 β
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(which is not at all trivial, see as as you said most people didn't manage to avoid screwing up!)
09.01.2026 14:46 β
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Tom did the rare thing of not screwing up after the 1st game (sounds like a joke but i mean it seriously)! kept making good games without blowing up the budget (as he wrote in the article).
09.01.2026 14:42 β
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A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
08.01.2026 18:02 β
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Job opening: game designer @ Hidden Folks
We're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.
friends! acquaintances! help!
i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.
know someone who's a good fit? pls forward this, ty!
hiddenfolks.com/job-opening/...
08.01.2026 12:58 β
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