It's finally time to get some external playtesting on the final ritual. If it goes well, I can release the game very shortly, like a week or two!
Read the devlog:
vygast.itch.io/ritualbound/...
@vygast.bsky.social
Hobbyist game dev working on pixel/lofi male-focused anthro/creature NSFW games. Currently working on RitualBound. Check it out! https://vygast.itch.io/ritualbound New devlogs every Saturday: https://vygast.itch.io/ritualbound/devlog
It's finally time to get some external playtesting on the final ritual. If it goes well, I can release the game very shortly, like a week or two!
Read the devlog:
vygast.itch.io/ritualbound/...
Final Ritual mechanic behavior is set. This week I'm just tweaking the frequency/damage of said behaviors. It may take a week or two. After that, it should be good to go.
Read the devlog:
vygast.itch.io/ritualbound/...
Final Ritual mechanics are done, and just need tweaking to make them the right level of difficulty. That's the focus of this coming week.
Still aiming for a mid-December release, and then its all done!
Read the devlog:
vygast.itch.io/ritualbound/...
I finished up the mechanic I was working on for the final ritual, but it was still missing something. So I created two additional mechanics.
Should have both of them done this week, and then its on to difficulty tweaking!
Read the devlog:
vygast.itch.io/ritualbound/...
I finished more mechanics this week on the final ritual. There is only one more to go (maybe two if needed), before the difficulty related playtesting and tweaking.
After that, the game is largely wrapped up.
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vygast.itch.io/ritualbound/...
I got more final ritual mechanics done, still have a few more to go. After that, tweaking and setting up scoring.
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vygast.itch.io/ritualbound/...
Started on the actual mechanics for the final ritual, even got a few finished. There's still more to design/program of course.
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vygast.itch.io/ritualbound/...
I made good progress this past week on the final ritual, and added an option to hide in game dialogue too. I plan on a small release soon to make that option available.
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vygast.itch.io/ritualbound/...
Final encounter endings are done and epilogue is done. All that's left is the ritual itself, and then tying it all together with the other screens/features.
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I've just about finished the various endings for the final encounter and started on the epilogue. Currently planning how to spend the remainder of my illustration budget.
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Final Character illustrations and alts are all done, Basic Ritual is fully working. Now to add custom mechanics and theatrics.
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The intro for the final ritual is done, and I've begun work on the ritual itself. The base ritual is in place, but needs all the custom mechanics added.
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vygast.itch.io/ritualbound/...
Spent last week thinking of mechanics for the final encounter. This week, time to start adding a few of them in.
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Making good progress on the final encounter. Starting the actual Ritual this week. Thinking about what comes next and spinoffs/sequels.
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The In Game Art Viewer is done for final character. Bio/Stats are done as well. I even got the illustrations rewards started. On to blocking out the final ritual!
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Sounds and the character bio are done for final character. I'm going to work on the in game art viewer this week, and try and get the reward illustrations done.
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vygast.itch.io/ritualbound/...
The final character's programming is about done. Now its on to sounds and continued refinement of the biography. After that, in game art viewer and then the ritual itself.
Read the devlog here:
vygast.itch.io/ritualbound/...
Final character art added to game, now programming. After that, in game art viewer and biography.
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vygast.itch.io/ritualbound/...
Happy Anniversary! The RitualBound demo featuring Zazginak was released one year ago today, so here's a little piece of art to commemorate the occasion. Artwork by @froobyart.com
07.08.2025 03:34 — 👍 7 🔁 1 💬 0 📌 0After getting feedback that it was too difficult to get 100% on Zazginak, I retested the ritual and tweaked the numbers.
It's much easier to get a 100% on Casual Zazginak now.
Read the patch notes:
vygast.itch.io/ritualbound/...
Play or download it here:
vygast.itch.io/ritualbound
Working on tweaking the 100% timings for Zazginak on Casual mode, since they are being reported as too hard, and they are.
About done I think.
This is how much play testing it took:
Final Character art done, bio and other features in progress
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vygast.itch.io/ritualbound/...
Final Character art is nearly done, programing them in begins soon.
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vygast.itch.io/ritualbound/...
Still sick, but making some progress.
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I was really sick this past week, so I didn't work on RitualBound. I did some prep work for the next potential projects however.
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vygast.itch.io/ritualbound/...
I gave it one last shot to get the game working on iOS browsers.
I managed to get it playable on iPhone/iPad, but the game has frequent crashes, so I can't release it.
Exporting to web for iOS is not recommended for this engine it seems.
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vygast.itch.io/ritualbound/...
Currently in planning for the final encounter and proper ending to RitualBound. Figure it'll take about two months all in all to deliver.
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In Game Art Viewer and first set of Reward Illustrations now available. Rewards drawn by the very talented @froobyart.com
Play in browser or download here:
vygast.itch.io/ritualbound/
Read the release notes:
vygast.itch.io/ritualbound/...
Agamas reward illustrations are now done. I'm going to try and release both the In Game Art Viewer and illustration rewards this Saturday.
19.06.2025 03:10 — 👍 2 🔁 0 💬 0 📌 0Agamas rewards halfway done, will release In Game Art Viewer in a few days. Then onto Final Encounter!
Read the devlog:
vygast.itch.io/ritualbound/...