Iβm imagining General Cheeseburger
08.06.2025 00:22 β π 1 π 0 π¬ 1 π 0
we've opened a new Lead Engine Programmer position in the Core department - it's a fantastic team, come work with us!
job-boards.greenhouse.io/insomniac/jo...
24.03.2025 19:04 β π 8 π 4 π¬ 0 π 0
we were scrutinizing the video this afternoon :-) - good job!
19.03.2025 01:32 β π 1 π 0 π¬ 0 π 0
it only gets better from here!
30.12.2024 07:37 β π 1 π 0 π¬ 0 π 0
a fantastic opportunity to work on some very exciting tech with a bunch of brilliant people!
24.12.2024 07:18 β π 4 π 0 π¬ 0 π 0
whatever it is, Iβm pretty sure the βIβ stands for βinfiniteβ !
12.12.2024 09:23 β π 1 π 0 π¬ 0 π 0
woah, exciting!
29.11.2024 18:58 β π 1 π 0 π¬ 0 π 0
AAARRRGGGHHH - hang in there! - I'm confident you'll find something even better
20.11.2024 00:47 β π 2 π 0 π¬ 1 π 0
https://www.playstation.com/en-us/games/marvels-spider-man-2/Weβre going to heal the world. The Spider-Men, Peter Parker and Miles Morales, enter new chapter...
Marvel's Spider-Man 2 - Story Trailer | PS5 Games
excited to be able to share our new story trailer!
20.07.2023 23:09 β π 7 π 1 π¬ 0 π 0
UI Design & Development, aspiring 3d web developer
Game Programmer / Graphics enthusiast. Currently working at HoYoverse. Ex Square Enix Montreal, Ubisoft Montreal, THQ Studio Australia. Worked on Megamind HD, Splinter Cell: Blacklist, Watchdogs, Rainbow Six: Siege, Far Cry 5.
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
β‘οΈ dad, photographer, rollerblading liberal in NYC
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
Senior character TD @ Naughty Dog.
Focused on ML applied on character rigging and animation
Senior Research Scientist at DAT. Ex-unity3D. Opinions my own
Building a node-based 3D modeling software for the web in my free time:
https://elicdavis.github.io/polyform/
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
Founder & CTO at Tellusim
Senior Rendering Engineer on Frostbite and (very)amateur photographer
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Animator/ Artist / Videogame Developer / Principal Animator @Robot Entertainment / Orcs Must Die! Deathtrap / Ratchet and Clank series from Insomniac Games / @odd_monster_art on Instagram / Personal website: www.odd-monster.com
Principal Engineer - Microsoft ATG
β¨ Weird CAD and graphics research
βοΈ Embedded software and Rust
π Cambridge, MA
π mattkeeter.com
Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
computer security person. former helpdesk.
R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft