There are some toggles already available to you. See "open dominant script on scene change". There is also one for displaying a script icon when think the horizontal scene bar. Clicking it brings you to the code editor, focused on the dominant script of the scene.
05.03.2026 23:13 β
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YouTube video by Robert Davis
Kauai 'O'o
This is one-half of the Kauai 'O'o mating song. The other half of the duet is silent, because he is the last of his species. Every time he pauses, he is listening for an answer which will not come.
Recorded in captivity in 1987, shortly before extinction.
www.youtube.com/watch?v=nDRY...
05.03.2026 09:55 β
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Speluking around in the codebase is a good way to pick up Godot Engine features. TIL that dragging a node from the outliner into the filesystem will prompt you to save the branch of nodes as a scene (much like "Save branch as Scene...")
01.03.2026 18:48 β
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The number of devs using ChatGPT in their dev-on-dev communication is too damn high! The problem is especially bad on reddit.
AI generated titles, post bodies, and comments. Even on games that don't use AI generated art.
"Weβre not chasing hype β weβre building something players care about."
25.02.2026 11:49 β
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Programmer for ποΈπ€π². Solo deving βοΈπ§π₯. Side project πππ.
Just finished πππ€¬π°πΆ jam game with friends.
21.02.2026 22:54 β
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Me, an idiot: Decide to riff on a popular game's concept.
Project lies dorment long enough that the original game comes out with the exact same concept www.nintendo.com/de-de/Spiele...
Wasn't planning on selling for $, but now it feels like a cheap ripoff :(
#gamedev
17.02.2026 20:10 β
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YouTube video by Falling Leaves Studio
MyDear.exe Announcement Trailer
LET'S GOOOO!!! The steam page for MyDear.exe is up!
If you like love story, old computer and cats come whishlist!
Don't hesitate to share! It would help us sooo much! Love β€οΈ
store.steampowered.com/app/4255640/...
www.youtube.com/watch?v=BPO0...
#gamedev #cosygames #cozygames #indiegames
11.02.2026 10:55 β
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Fail of epic proportions π
Apparently I have more in common with the Dutch Progressive Community than fellow gamedev folks.
09.02.2026 12:59 β
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"Your brain is a highly advanced image processing machine. It's like a Snapchat filter."
That's enough reddit for today π
09.02.2026 11:42 β
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2D lightning effect in Godot.
It's a Line2D which is divided into segments.
The horizontal offset is set by three 1DNoise samples, with increasing octaves. The result is multiplied by a curve which goes to 0, so the end appears in the correct spot.
#godot #gamedev #vfx
07.02.2026 22:04 β
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Here is my written retrospective for GGJ 2026:
sirlich.dev/blog/puppet-...
#godot #gamedev #ggj #ggjmuc #gamejam
05.02.2026 21:41 β
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In all seriousness, there are some issues (big and small) that drag on much, much longer than reasonable.
But a lot of the small stuff seems to come pretty quick. Usually right after I invest time hacking around the issue π
04.02.2026 22:54 β
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My biggest issue this year (Godot 4.6) was accidentally changing the length of the animation.
I like the new scrubber, but I kept grabbing it unintentionally, long after I had dialed in my animation lengths and didn't need to change it anymore.
Animation lengths would go to 0.0001 and game broke
04.02.2026 07:23 β
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At my venue it was tied with Unity (6 games each).
Two people asked to work with me specifically because they knew I would work in Godot. I think everyone who tried it for the first time liked it (I heard lots of praise).
Biggest issue I saw was collaboration tools (merging scenes etc)
04.02.2026 07:15 β
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What do you think of the proposal? Is something like ALT-clicking to avoid the dock switch reasonable?
The other obvious solution is making one of the two "Pin" buttons work. I use a single moniter, so popping out the entire dock isn't suitable for my workflow.
03.02.2026 20:50 β
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I'm so angry that neither of these pins actually keep the AnimationPlayer open. Whenever you select a node with it's own bottom panel, it switches.
This makes animating Material Properties or AnimatedSprite frames so incredibly painful.
#godot #gamedev #ux
03.02.2026 20:17 β
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Working on a new website design. Hoping to use it as a portfolio and place to post some blogs in the future.
03.02.2026 08:45 β
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A screenshot of a top down 2D fighting game. A large healthbar is titled "Joy". Shown on screen is the player, a skeletal jester, and a number of black spikes.
Here is my submission for Global Game Jam 2026. This year, our team included a Voice Actor, so the game has a storyline and voicover -something new for me!
I hope you will try it out:
sirlich.itch.io/the-little-p...
#godot #ggj #gamejam #gamedev
02.02.2026 19:47 β
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UEFN: 2
Unreal Engine: 1
Godot: 6
Unity: 6
Game engine breakdown for Global Game Jam 2026 in Munich.
I think the biggest suprise is that UEFN (Unreal Editor for Fortnite) oupaced Unreal Engine!
#godot #unrealengine #unity #gamedev #ggj #uefn
02.02.2026 18:39 β
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A website I started in 2020 has slowly climbed up to 2.5 million google search impressions a month (45k clicks). Don't have good analytics, so can't say what we're getting through other providers or bookmarks.
Crazy!
26.01.2026 09:46 β
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Has your recent kick on decentralization changed your opinion on ActivityPub?
21.01.2026 16:13 β
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That was a very interesting read. Thanks for sharing Dave! Guess I will need to check some of Doctorows work now.
19.01.2026 16:23 β
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Compare that to the enemies in e.g., Minecraft. A creeper, a zombie, a skeleton and a ghast are all very different to fight.
I don't envy the engineer(s) working on improving the AI though. Not an easy task!
15.01.2026 08:55 β
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My biggest complaint as well. Also enemies don't feel particularly distinct?
Like the bomb tossing dude. His gimmick should be: low health, crazy damage if you fail to dodge.
But in practice fighting him feels the same as fighting everything else.
15.01.2026 08:54 β
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Sources say that splitting the final film in book adaptions has become so popular, that authors have started finishing their series with two books, instead of one.
01.12.2025 10:53 β
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Better example: I have a system for potions -if slots are filled, you cannot pick up more. The obvious and performant use case of area_entered fails if the slots are filled.
Connecting a "potion_thrown" signal so that potions can re-evaluate their status is spaghetti. So... check on process? π₯²
24.11.2025 20:48 β
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