Small details. The new blaster cannons now rotate to follow your ships crosshairs.
#MadeWithUnity | #IndieGame | #GameDev
@ofjoyllc.bsky.social
Solo indie dev working on a space-themed shoot 'em up mobile game - Astrovirus! Socials: https://x.com/OFJOYLLC https://youtube.com/@ofjoyllc
Small details. The new blaster cannons now rotate to follow your ships crosshairs.
#MadeWithUnity | #IndieGame | #GameDev
Took a step back from Astrovirus development to transition into a new day job, still (slowly) working towards release. Updated the blaster cannons so that the blasters no longer start randomly in the middle of the screen.
#MadeWithUnity | #IndieGame | #GameDev
More for the to-do list!
- effect for collecting resources from golden asteroids. These resources lower your exposure level and regenerate your shields.
- sneak peek at an upcoming collaboration with a friend on game music!
#FollowFriday | #IndieDev | #IndieGame
Astrovirus updates:
-powerups now flash when collected
-blaster power up drones now shoot where the player is aiming
-enemy attack ships now have a self-destruct sequence after both arms are destroyed (work in progress)
#FollowFriday | #IndieGames | #IndieDev
Astrovirus gameplay is more cohesive, but still noticing too much input lag. I've been replacing all my instantiate & destroy calls with object pooling, smoother gameplay incoming!
#GameDev | #IndieDev | #IndieGame
What high score could you get in Astrovirus?
#IndieGame | #GameDev | #shmup
This #FollowFriday I am sharing target locking mechanics for Astrovirus. Rockets are red for enemy ships and yellow for asteroids, auto-turret is green for viruses, and attack drones are orange.
#IndieGameDev | #GameDev | #MadeWithUnity
Programmer Priorities at 3 AM
#IndieGames #IndieDev #IndieGameDev
Happy #ScreenshotSaturday
Enjoy some screenshots from Astrovirus.
#IndieGame | #GameDev
Happy #FollowFriday โ๏ธ
Still a lot of work to be done, but all the features in Astrovirus are starting to come together!
#IndieGame | #MadeWithUnity
๐๐
04.04.2025 04:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0New target locking auto-cannon for incoming enemy viruses.
#IndieGameDev | #GameDev | #FollowFriday
Hey, Bluesky.
I'm excited to share what I've been working on. Here's a quick how it started vs how it's going for my game, Astrovirus.
#IndieGameDev | #GameDev | #SoloDev
Close up of my latest #Blender model in #Unity3D for #ScreenshotSaturday
29.03.2025 16:08 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0Thank you ๐โ๏ธ Your feedback means a lot to me
29.03.2025 05:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This #FollowFriday I am taking feedback on what this enemy attack drone does after you blast its arms away. Timed self-destruct with a weapon system interrupting shockwave or red plasma beam that damages your ship?
#GameDev | #IndieDev
New enemy type has made it into my latest test build of Astrovirus, along with a new auto-turret weapon that I most definitely will be tweaking the audio on ๐
#IndieGames | #GameDev | #IndieGameDev
Happy Sunday ๐
I really like how this new enemy transforms into attack mode. Working final touches on self destruct once you blast it enough times, can't wait to share.
#IndieGames | #GameDev | #Unity3D
Quick video update of the newest enemy in Astrovirus.
#GameDev | #IndieGameDev | #MadeWithUnity
Late #FollowFriday, early #ScreenshotSaturday
Finally sharing a teaser of the latest enemy added in game. More coming soon.
From initial design to rigged, animated, and textured. It's time to make this thing fly and shoot around in Astrovirus.
#GameDev | #IndieGame | #Blender
Come check out Astrovirus ๐ฝโ๏ธ๐ฆ
bsky.app/profile/ofjo...
New enemy almost ready to export over to #Unity3D for Astrovirus.
#GameDev | #IndieGameDev | #Blender
Late #MobileMonday, early #TrailerTuesday, some more Astrovirus gameplay ๐ฝโ๏ธ
#IndieGameDev
New screenshots from the mobile game I'm working on, Astrovirus.
#ScreenshotSaturday | #IndieGameDev | #MadeWithUnity
First look at initial design for a new enemy in Astrovirus. Character design and modeling are not my strengths, but I'm powering through it to give my game a unique and consistent look and feel!
#Blender | #IndieGameDev | #IndieDev
Showing off updated asteroid debris scaling in the start menu. Happy Saturday ๐ โ๏ธ
#IndieGames | #IndieGame | #GameDev
Updates to the lighting and blasters in Astrovirus. Added ship headlights, atmospheric laser lighting, and improved impact debris.
#IndieGame | #IndieGameDev | #MadeWithUnity
Spent some of the weekend working to enhance the lighting system and fix the asteroid debris scaling. Still need to track down a lighting bug before I show off a video.
#IndieGame | #IndieGameDev | #GameDev
Initial proof of concept (cube runner inspired) -> implementation with free art assets -> learning to create my own art assets -> polishing for release.
#IndieGameDev | #IndieGame | #MadeWithUnity