There will be lots of improvements related to nodes in Blender 5.0. Please give them a try and report bugs. #b3d #GeometryNodes #devfund
Checkout the work-in-progress release notes, there's lots of cool stuff to discover!
developer.blender.org/docs/release...
07.10.2025 21:26 β π 6 π 1 π¬ 0 π 0
Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: code.blender.org/2025/10/volu...
#b3d #devfund
07.10.2025 21:19 β π 9 π 0 π¬ 0 π 0
Rethinking Donations: Relative Giving and Relative Taking
A vision for a new effective funding platform for public benefit projects.
Recently, I was thinking about how funding for donation based projects could be improved in general. After talking about it with a few people, it seemed like a good idea to share the thoughts more publicly. Have a look: jlucke.com/blog/relativ...
10.08.2025 18:10 β π 3 π 0 π¬ 0 π 0
Bundles and Closures β Blender Developers Blog
Introducing bundles and closures in Geometry Nodes in Blender 5.0.
We just merged support for Bundles and Closures for #GeometryNodes. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. #b3d #devfund
code.blender.org/2025/08/bund...
08.08.2025 12:25 β π 11 π 1 π¬ 1 π 0
New Socket Shapes β Blender Developers Blog
Changing the meaning of socket shapes for Blender 5.0.
Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in #GeometryNodes in the future. #b3d #devfund
code.blender.org/2025/08/new-...
08.08.2025 12:19 β π 12 π 1 π¬ 0 π 0
Geometry Nodes Workshop: July 2025 β Blender Developers Blog
Summary of what was discussed at the Geometry Nodes workshop in July 2025.
There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. #b3d #devfund
code.blender.org/2025/07/geom...
25.07.2025 12:31 β π 9 π 0 π¬ 0 π 0
The second post is about how I got into sourdough bread baking: jlucke.com/blog/my-brea...
16.07.2025 19:29 β π 6 π 0 π¬ 0 π 0
Building my website
Sharing some insights into how I built my website.
I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already.
jlucke.com/blog/persona...
16.07.2025 19:29 β π 6 π 0 π¬ 1 π 0
You may also want to join our channel on Blender Chat: chat.blender.org#/room/#berli...
Location: maps.app.goo.gl/eVzdFKLhNVTr...
23.06.2025 16:46 β π 0 π 0 π¬ 0 π 0
Next week Thursday (2025-07-03), 6-9 pm, we'll have our second Blender Meetup in Berlin this year. We'll meet in room MAR 0.007 of the TU Berlin (see link below). If you're interested in Blender, computer graphics and/or open source, feel free to drop by. #b3d
23.06.2025 16:46 β π 5 π 1 π¬ 1 π 0
We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.
#b3d #devfund #GeometryNodes
24.05.2025 19:28 β π 26 π 1 π¬ 1 π 1
Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
24.05.2025 19:17 β π 10 π 0 π¬ 3 π 0
We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund
code.blender.org/2025/05/fram...
19.05.2025 16:27 β π 12 π 0 π¬ 0 π 0
Group Defaults node: devtalk.blender.org/t/group-defa...
03.05.2025 12:35 β π 2 π 0 π¬ 0 π 0
Sticky Viewer nodes: devtalk.blender.org/t/sticky-vie...
03.05.2025 12:35 β π 2 π 0 π¬ 1 π 0
Context input nodes: devtalk.blender.org/t/context-in...
03.05.2025 12:35 β π 1 π 0 π¬ 1 π 0
Progress dialog for slow blocking operations: devtalk.blender.org/t/progress-d...
03.05.2025 12:35 β π 2 π 1 π¬ 1 π 0
Declarative Systems in Geometry Nodes β Blender Developers Blog
The future of building high level user-friendly procedural tools with Geometry Nodes.
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund
Also, the document on declarative systems in #GeometryNodes is available on the blog now:
03.05.2025 12:35 β π 11 π 1 π¬ 1 π 0
The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund
04.04.2025 19:10 β π 16 π 1 π¬ 2 π 1
Currently, when Geometry Nodes is reevaluated for whatever reason (some value changed), the new file contents will be loaded. Some improvements in that regard are still planned.
03.04.2025 17:56 β π 1 π 0 π¬ 0 π 0
Commit: projects.blender.org/blender/blen...
03.04.2025 17:51 β π 0 π 0 π¬ 0 π 0
GeometrySet - Blender Python API
Documentation
Besides being able to import data into #GeometryNodes, Blender 4.5 will have a much better foundation for accessing and exporting the evaluated geometry data via the Python API. #b3d #devfund
docs.blender.org/api/4.5/bpy....
03.04.2025 17:51 β π 7 π 0 π¬ 1 π 0
Commit: projects.blender.org/blender/blen...
03.04.2025 17:47 β π 1 π 0 π¬ 0 π 0
In Blender 4.5 one can import some file formats directly into #GeometryNodes: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. #b3d #devfund
03.04.2025 17:47 β π 27 π 3 π¬ 3 π 0
On Saturday we had a Blender meetup in the Berlin/Brandenburg area. We plan to do that again in a few months. If you want to be there next time too, feel free to join our group chat: chat.blender.org#/room/#berli... #b3d
03.03.2025 11:17 β π 7 π 1 π¬ 0 π 0
Founder and CEO of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Senior Designer at Blender
Co-founder of https://anima.to
Creator of Caminandes cartoon series
https://pablovazquez.art/
COO @blender.org, GM and producer at Blender Studio.
Art Director at #blender HQ in Amsterdam. I worked on a bunch of open movies over the years and crash Blender for a living.
Free & open source software developer, Blender Institute.
UI module & asset system.
#b3d #devfund
Here as a person, not to speak for Blender.
Blender developer on Animation & Rigging + Flamenco, photographer, secretly a cat.
https://stuvelfoto.nl/
https://stuvel.eu/
Posts are my own, I don't represent Blender.
#b3d #animation #rigging
Scientific animator, structural biologist, creator of #MolecularNodes bradyajohnston.github.io/MolecularNodes/
Blender Teacher & TD
Clients include: Apple, Unity, Blender
Nodegroup.xyz Founder
FOSS advocate
#B3D #GeometryNodes
Join the discord: http://discord.gg/qEmdVC3
storyteller and blender tutorialist. (Kate, if you see this, you left your Footloose disc in my Blu-ray player) patreon.com/harryblends
Blender is the Free and Open Source 3D creation suite.
Free to use for any purpose, forever. β€οΈ Now on bluesky!
Tech artist at Blender Studio
#b3d #blender