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Diede Apers

@diedeapers.bsky.social

Rendering at Frostbite

48 Followers  |  64 Following  |  5 Posts  |  Joined: 29.11.2024  |  1.4528

Latest posts by diedeapers.bsky.social on Bluesky

Still very much an open problem in the vast zoo of hw capabilities and content pipelines!

A lot of challenges for us to work on though :D

29.12.2024 12:49 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Good point! This is begging for someone to make a single header lib or PR to one of the bigger window managers out there.

11.12.2024 16:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Working on roofs has never been more safe! Looks cozy, thanks for posting incremental updates, always fun to follow along.

11.12.2024 16:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Glad to read that you still have a few tricks up your sleeve to give the game the post launch treatment it most certainly deserves!

The game is gorgeous btw, a few days ago I just booted it up and looked at an old castle for like 30 minutes being mesmerized by the lighting.

06.12.2024 17:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
The Road to Baldur's Gate 3
YouTube video by Graphics Programming Conference The Road to Baldur's Gate 3

The Graphics Programming Conference 2024 presentation videos are live! Including mine about BG3.
Go check out all the other super interesting talks as well!
www.youtube.com/watch?v=zuDj...

04.12.2024 13:12 β€” πŸ‘ 43    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0

Is this the place short wavelengths come to scatter?!

29.11.2024 21:27 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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