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Jacques Lucke

@jacqueslucke.bsky.social

Blender developer and more.

278 Followers  |  11 Following  |  46 Posts  |  Joined: 18.11.2024
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Posts by Jacques Lucke (@jacqueslucke.bsky.social)

Commit: projects.blender.org/blender/blen...

14.01.2026 18:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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One significant limitation for motion graphic presets with #GeometryNodes will be removed in Blender 5.1: The font in the String to Curves node has an input socket now, so it can be controlled by a modifier. #b3d #devfund

14.01.2026 18:23 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1

The next Berlin Blender Meetup will be on Thursday 2025-11-27 at 5pm. If you want to be there, please join our berlin-meetup group in Blender Chat: chat.blender.org#/room/#berli...

If you know #b3d users in Berlin, please let them know too.

14.11.2025 14:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Geometry Nodes Workshop: September 2025 β€” Blender Developers Blog Summary of what was discussed at the Geometry Nodes workshop in September 2025.

There is a new blog post summarizing our last #GeometryNodes workshop which took place in Amsterdam the week after the Blender Conference.

We discussed topics like assets, physics, volumes and more. #b3d #devfund

code.blender.org/2025/10/geom...

22.10.2025 15:18 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Vivien and I worked on a storage system for her watercolors. It's the first time I ever did something like that. It was a great learning experience and we're quite happy with the result.

Get some background info and the design files on my blog: jlucke.com/blog/waterco...

17.10.2025 17:08 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

There will be lots of improvements related to nodes in Blender 5.0. Please give them a try and report bugs. #b3d #GeometryNodes #devfund

Checkout the work-in-progress release notes, there's lots of cool stuff to discover!

developer.blender.org/docs/release...

07.10.2025 21:26 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: code.blender.org/2025/10/volu...

#b3d #devfund

07.10.2025 21:19 β€” πŸ‘ 19    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Rethinking Donations: Relative Giving and Relative Taking A vision for a new effective funding platform for public benefit projects.

Recently, I was thinking about how funding for donation based projects could be improved in general. After talking about it with a few people, it seemed like a good idea to share the thoughts more publicly. Have a look: jlucke.com/blog/relativ...

10.08.2025 18:10 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Bundles and Closures β€” Blender Developers Blog Introducing bundles and closures in Geometry Nodes in Blender 5.0.

We just merged support for Bundles and Closures for #GeometryNodes. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. #b3d #devfund

code.blender.org/2025/08/bund...

08.08.2025 12:25 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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New Socket Shapes β€” Blender Developers Blog Changing the meaning of socket shapes for Blender 5.0.

Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in #GeometryNodes in the future. #b3d #devfund

code.blender.org/2025/08/new-...

08.08.2025 12:19 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Geometry Nodes Workshop: July 2025 β€” Blender Developers Blog Summary of what was discussed at the Geometry Nodes workshop in July 2025.

There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. #b3d #devfund

code.blender.org/2025/07/geom...

25.07.2025 12:31 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The second post is about how I got into sourdough bread baking: jlucke.com/blog/my-brea...

16.07.2025 19:29 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Building my website Sharing some insights into how I built my website.

I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already.

jlucke.com/blog/persona...

16.07.2025 19:29 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You may also want to join our channel on Blender Chat: chat.blender.org#/room/#berli...

Location: maps.app.goo.gl/eVzdFKLhNVTr...

23.06.2025 16:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Next week Thursday (2025-07-03), 6-9 pm, we'll have our second Blender Meetup in Berlin this year. We'll meet in room MAR 0.007 of the TU Berlin (see link below). If you're interested in Blender, computer graphics and/or open source, feel free to drop by. #b3d

23.06.2025 16:46 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Spreadsheet: move context path to left side bar Β· 9ac3e44ce6 Previously, we were drawing the context path in the header of the spreadsheet. However, that had some problems: * When using a viewer that's somewhere deep in a node group, the viewer path wouldn't…

Commits:
* Move context path: projects.blender.org/blender/blen...
* Persistent table layouts: projects.blender.org/blender/blen...
* Column reordering: projects.blender.org/blender/blen...
* Column resizing: projects.blender.org/blender/blen...

24.05.2025 19:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.

#b3d #devfund #GeometryNodes

24.05.2025 19:28 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1
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Nodes: auto-hide unused inputs if usage depends on menu Β· 5457cca3de Previously, when a socket was detected to be unused, it was just grayed out. This patch adds support for automatically hiding unused sockets based on this convention: Menu inputs control visibility…

Commit: projects.blender.org/blender/blen...

24.05.2025 19:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund

24.05.2025 19:17 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund

code.blender.org/2025/05/fram...

19.05.2025 16:27 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Group Defaults node: devtalk.blender.org/t/group-defa...

03.05.2025 12:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sticky Viewer nodes: devtalk.blender.org/t/sticky-vie...

03.05.2025 12:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Context input nodes: devtalk.blender.org/t/context-in...

03.05.2025 12:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Progress dialog for slow blocking operations: devtalk.blender.org/t/progress-d...

03.05.2025 12:35 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Declarative Systems in Geometry Nodes β€” Blender Developers Blog The future of building high level user-friendly procedural tools with Geometry Nodes.

This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund

Also, the document on declarative systems in #GeometryNodes is available on the blog now:

03.05.2025 12:35 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Declarative Systems in Geometry Nodes Currently, one of our primary goals for Geometry Nodes is to get to a point where we can build high level and easy to use node group assets for physics simulations. Our general approach was described…

I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. #b3d #devfund #GeometryNodes

devtalk.blender.org/t/declarativ...

01.05.2025 06:43 β€” πŸ‘ 29    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Mesh: Add "free" custom normals Β· d3f84449ad Add a "dumb vector" storage option for custom normals, with the "custom_normal" attribute. Adjust the mesh normals caching to provide this attribute if it's available, and add a geometry node to…

Commit: projects.blender.org/blender/blen...

04.04.2025 19:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund

04.04.2025 19:10 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 2    πŸ“Œ 1
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Home - Everything Procedural Conference EVERYTHING PROCEDURAL EPC2025 22-25 April 2025 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES tickets Days Hours Minutes Seconds meet and share knowledge From Tuesday April 22 to Friday April 25 2025…

In three weeks I'll be at the Everything Procedural conference with Simon Thommes. There, we'll also give a #GeometryNodes workshop. #b3d #EPC2025

03.04.2025 18:36 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Currently, when Geometry Nodes is reevaluated for whatever reason (some value changed), the new file contents will be loaded. Some improvements in that regard are still planned.

03.04.2025 17:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0