Ido Yehieli - Stellar Cartography Interactive's Avatar

Ido Yehieli - Stellar Cartography Interactive

@tametick.bsky.social

Indie game dev! To the Stars and Prophet Margin. Previously: Slayaway Camp, Cardinal Quest, lots of 7DRLs. https://stellarcartography.online/

1,039 Followers  |  520 Following  |  207 Posts  |  Joined: 27.06.2023
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Posts by Ido Yehieli - Stellar Cartography Interactive (@tametick.bsky.social)

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Forbidden Solitaire on Steam Forbidden Solitaire is a card-slashing horror game about unearthing the contents of a cryptic 1995 CD-ROM that should have never existed. From the creators of Ancient Enemy and Home Safety Hotline.

Do you like solitaire and retro horror vibes? This game is pretty fun. It's solitaire with on rails dungeon crawling and strategy combined with solitaire and story. It was very fun. store.steampowered.com/app/3414580/... #steam #nextfest

28.02.2026 07:46 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now i’ll never go back. it has quirks, like other engines. there’s bugs. but it’s free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)

08.02.2026 07:16 β€” πŸ‘ 562    πŸ” 59    πŸ’¬ 19    πŸ“Œ 16

True! I guess i assumed there's a refree like in soccer that gets to decide on a case by case basis. In this particular case its obvious the guy trying to shoot wasn't in fault and debatable if the guy jumping him tried to pull this trick or just misjudged what the other guy was going to do.

26.01.2026 09:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

isn't this already banned from basketball? :D (I'm not that knowledgeable about it but I thought any kind of contact is forbidden, you're only allowed to touch the ball?)

26.01.2026 09:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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✨The Daily Spell✨: a daily word puzzle Drop letters into place to unscramble today's magical headline. New puzzle and story daily!

for puzzle-likers following me (there’s got to be a bunch of you), I’ve really been enjoying The Daily Spell. little word jumbles with fun worldbuilding behind it (which recalling can help you out). there’s an archive; I would pay Money Dollars for more of these now that I’ve burned through most

24.01.2026 00:47 β€” πŸ‘ 176    πŸ” 42    πŸ’¬ 19    πŸ“Œ 7
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Announcement: STEAM DEMO OUT NOW!

The early dungeons of Forbidden Solitaire are now open to those bold - or foolish - enough to explore them.

How badly do you wish to live forever? πŸ‘οΈπŸ©Έ
πŸ‘‡πŸ‘‡πŸ‘‡

store.steampowered.com/app/3414580/...

Please wishlist and share - thank you!
#indiedev

16.01.2026 16:27 β€” πŸ‘ 526    πŸ” 274    πŸ’¬ 39    πŸ“Œ 65
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SAD GOD on Steam SAD GOD is aΒ platformer-shooter-roguelike. We invite you to descend into a pit of monsters and traps. Gain strength from coins and weapons from altars. Touch an orb.Β Then race to the surface before th...

SAD GOD for the Steam god: store.steampowered.com/app/4201580/...

19.12.2025 18:05 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

oh damn, i was already gone by then!

13.01.2026 09:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I tried (still trying) mastodon but honestly the usability is quite bad (to this day if i dont log in for a few weeks i have to search to find what the url is cause there's no single master-server & following people on other servers is a bit of a pain etc)...

13.01.2026 09:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Well not quite the same...twitter was actively murdererd by Elon! IRC was abandoned because other services gave away free candy. But I agree in principle.

13.01.2026 09:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Usenet got overrun but spam and just became basically unusuable towards the end, but IRC remained the same level of user-hostile throughout

13.01.2026 09:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

and yes im also posting to mastodon but it's a lot less active than bsky so I dont get that much interaction there.

13.01.2026 09:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i kinda hate how the death of IRC slashed off a bunch of my online social bubble (i moved to discord after a bunch of my regular irc channels were abandoned by everyone else, then they also abnadoned the discord server that was supposed to be the replacement...)

13.01.2026 09:28 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Thanks to @dgrey.bsky.social for being the first (and almost only πŸ˜…) tester before I put this up online! I really like how its coming along, if I may say so myself. I wish I had the game design/code chops to do this when I was making Cardinal Quest 15 years ago!

13.01.2026 09:18 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Here's my weirdo way of doing html4 (not 5!) roguelike rendering (<span>s in a <pre>, oh my!). It actualy works! Didn't test it on IE6 though.

13.01.2026 08:43 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

stepping on stairs down/up goes to the next/previous level. There's always enough floor room around the stairs that they dont block you.

13.01.2026 08:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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html4 roguelike rendering html4 roguelike rendering. GitHub Gist: instantly share code, notes, and snippets.

here it is @danarama.bsky.social @playmedusa.bsky.social: gist.github.com/tametick/a33...

Feel free to reuse!

13.01.2026 08:37 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

It’s all html4 and es3 (unless I missed some sneaky modern API call) btw, so should theoretically work on IE6 or 7, or Firefox 1.x :)

13.01.2026 08:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Honestly for an ascii game this isnt harder than any other way and you get better font rendering from the browser

13.01.2026 07:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Inspecting an html coffeebreak roguelike. It's a lot of <span>!

Inspecting an html coffeebreak roguelike. It's a lot of <span>!

Your were not joking, it's indeed a bunch of spans! Would you mind sharing more about it? I find it amazing you've done all this like that instead of using a canvas :D

13.01.2026 07:47 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I can share the source code if you’d like! I didn’t really have a good reason to do it that way aside from seeing if it’s possible and performant enough :D

13.01.2026 07:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Gasp by stellarcartography A traditional ASCII roguelike

I've been working on a new coffeebreak roguelike for a little while and figured it's time to share it: stellarcartography.itch.io/gasp
Don't run out of air! Get to the goal in level 12 to win.

12.01.2026 21:15 β€” πŸ‘ 18    πŸ” 6    πŸ’¬ 2    πŸ“Œ 1

Just typescript and very little css. The β€œscreen” is just a bunch of <span>s in a <pre>!

12.01.2026 22:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Gasp by stellarcartography A traditional ASCII roguelike

I've been working on a new coffeebreak roguelike for a little while and figured it's time to share it: stellarcartography.itch.io/gasp
Don't run out of air! Get to the goal in level 12 to win.

12.01.2026 21:15 β€” πŸ‘ 18    πŸ” 6    πŸ’¬ 2    πŸ“Œ 1

also by far the cheapest (chip-est?)

11.01.2026 20:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Titanium Court on Steam A surreal strategy game for clowns and criminals.

Titanium Court is also amazing IMO, what a goddamn delight of a game, the kind where describing it to a friend makes it sound like you are a crazy person, you should wishlist it / pick it up once it’s out. store.steampowered.com/app/2364580/...

09.01.2026 18:03 β€” πŸ‘ 20    πŸ” 7    πŸ’¬ 2    πŸ“Œ 1

(which is not at all trivial, see as as you said most people didn't manage to avoid screwing up!)

09.01.2026 14:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Tom did the rare thing of not screwing up after the 1st game (sounds like a joke but i mean it seriously)! kept making good games without blowing up the budget (as he wrote in the article).

09.01.2026 14:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

08.01.2026 18:02 β€” πŸ‘ 1845    πŸ” 577    πŸ’¬ 51    πŸ“Œ 65
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Job opening: game designer @ Hidden Folks We're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.

friends! acquaintances! help!

i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.

know someone who's a good fit? pls forward this, ty!

hiddenfolks.com/job-opening/...

08.01.2026 12:58 β€” πŸ‘ 373    πŸ” 305    πŸ’¬ 10    πŸ“Œ 12