Jacques Lucke's Avatar

Jacques Lucke

@jacqueslucke.bsky.social

Blender developer and more.

255 Followers  |  11 Following  |  36 Posts  |  Joined: 18.11.2024  |  1.6138

Latest posts by jacqueslucke.bsky.social on Bluesky

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Geometry Nodes Workshop: July 2025 β€” Blender Developers Blog Summary of what was discussed at the Geometry Nodes workshop in July 2025.

There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. #b3d #devfund

code.blender.org/2025/07/geom...

25.07.2025 12:31 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The second post is about how I got into sourdough bread baking: jlucke.com/blog/my-brea...

16.07.2025 19:29 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Building my website Sharing some insights into how I built my website.

I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already.

jlucke.com/blog/persona...

16.07.2025 19:29 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You may also want to join our channel on Blender Chat: chat.blender.org#/room/#berli...

Location: maps.app.goo.gl/eVzdFKLhNVTr...

23.06.2025 16:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Next week Thursday (2025-07-03), 6-9 pm, we'll have our second Blender Meetup in Berlin this year. We'll meet in room MAR 0.007 of the TU Berlin (see link below). If you're interested in Blender, computer graphics and/or open source, feel free to drop by. #b3d

23.06.2025 16:46 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Spreadsheet: move context path to left side bar Β· 9ac3e44ce6 Previously, we were drawing the context path in the header of the spreadsheet. However, that had some problems: * When using a viewer that's somewhere deep in a node group, the viewer path wouldn't…

Commits:
* Move context path: projects.blender.org/blender/blen...
* Persistent table layouts: projects.blender.org/blender/blen...
* Column reordering: projects.blender.org/blender/blen...
* Column resizing: projects.blender.org/blender/blen...

24.05.2025 19:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.

#b3d #devfund #GeometryNodes

24.05.2025 19:28 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1
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Nodes: auto-hide unused inputs if usage depends on menu Β· 5457cca3de Previously, when a socket was detected to be unused, it was just grayed out. This patch adds support for automatically hiding unused sockets based on this convention: Menu inputs control visibility…

Commit: projects.blender.org/blender/blen...

24.05.2025 19:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund

24.05.2025 19:17 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund

code.blender.org/2025/05/fram...

19.05.2025 16:27 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Group Defaults node: devtalk.blender.org/t/group-defa...

03.05.2025 12:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sticky Viewer nodes: devtalk.blender.org/t/sticky-vie...

03.05.2025 12:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Context input nodes: devtalk.blender.org/t/context-in...

03.05.2025 12:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Progress dialog for slow blocking operations: devtalk.blender.org/t/progress-d...

03.05.2025 12:35 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Declarative Systems in Geometry Nodes β€” Blender Developers Blog The future of building high level user-friendly procedural tools with Geometry Nodes.

This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund

Also, the document on declarative systems in #GeometryNodes is available on the blog now:

03.05.2025 12:35 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Declarative Systems in Geometry Nodes Currently, one of our primary goals for Geometry Nodes is to get to a point where we can build high level and easy to use node group assets for physics simulations. Our general approach was described…

I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. #b3d #devfund #GeometryNodes

devtalk.blender.org/t/declarativ...

01.05.2025 06:43 β€” πŸ‘ 29    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Mesh: Add "free" custom normals Β· d3f84449ad Add a "dumb vector" storage option for custom normals, with the "custom_normal" attribute. Adjust the mesh normals caching to provide this attribute if it's available, and add a geometry node to…

Commit: projects.blender.org/blender/blen...

04.04.2025 19:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund

04.04.2025 19:10 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 2    πŸ“Œ 1
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Home - Everything Procedural Conference EVERYTHING PROCEDURAL EPC2025 22-25 April 2025 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES tickets Days Hours Minutes Seconds meet and share knowledge From Tuesday April 22 to Friday April 25 2025…

In three weeks I'll be at the Everything Procedural conference with Simon Thommes. There, we'll also give a #GeometryNodes workshop. #b3d #EPC2025

03.04.2025 18:36 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Currently, when Geometry Nodes is reevaluated for whatever reason (some value changed), the new file contents will be loaded. Some improvements in that regard are still planned.

03.04.2025 17:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Commit: projects.blender.org/blender/blen...

03.04.2025 17:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
GeometrySet - Blender Python API Documentation

Besides being able to import data into #GeometryNodes, Blender 4.5 will have a much better foundation for accessing and exporting the evaluated geometry data via the Python API. #b3d #devfund
docs.blender.org/api/4.5/bpy....

03.04.2025 17:51 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Commit: projects.blender.org/blender/blen...

03.04.2025 17:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In Blender 4.5 one can import some file formats directly into #GeometryNodes: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. #b3d #devfund

03.04.2025 17:47 β€” πŸ‘ 27    πŸ” 3    πŸ’¬ 3    πŸ“Œ 0
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On Saturday we had a Blender meetup in the Berlin/Brandenburg area. We plan to do that again in a few months. If you want to be there next time too, feel free to join our group chat: chat.blender.org#/room/#berli... #b3d

03.03.2025 11:17 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Yes, this also works in the modifier. Inputs are automatically grayed out now.

01.03.2025 13:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Commit: projects.blender.org/blender/blen...

28.02.2025 19:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Panels in node groups can now have a toggle in the panel header. This allows for more compact and cleaner looking node group assets. #b3d #devfund #GeometryNodes

28.02.2025 19:20 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 2    πŸ“Œ 1

Commit: https://projects.blender.org/blender/blender/commit/63e6f53ba06750d8ebdc0ddc692628d78cd013f1

27.02.2025 15:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We just merged a new operator that turns evaluated geometry into separate objects that can be edited manually. #b3d #devfund #GeometryNodes

27.02.2025 15:52 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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