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Ewan Burnett

@ewanburnett.bsky.social

UK based Graphics Programmer / FFXIV Addict I'm learning to speak Japanese, Mandarin and German! Help me practice!

78 Followers  |  116 Following  |  86 Posts  |  Joined: 28.11.2024  |  1.9296

Latest posts by ewanburnett.bsky.social on Bluesky

Day 1 - Advent of Code 2025

I totally forgot!!! so I'm ~8 minutes or so late...

but I just completed "Secret Entrance" - Day 1 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/1

02.12.2025 00:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Woah, a Super Mario GALAXY movie??? I love it!

12.09.2025 13:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It feels good to be home!.. Even if that means I have to get back to work ๐Ÿ˜…

Now that I'm in my final year of Uni, It's time to really put myself out there!

12.09.2025 08:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
a cartoon character with a green hat and ears is smiling and says `` great '' . ALT: a cartoon character with a green hat and ears is smiling and says `` great '' .

Ooh, I can't wait for the Nintendo direct tomorrow!
...I just want more Zelda! ๐Ÿ˜†

11.09.2025 09:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Absolutely love this!!!
Finally, an easy way to prove that Left-handed (Y-up!) coordinate systems are the best! And I will die on that hill!

07.09.2025 21:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This morning, I added a Japanese translation to the site with React-i18next!

...The biggest problem with being multilingual is having to support *every* language on your site ^^; But EN/JP works for now. I'll get around to CN and DE some other time.

01.09.2025 12:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Y'know, I don't think this is too bad for 3 days' work!

The SDF demo canvas thingy is now being updated properly, too!.. But for now, it's just a lovely sphere.

Previewed on a Z-Fold 5 because.. well, that's my phone!

Only the Contact and Gallery sections left to go! (and translation... ใƒคใƒใ‚ค)

31.08.2025 14:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I willed myself to work on the Projects section today - I think React is finally starting to click!

I'll get around to animating it all later, but embedding a video preview of projects was a brilliant idea..!

31.08.2025 06:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
[FFXIV OST] Back to the Drawing Board with Lyrics | AAC Cruiserweigth M2 | BGM ONLY(NO HUD)โ†ช๏ธHQ MVโ†ฉ๏ธ
YouTube video by FFXIV I BEAT XXXXX !!! [FFXIV OST] Back to the Drawing Board with Lyrics | AAC Cruiserweigth M2 | BGM ONLY(NO HUD)โ†ช๏ธHQ MVโ†ฉ๏ธ

Ever since I ran it earlier today, I've had the AAC M6 theme stuck in my head ^^;

Why does Soken have to make the Arcadion BGM so catchy

(...Round and round and round, we all fall down..)
youtu.be/QMvQM583LGM?...

#ffxiv

30.08.2025 15:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This morning I put together this little Skills section!
..Although I'm still missing half the bloody Icons, I'm pretty happy with it so far!

I've been working on the shader demo too, but ReactJS makes managing a simple Canvas far more difficult than it needs to be ๐Ÿ™ƒ

30.08.2025 08:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Play Sheffield - Monthly Gamedev Meetup ยท Luma Join us for the monthty informal meetup of Play Sheffield, a welcoming space for anyone involved in making video games in the UKโ€™s greenest city! Whetherโ€ฆ

We're back for a second meet up! If you're in #Sheffield or surrounding, join us on Sept 4th at 7-9pm for the first informal meetup of Play Sheffield, a welcoming space for anyone involved in making video games in the UK's greenest city! Sign up here: lu.ma/h8c4ihyv

#Sheffield #gamedev #yorkshire

22.08.2025 20:50 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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And we now have a (still very much WIP) Landing Page!

The Red part is a canvas element, which will eventually host a little shader demo :D

For now, while I'm still figuring out the overall structure of the site, this'll do

28.08.2025 23:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'll be going to GPC again this November!
I had an absolute blast last year; If you're going, say hi!

graphicsprogrammingconference.com

28.08.2025 21:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Slapping some paint on really masks the spaghetti going on behind the scenes... :D

The Landing page seems like a logical next step!

