Still very much an open problem in the vast zoo of hw capabilities and content pipelines!
A lot of challenges for us to work on though :D
29.12.2024 12:49 β π 3 π 0 π¬ 0 π 0
Good point! This is begging for someone to make a single header lib or PR to one of the bigger window managers out there.
11.12.2024 16:53 β π 0 π 0 π¬ 1 π 0
Working on roofs has never been more safe! Looks cozy, thanks for posting incremental updates, always fun to follow along.
11.12.2024 16:49 β π 1 π 0 π¬ 1 π 0
Glad to read that you still have a few tricks up your sleeve to give the game the post launch treatment it most certainly deserves!
The game is gorgeous btw, a few days ago I just booted it up and looked at an old castle for like 30 minutes being mesmerized by the lighting.
06.12.2024 17:17 β π 1 π 0 π¬ 1 π 0
YouTube video by Graphics Programming Conference
The Road to Baldur's Gate 3
The Graphics Programming Conference 2024 presentation videos are live! Including mine about BG3.
Go check out all the other super interesting talks as well!
www.youtube.com/watch?v=zuDj...
04.12.2024 13:12 β π 43 π 8 π¬ 0 π 0
Is this the place short wavelengths come to scatter?!
29.11.2024 21:27 β π 3 π 0 π¬ 1 π 0
Senior Rendering Engineer on Frostbite and (very)amateur photographer
Senior Manager on the NVIDIA rtcore team.
PewPew rays.
Personal account, speaking for myself. he/him.
Principal Software Engineer at Electronic Arts
CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
Voormalig toezichthouder, schrijver van stukjes, nerd, amateur wetenschapper. Spreekt namens niemand. https://berthub.eu/
Chets Dad. π³οΈββ§οΈ Art Director/Gamedev ( #halo4, #doom3, #quake3, #oculus #vrgamedev ) and #gamedev #solodev #indiegamedev || He/Him || Humans only plz || CW: Mostly Horror content || https://linktr.ee/superactionfunboy
Computer history. Reverse-engineering old chips. Restored Apollo Guidance Computer, Alto. Ex-Google, Sun, Msft. So-called boffin.
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Making Core Keeper, Kyora, & Pugstorm γ«ζΊγγ£γ¦γγΎγγ
@corekeepergame.com @kyoragame.bsky.social
We're the #gamedev home for AMD FidelityFXβ’ effects inc. FSR, Radeonβ’ Developer Tool Suite, VMA, AMF + more.
Previously: technical fellow at Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
π Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
GPU architect @ AMD. PowerVR and Beyond3D in past lives
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames