OMAR SAKR
Walking to day-care in the genocide
The primary selling point of a pram
Has never been articulated by an ad.
My son yells out his discoveries -
Tree, rock, motorbike, cloud, a bee!
I walk behind him unseen, grief-struck
And let the tears come without fear
That my weeping will drive him
To worry. O holy carriage, hold fast
His wonder, and my wet confession
Of this, a father's sole reprieve.
A poem I wrote some months ago showed up at my door today in the first issue of the relaunched Southerly magazine.
04.11.2025 06:00 โ ๐ 156 ๐ 32 ๐ฌ 6 ๐ 2
YouTube video by The Junglist
Mechabellum Evolved Autobattlers, but One Problem Remains Unsolved โ Wen You Ge | grokludo 14
Autobattler Mechabellum went through many different versions before the one we saw in Early Access.
It's fascinating to hear Bearlike describe the design problems they solved along the way.
www.youtube.com/watch?v=NndJ...
03.11.2025 06:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
"They're lies. These companies are lying to people."
@chrissimon.au on the idea of infinite storytelling from an AI Dungeon Master, and how a creative human can prompt them away from the mean.
31.10.2025 02:29 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0
What happens when we outsource to enterprise LLMs for storytelling, & the inherent biases they were trained on start compounding over many quests? ๐ค
@chrissimon.au has researched the LLM supply chain and believes its biases will unavoidably creep into game stories & dialogue.
29.10.2025 02:37 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0
Really enjoyed chatting with @thejunglist.bsky.social about LLMs and games - although I'm no game dev expert, I do love playing and so it was a natural topic to explore. Thanks for your generous and warm hosting, @thejunglist.bsky.social!
27.10.2025 08:09 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Technologist Chris Smith explains AI, LLMs, and video game applications
Not every piece of artificial intelligence (AI) is a large language model (LLM), but LLMs are a form of generative AI. That said, not all generative AI is an LLM. And now, I'm confused.
Not every piece of AI is an LLM, but LLMs are a form of generative AI. That said, not all generative AI is an LLM. And now, we're confused.
Thankfully, technologist Chris Simon knows what he's talking about, doing so on @thejunglist.bsky.social's grokludo podcast.
Have a listen!
27.10.2025 03:57 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
YouTube video by The Junglist
LLMs in Games - Infinite Stories, or Infinite Hype? - Chris Simon | grokludo 13
This week on grokludo I'm talking with technologist @chrissimon.au about what LLMs can - and can't - do for games, and the hidden costs in the AI supply chain.
youtu.be/RQeQMmQWQqU
27.10.2025 02:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 1
"I don't think these people feel any shame at all" - Chris Hedges, on being cancelled by the National Press Club of Australia and Western journalistic complicity
22.10.2025 01:40 โ ๐ 171 ๐ 54 ๐ฌ 9 ๐ 4
โYouโre just complaining about headlines arenโt you?โ
Itโs 2025 mate, do you have any idea how many people only read the headlines?
21.10.2025 22:53 โ ๐ 34 ๐ 3 ๐ฌ 1 ๐ 0
YouTube video by The Junglist
Creating Counter-Strike, Leaving Valve, & Starting From Zero - Minh Le | grokludo 12
Counter-Strike creator @goosemancs.bsky.social on making the artistic leap - leaving big studios, building anew - and the challenge of rising above the noise in today's saturated gaming market.
His new game Alpha Response is "like Payday meets Left 4 Dead".
www.youtube.com/watch?v=JdrN...
20.10.2025 23:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by The Sunday Shot
Chris Hedges talks with Dave about journalism, censorship and empire
I interviewed Pulitzer Prize winning war correspondent Chris Hedges for an hour about the Western media betrayal of Palestinian journalists, the National Press Club of Australia, fascism and a violent empire in decline.
www.youtube.com/watch?v=LatG...
18.10.2025 23:16 โ ๐ 335 ๐ 159 ๐ฌ 25 ๐ 11
Take that game idea in the back of your head -- how could it communicate its core idea through mechanics and systems, before aesthetics and narrative?
@raphkoster.bsky.social on the difference between thematic experimentation vs mechanical experimentation.
17.10.2025 02:38 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 1
Yo dawg
15.10.2025 23:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Raph Koster on what it's like for newcomers a galaxy simulating everything. For some reason, emergent disasters make the best stories ๐
@raphkoster.bsky.social @playstarsreach.bsky.social
15.10.2025 05:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by The Junglist
Playing God with Galactic Cellular Automata in Stars Reach - Raph Koster | grokludo 11
I greatly enjoyed this chat with @raphkoster.bsky.social about fun, cognitive theory, and the massive 3D cellular automata powering the @playstarsreach.bsky.social galaxy.
Broad simulation, player control, and emergent behaviour โก๏ธ the best stories in games.
13.10.2025 06:25 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
He/Him. Game Dev/Artist. Portfolio https://hariedwin.com
Working on Attack of the Astrals, wishlist on Steam!
Software development and creative endeavors. Currently working at the crossroads of biotech, games, and crowdsourcing @frameshifter.org @eternagame.org
https://luxaritas.com
A podcast about understanding fun. Discussions about game design, psychology, and policy.
๐ bridged from โ https://grokludo.com/, follow @ap.brid.gy to interact
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
We welcome you to join us on an amazing voyage among the stars, visiting and making a home in a living galaxy that we create together!
#starsreach
https://linktr.ee/starsreach
Author #TheGamersBrain & more books on games / cog science โข Indie consultant, ex-dir. #UX @ EpicGames Fortnite, LucasArts, Ubi โข Phd psych โข She/Her ๐ซ๐ท ๐บ๐ธ
celiahodent.com
AI and Games Researcher at NYU.
Cognitive scientist seeking to reverse engineer the human cognitive toolkit. Asst Prof of Psychology at Stanford. Lab website: https://cogtoolslab.github.io
Founder and MD at narrative indie games label, @fellowtraveller.games, and Aussie games marketing agency, Double Jump Communications. Board Member, ACMI museum of screen culture.
โจAward Winning Games Producer and Games Industry Expert. Thinking and looking for whatโs next?
Previously @ Chaos Theory Games, @ Mighty Kingdom, @ Ultimate Studio, Investment Manager @ Screen NSW
Won some AGDA's โข Rising Star & more!
Stubbornly made
Studio Director @ Romero Games. Writer @ The Stinging Fly, TOLKA, The Dublin Review and more. Metalhead. Nerd.
Game Design & Development lecturer and researcher
๐ฎ WINGS Advisor, VicScreen Board, IGDA-F Board
โจ Production-for-hire!
๐ Co-Founder Girl Geek Academy
๐ Prev CULT Games, Kepler Interactive / Kowloon Nights, LoG
๐บ She/Her
๐ฆ MELB
Waypoint is a premium networking event for the video game industry, providing a professional environment for developers, publishers, and media to socialise.
๐ https://linktr.ee/waypointevents
Game Developer, Music Maker, Co-founder of Featherweight Games.
I make games
https://managore.itch.io/
https://bit.ly/leapyearonsteam
@PlaysideStudios Narrative Lead | Author of many games and books and such | Ex-@IGN | Ex-RebootPR | Come say hello!
XR Hall of Fame | Designed 1st iPhone Game | 4 Keys 2 Fun. Unlocking human potential through play. Developer of Follow the White Rabbit Tales an XR mystery adventure you play in the real world with your real friends. Now soft launched on ๐ Vision Pro!
The International Game Developers Association (IGDA) Foundation is a global charitable organization serving underrepresented and marginalized developers, and individuals interested in a career within the gaming industry.