Implemented a harder but faster ending wrong warp to All Dungeons and managed to PB with it on the first day of using it
03.10.2025 03:38 β π 95 π 14 π¬ 5 π 0@zfg.bsky.social
Implemented a harder but faster ending wrong warp to All Dungeons and managed to PB with it on the first day of using it
03.10.2025 03:38 β π 95 π 14 π¬ 5 π 0Another small PB, but at least its sub 1:10. Still want to cut 2 more minutes off.
20.09.2025 02:53 β π 98 π 4 π¬ 3 π 0Another annoying small PB. Big one soon tm
13.09.2025 03:15 β π 113 π 3 π¬ 3 π 0heres the stream if you missed it youtube.com/live/rNXlz1R...
and the side by side comparison www.youtube.com/watch?v=FAnn...
The results for the N64 vs VC TASes for All Dungeons
The N64 TAS is ~1 second faster using TAS timing (from power on to final input)
The VC TAS is ~4 seconds faster using RTA timing (from first control to first frame of credits)
insane how close these were
This Saturday at 1PM PST/4PM EST/8PM UTC, I'll be streaming the premiere of 2 new Ocarina of Time All Dungeons TASes by @pancaketurtle.com. One on the N64 route, and one on the VC route, to see which one is truly the fastest.
28.08.2025 20:14 β π 91 π 23 π¬ 3 π 0Started running All Dungeons again for the first time in 8 years with the new tricks, still derusting but got a few PBs already. This category should get under 1:10 easily.
18.08.2025 03:11 β π 145 π 9 π¬ 5 π 0I'm also gonna start doing some actual speedruns again with this, starting with Nocturne RTA and maybe All Dungeons after
31.07.2025 06:02 β π 75 π 2 π¬ 0 π 0A really cool new trick was found in OoT recently to Hookshot Jump all the way up Fire Temple and skip most of the dungeon up to Hammer. This saves over 2 minutes in categories that do Fire Temple and was one of the biggest tricks still left to find.
31.07.2025 05:50 β π 501 π 99 π¬ 13 π 2Trailer and schedule for #HeroesOfTime, a Zelda event I'll be at next week!
21.04.2025 01:00 β π 63 π 10 π¬ 0 π 0Saving my life
20.03.2025 06:57 β π 1 π 0 π¬ 0 π 0There's one month left before twitch begins deleting highlights, make sure you back them up in time!
I also highly encourage speedrun communities to set up their own archives for historical speedruns in your own game, or else a ton of speedrun history will be lost!
Pig fun
18.02.2025 01:47 β π 149 π 29 π¬ 4 π 2Its that time of year again. Next Friday, February 21st at 12:00 PM PST/3:00 PM EST/20:00 UTC, get ready for a brand new LOTAD
And a bonus one the day after, February 22nd, at the same time.
Trailer: www.youtube.com/watch?v=RvGE...
i did not.
27.01.2025 04:51 β π 7 π 0 π¬ 2 π 0This is not a sponsorship message I was expecting...
22.12.2024 02:27 β π 225 π 35 π¬ 21 π 0In NTSC 1.1, a niche interaction with Biris and Ice Arrows was patched. This interaction is not possible in normal gameplay.
Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.
In NTSC 1.1, Attack Cuccos were changed to use invincibility frames instead of Link's "damaged" state flag. The state flag does not last as long, and can lead to a softlock if a cucco corners you.
14.12.2024 15:59 β π 76 π 18 π¬ 2 π 0I seem to have caught Ganon mid Suavemente
06.12.2024 02:15 β π 233 π 61 π¬ 1 π 4thanks
03.12.2024 05:32 β π 5 π 0 π¬ 0 π 0Chatter wants help with a glitch
21.11.2024 01:18 β π 564 π 113 π¬ 14 π 2Happy Halloween
01.11.2024 02:29 β π 252 π 39 π¬ 5 π 1new worst oot trick name dropped
22.10.2024 06:00 β π 256 π 34 π¬ 11 π 0hi i guess
18.10.2024 02:44 β π 280 π 10 π¬ 60 π 0