28.08.2025 11:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ayy! I'll see you there :D
... Thanks for reminding me to actually book my tickets ๐Ÿ˜‚

28.08.2025 11:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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After some (okay, quite a lot) of fighting, we have... a WIP Nav bar!

For what it's worth, React is still better than hacking HTML with vanilla JS. But I'd still prefer to do the whole damn thing in C, honestly.

28.08.2025 10:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I haven't touched my Portfolio site in about 3 years... oops!

I've done a bit of greyboxing (yes, that's a gamedev term - I'm not a web dev!) in draw.io - a lovely little tool, if you haven't encountered it already.

And now it's time for me to remember why I hate React JS so much... ๐Ÿ˜…

28.08.2025 07:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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And now, Refraction!

To get this working, I had to trace for t_max. Which took me longer to figure out than I'd like to admit ^^;

But now objects can be transparent, and refract light!

27.08.2025 04:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Next up, Reflections!

This bit was quite easy, but the next part...

27.08.2025 04:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've been playing around with Ray marching over the past couple days - I figured I'd start a thread to post my progress!

To start, here's my first little scene :D

#raymarching #shaders #glsl

27.08.2025 04:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

i miss the early internet. people were like โ€œyou gotta see this dude. this cat sure is long.โ€ and they were right. it was really long. it never shoulda gotten any more complicated than that.

04.04.2025 21:10 โ€” ๐Ÿ‘ 42277    ๐Ÿ” 6641    ๐Ÿ’ฌ 661    ๐Ÿ“Œ 312

ELDEN RING ON THE SWITCH 2?!?!?!
THAT'S THE KIND OF BLACK MAGIC I LIKE!!!!
#Switch2

02.04.2025 13:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've finally faced my fear of implementing lighting and jumped head first into the Blinn-Phong model in C++ whilst learning DirectX 12 at the same time. I always preferred Vulkan, and I think I still do, but I can see DirectX 12 tries to be clean. Thank you to Frank Luna for his tutorials on DX12.

18.02.2025 14:44 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Just saw Sophie Duker's tour... She's bloody brilliant ๐Ÿ˜‚๐Ÿ˜‚ absolutely recommend tickets if she's in your city!

...She "definitely doesn't have daddy issues" ๐Ÿ™Š๐Ÿ™Š๐Ÿ™Š

16.02.2025 22:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is only with 1 point light and 1 directional light, with 2 bounces, and my poor 1080 ti is feeling the burn xD

Time for a new GPU soon :x

12.02.2025 01:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Behold, Ray traced Reflections! (and indirect lighting, kinda, I guess :p)

I'm starting to have more fun with this now!

12.02.2025 01:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Seriously though, I spent HOURS debugging because of my stupid SBT! Without NSight this would've been impossible, honestly!

We need more Ray Tracing Capable graphics debuggers! ...Or an extension for Renderdoc!

11.02.2025 01:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tonight I finally got around to adding Shadows to my toy Vulkan Ray tracer

Setting up SBT bindings aside, it's honestly quite painless to trace rays through Vulkan! I'm enjoying it quite a bit!

I guess i'll do Indirect lighting next...!

11.02.2025 01:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Portfolio | Luke Hibbert A portfolio of my released and unreleased work throughout my years of solo development and university.

First post - how can I network with graphics and engine programmers? I'm about to graduate and I'm looking into entry level gameplay/graphics/software/engine programming roles.

lukehibbertportfolio.wixsite.com/gamedev

If you know of anything, or just want to chat, don't hesitate to message me.

09.02.2025 14:15 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The final hilly meadow scene produced by my work.

The final hilly meadow scene produced by my work.

C++ Programming: Utilising Vulkan GPU Capabilities for Procedural Grass Rendering.

After several months of hard work, my dissertation is finally complete. This application is capable of running ~4 million grass blades at ~77 FPS.

You can read my work here:
drive.google.com/file/d/1cERh...

09.02.2025 14:47 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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