π₯ The Giant Rune of Kings was once wielded by tyrannical Storm Giants to conquer lands and peoples with magical commands. It now rests in many artifacts that symbolize the seductive power of kings, eager to conquer again.
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π₯ The Giant Rune of Kings was once wielded by tyrannical Storm Giants to conquer lands and peoples with magical commands. It now rests in many artifacts that symbolize the seductive power of kings, eager to conquer again.
#dnd #dnd5e #ttrpg
π₯ Originally made to be worn as bracelets by giants that sought to replicate the dragonsβ unmistakable presence, this amulet is branded with the Wyrm Giant Rune to channel the bravery and terror of dragons.
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π₯ Made from troll body parts that can no longer fully regenerate but that still retain some power, these bagpipes are wielded by their brethren in the rare battles where trolls gather to face common enemies, boosting their physical prowess with the voices of the deceased.
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π₯ Arctrees grow monumental, but some ogres are strong enough to rip their giant saplings from the ground, fashioning crude, but powerful clubs that only the mighty can wield in battle.
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π₯ Frozen Starβs blade is still as cold and sharp as the day it was found in a cometβs crater, surrounded by icy mist and containing the reflected light of the cosmos. Worshipped by Frost Giants, it is carried by warriors with reverence throughout the generations.
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π₯ Cloud Giant civilizations used to battle with guile, choosing to sidestep problems and face enemies with tricks. This staff is imbued with their ways, capable of creating hindering clouds that set the stage for powerful finishing blows.
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π₯ Once carried by powerful Hill Giant sorcerers that wielded chaos and rot to fuel their magic, this cauldron was enchanted with the lives of many dying creatures that were stuffed inside it and left to rot. It now overflows with spoiled food, challenging people to eat from it.
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π₯ The Pearlescent Drake rules the Oasis with illusions and enchantments, seeking treasure and control through the spells it weaves in its shop.
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π₯ Invested with the Pearlescent Drakeβs might, this is a weapon for tricksters and unsavory types. Its mirages are so powerful they can bend the mind of those that oppose its wielder, leaving a sour taste for those that strike at evil in the name of justice.
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π₯ Sewn with scales shed by the Pearlescent Drake, this flying carpet can bend light to make mirages as the Patron of Oases does. Desert crossers covet it for the anonymity of unseen flight it can provide, protecting from anything that scours the surface of the dunes.
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π₯ The Mirage Brokers prowl the desert in search of treasure for their dragon master, setting ambushes within mirages to plunder from the unaware.
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π₯ Desert sages carry fragments of glass formed by lightning and sand filled with lodestone particles. They hum when storms are close, and when enough are gathered, can even summon them from afar.
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π₯ Beneath the sands lives a blind folk rich of metal, cold, and crystal. Their technology is unlike any on the dunes, mixing their riches into marvelous apparatuses like armor that can give sight even in darkness through echos captured in crystal.
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π₯ This relentless hunter stalks prey with lethargy-inducing toxins, pursuing anything that moves above the desert's sands.
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π₯ Carried by pilgrims, these orbs are more reliable than compasses in the desert. Colossal lightning storms and lodestone outcroppings make magnetism an unreliable force amidst the dunes, but they can be mapped through the Currentβs ebb and flow.
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Cover for the WYRM TTRPG. A large stone wall has a glowing doorway. An armored fantasy character carrying a torch is walking through the doorway. At the top of the image is the word " WYRM "
3 days until WYRM.
17.01.2026 14:45 β π 48 π 6 π¬ 2 π 0
π₯ Pilfered from a nomadic people of the desert that accessed the mystical Current to navigate the sands, these boots are worn by pilgrims once they reach adulthood, symbolizing their eternal journey that spans day and night, steps that lead from life to death.
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π₯ As the plague spreads, the fact of it having a will of its own is made incontestable. New forms arise from the corpses with intent beyond spreading the disease. Deathless Union is such an example, constructed to reward those that give themselves to necromancy.
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π₯ The Crawling Folk are now referred to as Deathless, a name spoken with fear. As the undying plague shapes their bodies to make more corpses to reanimate, theyβre turned into droning biological weapons that terrify ant, bee, and spider alike.
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π₯ The Valley of Swarms has been overrun by the undying plague, a miasma that infects most of the Crawling Folk and took their minds over. This necromantic disease seeks new hosts by shaping the carapaces and flesh into vectors of contagion, such as the ones that swarm this staff.
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π₯ Some changelings are sent into mortal realms with special missions such as replacing nobles or royalty. These fey doubles require extra attention and protection and are usually accompanied by toys shaped as wind-up knights that guard them during their childhoods.
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Happy holidays!
π₯ Changelings are sent to take the place of children and grow among mortals. A few of them receive gifts from their homelands, enchanted items disguised as toys. Such is the case of the Wildwood Stallion, a toy horse hewn of fairy wood, ready to spring into life.
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π₯ When any ant succumbs to death or undeath, their closeness to Viridis ensures that some life still clings to their carapaces. Those remains are then worked by the colony, turning into memorial tools and weapons that allow a closeness to family and friends even beyond death.
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π₯ The secret for the Hill survival is their relationship with Viridis, a sapient fungus that was taken deep beneath the earth and with which the ants have built a deep and fruitful friendship. Magical, Viridis aids in hunting, medicine, and war in exchange for food and care.
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π₯ Countless warrior ants toil beneath Hunting Hill to ensure their survival in the Valley of Swarms. Each soldier, hunter, worker, and farmer knows the value of each other ant, all sharing the burden so the Hill may thrive in the face of overwhelming odds.
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π₯ Honeycomb Knights of valor receive magical armor branded by the Presence of Apis, the first knight. Apisβs sincerity was instrumental in the creation of hallowed honey, as it forged the pact between the Melliferous Houses to procure and safeguard its celestial source.
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π₯ Beyond sapping the strength of foes, hallowed honey fills its protectors and makers with fortitude. It wells in honeycombs that are carried by trusted knights tasked with both protecting and healing the weaker citizens of the Honeycomb Keep.
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π₯ The Honeycomb Keep leaves its least capable of wielding hallowed honey at the gates, armed with melliferous weaponry that can summon its liquid gold to halt invading forces, as it can sap strength even in inexperienced hands.
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π₯ A deeper mystery was uncovered in the workshops of golem masters, going beyond the animation of inert materials. Centuries of study revealed that such animation could enhance the living if the right tools and materials were put to use.
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π₯ First created as heavy-duty maintenance tools, Wrecker Wrenches were soon employed in combat against constructs that went haywire in workshops. If no control could be reestablished, wrecking was the way.
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