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Paranoid Gamedev

@paranoidgamedev.bsky.social

Just getting fun ready. Rookie indie game developer ๐ŸŽฎ. Programmer ๐Ÿ–ฅ๏ธ. Videogame lover ๐Ÿ–ค.

32 Followers  |  216 Following  |  56 Posts  |  Joined: 17.11.2024
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Posts by Paranoid Gamedev (@paranoidgamedev.bsky.social)

Oh, I thought this specific implementation was intended or expected to weigh that much

27.02.2026 05:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Why does it become that heavy?

27.02.2026 05:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

"You are only as good as your reference!"

30.01.2026 02:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Never thought about this. I'm a native Spanish speaker and happens a lot when comparing to almost any other language.

Recently worked on localization systems (Japanese included) and not happened to me. Maybe 'cause the architecture we used was quite different to the one you showed?

23.01.2026 18:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

After further consideration, I don't think its needed, since all other packs can create custom ones, i.e. runes/glyps + colours, or game engine logos...

Anyway hyped to see it!

26.11.2025 13:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is this a work for a new asset pack?
Will it contain any other flags?, or symbols we can use to customize?

26.11.2025 13:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I forgot my Reddit account. Do you recommend being involved in gamedev convos over there? Or is it just an optional step? I like to get to know other devs and/or indie projects!

25.11.2025 12:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Didn't know this, after tons of tutorials, following Indies, creating projects and studying never have told me this (neither occurred to me to search it). Good to know!

25.11.2025 12:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Mogura closed early Demo playtest, digging through different materials in prototype-level versions.

Mogura closed early Demo playtest, digging through different materials in prototype-level versions.

This #ScreenshotSaturday feels like the perfect moment to share a small corner of Moguraโ€™s #WIP world.

Weโ€™re having fun shaping an adventure where the small hero still dares to dig forward.

Capturing tension โ€” tiny hero, huge world โ€” is our art and design goal.

#MoguraDev #IndieGame #IndieDev

23.11.2025 05:16 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Woah!, the atmosphere, impressive...

22.11.2025 02:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be ๐Ÿฉต

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens

20.11.2025 13:21 โ€” ๐Ÿ‘ 1021    ๐Ÿ” 312    ๐Ÿ’ฌ 35    ๐Ÿ“Œ 9

Reminds me of Crash Bandicoot portals... So nostalgic

21.11.2025 01:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

After all these years, Laura Shigihara just hits different.

Like those melodies are just... A no brainer :x

19.11.2025 14:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow!
Well, Iยดm glad to hear RayLib is still on the right track. Iยดve learned a lot using it.

18.11.2025 14:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Any RayJam prepared to celebrate?

18.11.2025 13:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

How about a typing strategy game? Ambushing enemies through conducting groups of units based on input...

14.11.2025 22:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I just had an idea, a RPG Tower defense typing game...

14.11.2025 22:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I would suggest to prevent every-frame updates and instead handle it with a variable storing current Player-rectangle-position and only update when reaching a point where it needs to change. It may be imperceptible, but still think it is a better practice lol

29.07.2025 17:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh, I see...
So I guess on each rectangle of the array you set the bounds or type of behaviour (sidescroll, locked, etc) and depending on which rectangle is the Player works differently, right?

29.07.2025 17:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Wow! That's awesome. I like the melancholic feeling platformers with that kind of camera mechanics gives me.
What's your approach? I thought of something like walls or borders, but I'm not actually sure though โ€” ended up adding entry/exit points instead in my Godot learning practice I made :S

29.07.2025 17:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Been thinking 'bout this a lot: I might join #GMTKJam to keep up my biannual game jam tradition โ€” though Iโ€™m still not 100% sure. Itโ€™ll depend on whether the theme grabs my attention.
Either way, Iโ€™m really hyped to participate. Itโ€™s always a great excuse to explore ideas, have fun and experiment!

29.07.2025 00:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wonderful!

13.06.2025 15:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm kind of new into this 3D audio field. Is this a CPU expensive method?
I love the results btw! <3

13.06.2025 15:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think overthinking is my thing.

09.06.2025 22:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Gives me @florkofcows.bsky.social comic vibes smh

01.06.2025 20:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love it!

22.04.2025 22:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Looks like orbits but they aren't... Just a bunch of components :S

16.04.2025 18:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Getting stick bugged with my magnets (?)

16.04.2025 14:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My Tiny Chess Roguelike has a Steam Page!

โ™Ÿ๏ธ๐Ÿ’ฅ Wishlist Gambonanza and break the rules ๐Ÿ’ฅโ™Ÿ๏ธ

store.steampowered.com/app/3509230/...

#gamedev #indiegame

17.03.2025 16:59 โ€” ๐Ÿ‘ 70    ๐Ÿ” 22    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 4

If a game is made entirely with free assets (music, 2D, 3D, etc.), Is it good to sell it?

11.02.2025 06:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0