One significant limitation for motion graphic presets with #GeometryNodes will be removed in Blender 5.1: The font in the String to Curves node has an input socket now, so it can be controlled by a modifier. #b3d #devfund
14.01.2026 18:23 β π 12 π 3 π¬ 1 π 1
The next Berlin Blender Meetup will be on Thursday 2025-11-27 at 5pm. If you want to be there, please join our berlin-meetup group in Blender Chat: chat.blender.org#/room/#berli...
If you know #b3d users in Berlin, please let them know too.
There is a new blog post summarizing our last #GeometryNodes workshop which took place in Amsterdam the week after the Blender Conference.
We discussed topics like assets, physics, volumes and more. #b3d #devfund
code.blender.org/2025/10/geom...
Vivien and I worked on a storage system for her watercolors. It's the first time I ever did something like that. It was a great learning experience and we're quite happy with the result.
Get some background info and the design files on my blog: jlucke.com/blog/waterco...
There will be lots of improvements related to nodes in Blender 5.0. Please give them a try and report bugs. #b3d #GeometryNodes #devfund
Checkout the work-in-progress release notes, there's lots of cool stuff to discover!
developer.blender.org/docs/release...
Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: code.blender.org/2025/10/volu...
#b3d #devfund
Recently, I was thinking about how funding for donation based projects could be improved in general. After talking about it with a few people, it seemed like a good idea to share the thoughts more publicly. Have a look: jlucke.com/blog/relativ...
10.08.2025 18:10 β π 3 π 0 π¬ 0 π 0
We just merged support for Bundles and Closures for #GeometryNodes. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. #b3d #devfund
code.blender.org/2025/08/bund...
Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in #GeometryNodes in the future. #b3d #devfund
code.blender.org/2025/08/new-...
There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. #b3d #devfund
code.blender.org/2025/07/geom...
The second post is about how I got into sourdough bread baking: jlucke.com/blog/my-brea...
16.07.2025 19:29 β π 6 π 0 π¬ 0 π 0
I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already.
jlucke.com/blog/persona...
You may also want to join our channel on Blender Chat: chat.blender.org#/room/#berli...
Location: maps.app.goo.gl/eVzdFKLhNVTr...
Next week Thursday (2025-07-03), 6-9 pm, we'll have our second Blender Meetup in Berlin this year. We'll meet in room MAR 0.007 of the TU Berlin (see link below). If you're interested in Blender, computer graphics and/or open source, feel free to drop by. #b3d
23.06.2025 16:46 β π 5 π 1 π¬ 1 π 0
Commits:
* Move context path: projects.blender.org/blender/blen...
* Persistent table layouts: projects.blender.org/blender/blen...
* Column reordering: projects.blender.org/blender/blen...
* Column resizing: projects.blender.org/blender/blen...
We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.
#b3d #devfund #GeometryNodes
Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
24.05.2025 19:17 β π 10 π 0 π¬ 3 π 0
We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund
code.blender.org/2025/05/fram...
Group Defaults node: devtalk.blender.org/t/group-defa...
03.05.2025 12:35 β π 2 π 0 π¬ 0 π 0Sticky Viewer nodes: devtalk.blender.org/t/sticky-vie...
03.05.2025 12:35 β π 2 π 0 π¬ 1 π 0Context input nodes: devtalk.blender.org/t/context-in...
03.05.2025 12:35 β π 1 π 0 π¬ 1 π 0Progress dialog for slow blocking operations: devtalk.blender.org/t/progress-d...
03.05.2025 12:35 β π 2 π 1 π¬ 1 π 0
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund
Also, the document on declarative systems in #GeometryNodes is available on the blog now:
I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. #b3d #devfund #GeometryNodes
devtalk.blender.org/t/declarativ...
The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund
04.04.2025 19:10 β π 16 π 1 π¬ 2 π 1In three weeks I'll be at the Everything Procedural conference with Simon Thommes. There, we'll also give a #GeometryNodes workshop. #b3d #EPC2025
03.04.2025 18:36 β π 8 π 1 π¬ 0 π 0Currently, when Geometry Nodes is reevaluated for whatever reason (some value changed), the new file contents will be loaded. Some improvements in that regard are still planned.
03.04.2025 17:56 β π 1 π 0 π¬ 0 π 0