Geometry Nodes Workshop: July 2025 β Blender Developers Blog
Summary of what was discussed at the Geometry Nodes workshop in July 2025.
There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. #b3d #devfund
code.blender.org/2025/07/geom...
25.07.2025 12:31 β π 8 π 0 π¬ 0 π 0
The second post is about how I got into sourdough bread baking: jlucke.com/blog/my-brea...
16.07.2025 19:29 β π 6 π 0 π¬ 0 π 0
Building my website
Sharing some insights into how I built my website.
I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already.
jlucke.com/blog/persona...
16.07.2025 19:29 β π 6 π 0 π¬ 1 π 0
You may also want to join our channel on Blender Chat: chat.blender.org#/room/#berli...
Location: maps.app.goo.gl/eVzdFKLhNVTr...
23.06.2025 16:46 β π 0 π 0 π¬ 0 π 0
Next week Thursday (2025-07-03), 6-9 pm, we'll have our second Blender Meetup in Berlin this year. We'll meet in room MAR 0.007 of the TU Berlin (see link below). If you're interested in Blender, computer graphics and/or open source, feel free to drop by. #b3d
23.06.2025 16:46 β π 5 π 1 π¬ 1 π 0
We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.
#b3d #devfund #GeometryNodes
24.05.2025 19:28 β π 26 π 1 π¬ 1 π 1
Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
24.05.2025 19:17 β π 10 π 0 π¬ 3 π 0
We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund
code.blender.org/2025/05/fram...
19.05.2025 16:27 β π 12 π 0 π¬ 0 π 0
Group Defaults node: devtalk.blender.org/t/group-defa...
03.05.2025 12:35 β π 2 π 0 π¬ 0 π 0
Sticky Viewer nodes: devtalk.blender.org/t/sticky-vie...
03.05.2025 12:35 β π 2 π 0 π¬ 1 π 0
Context input nodes: devtalk.blender.org/t/context-in...
03.05.2025 12:35 β π 1 π 0 π¬ 1 π 0
Progress dialog for slow blocking operations: devtalk.blender.org/t/progress-d...
03.05.2025 12:35 β π 2 π 1 π¬ 1 π 0
Declarative Systems in Geometry Nodes β Blender Developers Blog
The future of building high level user-friendly procedural tools with Geometry Nodes.
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund
Also, the document on declarative systems in #GeometryNodes is available on the blog now:
03.05.2025 12:35 β π 11 π 1 π¬ 1 π 0
The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund
04.04.2025 19:10 β π 16 π 1 π¬ 2 π 1
Currently, when Geometry Nodes is reevaluated for whatever reason (some value changed), the new file contents will be loaded. Some improvements in that regard are still planned.
03.04.2025 17:56 β π 1 π 0 π¬ 0 π 0
Commit: projects.blender.org/blender/blen...
03.04.2025 17:51 β π 0 π 0 π¬ 0 π 0
GeometrySet - Blender Python API
Documentation
Besides being able to import data into #GeometryNodes, Blender 4.5 will have a much better foundation for accessing and exporting the evaluated geometry data via the Python API. #b3d #devfund
docs.blender.org/api/4.5/bpy....
03.04.2025 17:51 β π 7 π 0 π¬ 1 π 0
Commit: projects.blender.org/blender/blen...
03.04.2025 17:47 β π 1 π 0 π¬ 0 π 0
In Blender 4.5 one can import some file formats directly into #GeometryNodes: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. #b3d #devfund
03.04.2025 17:47 β π 27 π 3 π¬ 3 π 0
On Saturday we had a Blender meetup in the Berlin/Brandenburg area. We plan to do that again in a few months. If you want to be there next time too, feel free to join our group chat: chat.blender.org#/room/#berli... #b3d
03.03.2025 11:17 β π 7 π 1 π¬ 0 π 0
Yes, this also works in the modifier. Inputs are automatically grayed out now.
01.03.2025 13:50 β π 1 π 0 π¬ 1 π 0
Commit: projects.blender.org/blender/blen...
28.02.2025 19:20 β π 0 π 0 π¬ 0 π 0
Panels in node groups can now have a toggle in the panel header. This allows for more compact and cleaner looking node group assets. #b3d #devfund #GeometryNodes
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Commit: https://projects.blender.org/blender/blender/commit/63e6f53ba06750d8ebdc0ddc692628d78cd013f1
27.02.2025 15:52 β π 1 π 0 π¬ 0 π 0
We just merged a new operator that turns evaluated geometry into separate objects that can be edited manually. #b3d #devfund #GeometryNodes
27.02.2025 15:52 β π 12 π 0 π¬ 1 π 0
Founder and CEO of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Senior Designer at Blender
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COO @blender.org, GM and producer at Blender Studio.
Art Director at #blender HQ in Amsterdam. I worked on a bunch of open movies over the years and crash Blender for a living.
Free & open source software developer, Blender Institute.
UI module & asset system.
#b3d #devfund
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Blender developer on Animation & Rigging + Flamenco, photographer, secretly a cat.
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Posts are my own, I don't represent Blender.
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Scientific animator, structural biologist, creator of #MolecularNodes bradyajohnston.github.io/MolecularNodes/
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