The RPG Maker Showcase 2026 is going to start in just a couple of hours! The link is ready:
www.youtube.com/watch?v=vdUo...
Hope you'll check it out!
#RPGMaker #indiegames #gamedev
@actiongamemaker.bsky.social
The RPG Maker Showcase 2026 is going to start in just a couple of hours! The link is ready:
www.youtube.com/watch?v=vdUo...
Hope you'll check it out!
#RPGMaker #indiegames #gamedev
Got 2 notes to start the weekend with:
1. We have a time-limited demo up on Steam until March 23! No restrictions!
2. The #RPGMakerFes2026 has started, and there's a Showcase scheduled for the 15th at 8pm JST! @jmondmon.bsky.social & @highgai.bsky.social are hosting the EN version!
#indiegamedev
We've just released version 1.2.0 of Action Game Maker!
store.steampowered.com/news/app/298...
A major improvement, as it resolves the issue where object facing and orientation were locked together by enabling free control, but also adds support for bullet hell bullet numbers!
#GodotEngine #gamedev
Hey, it's been too long since I last posted!
We've got the RPG Maker Festival coming up soon, but for now here's an #AGMaker update for you! Version 1.1.15 has a needed change to how hit detection and collision works:
guild.rpgmakerofficial.com/t/topic/1123
#GodotEngine #gamedev
New update dropped on Friday! #AGMaker is now version 1.1.12:
guild.rpgmakerofficial.com/t/topic/1060
It's a small QoL update, with additional debug templates & a new UI display for non-unique links in the state graph. Plus a few bug fixes too!
#godotengine #gamedev
End of another week, but we have a new patch for you all!
guild.rpgmakerofficial.com/t/topic/1015
With v. 1.1.10, we expanded the versatility of our updated collision system with more link conditions & expanded Area2D collision support.
#gamedev #GodotEngine
Link to Patch notes:
guild.rpgmakerofficial.com/t/topic/998
Sorry for the silence! But we've been hard at work for the last few months with lots of updates!
Today is the release of version 1.1.9, which adds a project showing our dungeon randomization sample, as well as more bug fixes. Hope you check it out!
#AGMaker #GodotEngine #gamedev
Hey, sorry for the silence!
We've been hard at work, and just released version 1.1 of #AGMaker!
guild.rpgmakerofficial.com/t/topic/888
Changes include more freedom for layouts in our visual script graph, an update to #GodotEngine v4.4.1, and a number of QoL and bug fixes too!
#gamedev #indiegamedev
Thank you for supporting us enough to make it happen! Everyone let us know they really did prefer the free-form structure over the flow-based structure, and we want our users to be happy.
30.08.2025 15:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Hey everyone! The #AGMaker team has been busy!
A revision to our state graph to allow for free directional layout instead of just left-to-right, and an updated to #GodotEngine 4.4.1 coming in September, and version 1.0.21 of our tool just dropped!
guild.rpgmakerofficial.com/t/topic/807
#gamedev
Weโre coming back from the summer convention season with updates to #AGMaker!
guild.rpgmakerofficial.com/t/topic/638
Since my last update post 2 weeks ago, we've released 3 more versions! Lots of bug fixes and great improvements, and more in the pipeline. Stay tuned! #GodotEngine #gamedev
Sorry for the silence - we've been busy with BitSummit 2025! It was a great time, and we had great talks with many, many people! But I'd like to share that there was some great discussion with representatives from @w4games.com & @godotengine.org, and we got a group picture! #godotengine #gamedev
20.07.2025 14:42 โ ๐ 23 ๐ 5 ๐ฌ 0 ๐ 0Another update for #AGMaker, and it's got a major update that people were asking for: Android export target support!
guild.rpgmakerofficial.com/t/topic/574
It should work fine (famous last words), but let us know if you have any issues!
#gamedev #GodotEngine
Improvements continue! #AGMaker is now up to version 1.0.12.
Some of the first steps in addressing some of the UX feedback we've received, plus more bug fixes too!
guild.rpgmakerofficial.com/t/topic/506
#GodotEngine #gamedev
Ending the week on a nice note:
guild.rpgmakerofficial.com/t/topic/353
Another patch with both some minor QoL updates & a few bug fixes. We've managed to patch multiple times this week, and it seems like the reporting new stuff is slowing. Deeper work from next week? ๐ค๐
#AGMaker #GodotEngine
Ok, we had some conflicts, but we've now got confirmation that the v1.0.7 update of #AGMaker is now working with GDExtensions that don't require compilation. So GDExtensions compatible with "plain" Godot 4.3 should work! ๐ค
guild.rpgmakerofficial.com/t/topic/317
#gamedev #GodotEngine
We've already got some additional free content up over on itch.io:
gotchagotchagames.itch.io/action-game-...
Just a little something for people checking out #AGMaker to use and experiment with!
#indiegamedev
Thank you! We hope you'll continue creating with us!
17.06.2025 09:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0We had a little hiccup with Steam, but #AGMaker is now live and available for purchase!
store.steampowered.com/app/2987180/...
New producer letter is up to explain our first post-release update plans too! #gamedev #GodotEngine
We go live in just about 7 hours now!
bsky.app/profile/game...
We're just a few hours from official launch of #AGMaker, and thanks to the demo we released, there's already been several updates. Praise be to all who report bugs! We also released a new trailer last week, too:
www.youtube.com/watch?v=vqf3...
#gamedev #GodotEngine
Our first public trial version of #AGMaker is out now on Steam!
store.steampowered.com/app/2987180/...
It's unrestricted functionally, but will only be available for a couple of weeks. We hope people who are looking for a #GodotEngine visual scripting system will check it out! #gamedev
A little sample of a conversation made with #AGMaker!
BBCode support for in-line text effects, lines pulled from a database, and more! #GodotEngine #gamedev
The next producer letter is out!
store.steampowered.com/news/app/298...
This time we're happy to announce that we can support more older integrated graphics, though performance concerns for effects heavy projects do remain.
#gamedev #GodotEngine #AGMaker
Got some new stuff to share! First up is a short video of the main UI, with real-time effects preview. With about a month until release, things are coming together nicely! #gamedev #GodotEngine #AGMaker
19.05.2025 14:34 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0It's the end of the month again, which means another #AGMaker producer letter!
This time it's a look at a major QoL improvement over PGMMV:
store.steampowered.com/news/app/298...
#gamedev #GodotEngine
A little test to confirm that the #AGMaker visual script system plays nicely with GDScript: and it does! To get hookshots like this will require use of regular coding, and we needed to make sure both systems interact properly as we get close to release in 2 months!
#GodotEngine #gamedev
We're still over 2 months from release, but we have another video tutorial from a beta tester to share:
www.youtube.com/watch?v=O_hp...
Very happy to see these, and it should remain useful even after we make some localization & other fixed prior to release!
#gamedev #GodotEngine #AGMaker
The next producer's letter has gone out!
store.steampowered.com/news/app/298...
Not so big news, but the producer just wanted to clarify the value proposition a bit and get people to see the amount of content that's included with #AGMaker!
#GodotEngine #gamedev