Haha not me falling off the wagon for 10 days to get absorbed in... just my Steam backlog, really.
Slowly but surely getting back to it.
#gamedev #indiedev
@murischief.bsky.social
she/her 20-something hobbyist game dev using Godot for fun and (no) profit murischief.itch.io
Haha not me falling off the wagon for 10 days to get absorbed in... just my Steam backlog, really.
Slowly but surely getting back to it.
#gamedev #indiedev
Breaking out of my rut to start a new game! It's been a while since I booted up Aseprite, but I think I like how this crawling animation came about!
#gamedev #pixelart
Starting on another jam, learning the fun way to double-check your monitor's color settings!
#gamedev #indiedev #solodev #pixelart
Okay, ACTUALLY final Shiv (murischief.itch.io/shiv) post.
Simplicity Jam has wrapped up, and Shiv got 3rd place (in a tight race, too!) Glad the game was so well received by so many, and keep posted for my next project!
#gamedev #indiedev #solodev #pixelart #horror
Every day we face challenges that the Founders could not have dreamed.
20.12.2024 15:11 โ ๐ 4520 ๐ 625 ๐ฌ 29 ๐ 71Last Shiv post for a while, I swear, maybe.
Got to 100 plays in-browser today, so I made a little short! Huge thanks to everyone who's played!
(And if you haven't... murischief.itch.io/shiv)
#gamedev #indiedev #solodev
Not a Shiv post this time (but also play Shiv [ murischief.itch.io/shiv ])
Working on a turn-based #RPG system in #Godot, and started with a modular ability system. Essentially, the top-level script can run over the tree and "compute" the effect of the skill. I think it's neat!
#gamedev
My stealth horror game Shiv (murischief.itch.io/shiv) is up to 150 views in 2 days!
Starting to realize I have an addition to refreshing the analytics tab...
#gamedev #indiegame #indiedev #solodev #pixelart
Woke up to find out that Shiv (murischief.itch.io/shiv) has had 50 browser plays since its release yesterday, wow!
Thank you so much to everyone who's played or left a comment! Now to figure out what I'm doing next...
#gamedev #indiegame
Decided to look at the new & popular horror tag on @itch.io and saw Shiv there! (Leo DiCaprio pointing meme goes here). Stoked that people seem to be liking it!
#gamedev #indiedev #solodev #pixelart #shaders #indiegame
Oh yeah, as a fun bonus, I added two extra palettes to the final release for Shiv (try them yourself @ murischief.itch.io/shiv). Might add more later, struggling to find an orange palette that I like.
#gamedev #indiedev #solodev #devlog #pixelart #shaders #indiegame
Day 10: The Final Finale!
Shiv is done, submitted, and live! Thanks for all the attention this has been getting, and if you've liked what you've seen, you can play the game for free here:
murischief.itch.io/shiv
#gamedev #indiedev #solodev #devlog #pixelart #shaders #indiegame
Day 9: The Finale(ish)
Finally finished levels 4 and 5, bugfixed the hell out of web, and I'm basically ready to launch! It's hard to believe it's only been a week since I started this, and I'm super excited to share it! (after more testing)
#gamedev #indiedev #solodev #devlog #pixelart #shaders
Sidenote: if you're making a first-person stealth game (or really any game with crouch-walking) in #Godot, and you want to support browsers, watch out. Try hitting CTRL+W for more information.
#gamedev
Day 8 of my stealth #indiegame Shiv.
Today was mostly a day of rest, though I did spend a good amount of it getting web builds to work properly. Note to self: check which features are web-compatible *before* building your game around them ๐
#gamedev #indiedev #solodev #devlog #pixelart #shaders
Day 7 of my stealth #indiegame Shiv.
Still working on level 4, but today was mostly spent on integrating playtester (read: beloved friends I roped in) feedback. Biggest thing was the detection meter, which I think has a really fun look!
#gamedev #indiedev #solodev #devlog #pixelart #shaders
Currently using Patrick de Arteaga's Game Over for the main menu, but for the most part I'm relying on the silence and enemy sounds to build atmosphere. As a bonus, it helps make sure the player doesn't miss any audio cues.
12.12.2024 06:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 6 of my #retro stealth #indiegame Shiv.
Finished level 3/6 today, and introduced a new (and last) type of enemy. Watch your step, or you might have company soon.
#gamedev #indiedev #solodev #devlog #pixelart #shaders
Day 5 of my stealthy jam game Shiv.
Did some proper balancing for level 1, made level 2 (implementing the lockpicking mechanic from yesterday), and made a new enemy for level 3 (more on that tomorrow). For now, enjoy the new fancy main menu!
#gamedev #gamejam #pixelart #indiedev
Okay, maybe one more Shiv update.
Today I've added lockpicking into the mix! These doors *can* be opened, but only by making a ton of noise, which might get you in a bit of trouble. That's essentially the last mechanic I needed to add, so it's all level design from here!
#gamedev #indiegamedev
Day 4 of my stealthy jam game Shiv.
Nothing flashy today, mostly grappling with Godot web exports for itch (bad). As far as actual features, there's now a proper tutorial level, as well as a journal feature to give instruction and hints. Bonus touch of polish: torches now dim when enemies are near!
Uncompressed version here: files.catbox.moe/l5fwfy.mp4
May start uploading with the Contrast palette, as the compression seems to hate that less (?)
Day 3 (just barely!) of working on my stealthy jam game Shiv.
Today was a split between the fun cosmetic stuff (namely palette swapping and the new death animation!), and the practical (prototyping the first level). 6 days left, but I think it's looking promising!
#gamejam #indiegames
Not saying this for any reason in particular, but if a friend of mine hypothetically didn't know how to embed gifs on bluesky, what should I tell them.
08.12.2024 02:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Not to double dip, but figured I'd show off the lighthouse from the intro cutscene of Shiv, the stealth game I'm making for Simplicity Jam!
#screenshotsaturday #gamedev #pixelart
imgur.com/a/85bqB6l
Day 2 of working on my stealthy jam game Shiv.
Here I'm showing off my invisible guard enemy. Kinda tough to stab a back you can't see! Also made some good progress with navigation, setting up the gridmap, the new UI, and a whole bespoke intro cutscene (not pictured)
#gamedev #indiegamedev
Okay bluesky DEVOURED the video quality, wow. Uncompressed ver here:
files.catbox.moe/bb2l7f.mp4
Working on my stealth game Shiv for Simplicity Jam (a touch late, whoops!).
Day 1: Got the dithering shader working for general aesthetic. Planning to have palette swapping available in the final game, but I think this is enough to work with to get the functional bits done. #gamedev #pixelart (?)
I think the best place to start is the character sheet. Just high-level stuff, of course, but the sheet IS the player character: what the players can and can't do, how much weight we want to put on each individual mechanic, and what traits separate PCs from each other. From there, iterate!
05.11.2023 14:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0