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NotAKidoS

@nak.koneko.cat

huh, how did you get here? 2 volunteer chilloutvr developer opinions & statements are my own

36 Followers  |  9 Following  |  55 Posts  |  Joined: 17.10.2024  |  2.1193

Latest posts by nak.koneko.cat on Bluesky

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i love camera tricks

19.10.2025 13:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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09.10.2025 19:04 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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:3

04.10.2025 23:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Our event filtering is very aggressive, even preventing targeting into prefabs outside scene, because you can get up to all sorts of shenanigans.

I used to find them constantly years ago before we finally pulled the trigger & blocked it all. Everything from now on is manually allowed after review.

04.10.2025 23:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Separate Method Call filters between Worlds and Props Β· Issue #1387 Β· ChilloutVR-Team/ChilloutVR-Issues Original Poster: FroggoVR Posted at: 03.04.2024 00:41:20 Votes: ⬆️ 13 ⬇️ 0 Currently due to filtering happening for props it breaks Worlds and their functionality in very destructive ways. Most rec...

if you have stuff that needs adding to the event whitelist please do make issues on the tracker :3

we asked those affected before and got no further response…
github.com/ChilloutVR-T...

04.10.2025 23:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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03.10.2025 16:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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03.10.2025 15:19 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

For a while I was told to not touch any of the friend requests on it. In our dev environment though it seems fine. As time goes on though, it will likely be an issue.

The only system so far i’ve seen fail is the voice server. The ChilloutVR account cannot auth with it & is perma mute lmaoo.

25.09.2025 20:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I love the ChilloutVR account, because every time i touch it i’m yelled by Luc & Kafe to not do anything crazy with it lmao.

Its guid is β€œSYSTEM” which is obviously not valid- so the concern is that the ChilloutVR account can break anything expecting an actual GUID.

25.09.2025 20:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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lmao

25.09.2025 19:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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ah that sounds about right

When poking we learned that in a reserved instance platform staff are not safe from moderation by instance moderators. The GS only applies immunity in normal instances.

So now we have this really cool screenshot:

25.09.2025 19:02 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I’m not exactly sure what the original plan was with this feature or how it was meant to be used, but it happens to be perfect for some changes we are making, so it being 90% complete was pretty cool.

25.09.2025 16:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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We recently dusted off an old incomplete feature, fixed, and finished it, when touching the GS in our dev environment.

Dynamic Plates allows the server to set and change nameplate rank info and color instead of it being hardcoded in the client.

We immediately started seeing what it could do lol.

25.09.2025 16:16 β€” πŸ‘ 10    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1

This is very much a passionate development project being developed by a volunteer team who really does care.

Anyways, that’s enough venting. I’m at work right now so I can’t distract myself by working on the game.

25.09.2025 15:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
ChilloutVR - Free to play multiverse platform ChilloutVR - Free to play multiverse platform. No VR hardware required

With our restructuring we addressed all these things and are more effective than ever before. No longer are we playing pretend as if we are a big company, needlessly making it harder for volunteers to donate their time into a project they love.

chilloutvr.net/blog/status_...

25.09.2025 15:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I believe a lot of expectation is built on a belief that we are bigger than we actually are. At first we were run like that- compartmentalization, an office, individual teams, promises out-the-wazoo, but that only lead to strife and conflict for a team of few.

25.09.2025 15:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You may not see me in Public instances all the time, but that’s because i’m busy working. I also do not rep the dev nameplate or badge because I feel it is too attention-seeking, which is a shared opinion of a few other developers.

25.09.2025 15:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Despite my review I’ve clocked thousands of hours working towards addressing the flaws I believe need fixing. Everyone on this team is a volunteer working towards building the platform they wish to exist.

25.09.2025 15:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

My own review is also negative because I believe the tooling available is inadequate for creators & (now mostly addressed) roadblocks continued to hamper progress.
It’s a review I made when leaving the team a while ago, and still after rejoining stand behind.

25.09.2025 15:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It’s a review driven by feelings so it is not wrong in any way. It just sucks to read having put years into this as a volunteer alongside the rest of our small team.

25.09.2025 15:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I started catching up on steam reviews and of all of them

β€œthis game is not a passionate dev project, you don't see devs in lobbys anymore, you barely barely see moderators which is a huge problem and as i hear the moderation is really bad and biased.”

is the one that got under my skin the most.

25.09.2025 15:49 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

The CCK Preview including this change has been released in the Nightly channel. There’s also a preview now in the build panel of your taken panoramic.

I wish to expose more configuration for the taken panos at a later date, like the depth capture mode, or using an image captured in-client.

25.09.2025 01:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
unity touched grass and broke it

unity touched grass and broke it

also fuck grass

i fucking hate grass

Terrain: Fixed bug in which grass details always used the default rendering layer mask. (UUM-91894)

Terrain: Terrain Detail objects are not rendered in the build when the Terrain is generated at runtime. (UUM-62407)
unity.com/releases/edi...

61f1 vs 58f1 :))

21.09.2025 09:40 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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We did a cool recently with portals so they can reconstruct depth. Will be part of an upcoming CCK… that i’ve totally not been slacking on…

Hit several major roadblocks & was demotivated for a bit, but I am slowly picking that back up.

Finally got the big 2 blockers out of the way :)

#chilloutvr

21.09.2025 09:33 β€” πŸ‘ 11    πŸ” 4    πŸ’¬ 1    πŸ“Œ 1

tf is even kekistan

21.09.2025 09:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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i saw ur mistake >:(

27.07.2025 03:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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only thing that didn’t make it over from the old panel was the build stats, but that’s because new panel doesn’t build until after hitting upload :)

there’s the Last Build Info element though to make up for it

24.07.2025 15:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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evolution

glad my personal build panel could be revived for cck4

24.07.2025 15:01 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

lmao that’s awesome and cursed

17.07.2025 15:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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would not have been able to put it together without my custom lua component wrapper because fuck doing these tables manually…

drag-and-drop just populating everything and the tool doing codegen for the table on lua side is so awesome

04.07.2025 07:56 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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