Mustafa Korkmaz's Avatar

Mustafa Korkmaz

@mukork.bsky.social

Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social‬ and ‪‪‪@mountandblade.taleworlds.com‬

705 Followers  |  374 Following  |  17 Posts  |  Joined: 26.10.2023  |  1.572

Latest posts by mukork.bsky.social on Bluesky

Oh nice, it's one of the first 3D accelerators as far as I know. Will try to do some programming with it at some point but its API looks a bit more complicated than Rendition's and 3DFX's.

06.08.2025 00:29 — 👍 1    🔁 0    💬 0    📌 0
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I got bored again, so built another retro PC 😅K6-3 450 MHz, Rendition Verite 2200 AGP, Diamond Monster 3D(Voodoo), Matrox m3D(PowerVR) and Sound Blaster AWE64. At least 5 graphics APIs in one system 😀.

05.08.2025 19:41 — 👍 5    🔁 0    💬 1    📌 0

Congratulations!

08.07.2025 16:02 — 👍 1    🔁 0    💬 1    📌 0

Thanks!

22.06.2025 18:00 — 👍 0    🔁 0    💬 0    📌 0

Thanks!

22.06.2025 08:14 — 👍 1    🔁 0    💬 0    📌 0

Thank you!

22.06.2025 08:01 — 👍 0    🔁 0    💬 0    📌 0

Thanks :)

21.06.2025 20:13 — 👍 0    🔁 0    💬 0    📌 0
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New job! I guess I can officially call myself a "rockstar programmer" now 😂

21.06.2025 19:56 — 👍 65    🔁 0    💬 4    📌 0
2015 Turkey blackout - Wikipedia

A similar thing happened in Turkey a while ago. It almost caused a blackout in whole Europe: en.wikipedia.org/wiki/2015_Tu...

28.04.2025 13:34 — 👍 0    🔁 0    💬 0    📌 0

Played Oblivion Remastered for a couple of hours. It's great in general, I especially liked the graphics and animations. But needs some serious patching for performance and AI issues.

22.04.2025 22:15 — 👍 4    🔁 0    💬 0    📌 0

Also, why is it always 'open world survival crafting'? Can we get some arcade racing game clones or something? :D

28.11.2024 09:41 — 👍 398    🔁 20    💬 39    📌 2

I hate Intel's habit of deleting old versions of drivers and tools from their website. I need VTune 2022.2 or earlier to be able to profile on my CPU and looks like it's impossible to find it 🙄.

19.11.2024 20:59 — 👍 1    🔁 0    💬 1    📌 0

Things I plan to explore for Glide backend at the moment: multithreaded T&L, software earlyZ, meshlet culling. And if I can figure out somehow: virtual texturing, SSAO... I'm also curious if I can beat V2 SLI with a quad core CPU rasterizer 😅

10.11.2024 20:53 — 👍 0    🔁 0    💬 0    📌 0
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I built a new Windows XP monster for Glide/SW rasterizer development. 3770K, Quadro K4000, X-Fi Titanium Fatal1ty and Voodoo 2 SLI 🔥. Also have Win10 as dual-boot, so I can use VS2022 and Superluminal.

10.11.2024 20:53 — 👍 5    🔁 0    💬 1    📌 0
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Software renderer update: Vertex processing is complete and I'm happy with the performance. Most of the code is ported from my C89/Win9x retro engine project to C++. Implemented line drawing today. It's not tiled yet, so not exactly like a baklava at the moment 😅

28.10.2024 17:24 — 👍 8    🔁 0    💬 0    📌 0

Hey 👋

24.10.2024 21:52 — 👍 1    🔁 0    💬 0    📌 0
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We are a tiny #indie #gamedev team creating a game that mimics the aesthetics of Greek Shadow Theater.

How about a quick look at its history?

This is often referred to as Karagiozis or Karaghiozis (Greek: Καραγκιόζης [karaˈɟozis]; Turkish: Karagöz [kaɾaˈɟœz]).

23.10.2024 12:27 — 👍 22    🔁 6    💬 2    📌 0
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Yeah, I'm happy with the name I chose for my new tile-based software renderer 🔸😊.

22.10.2024 20:03 — 👍 4    🔁 0    💬 0    📌 0

Hello there! I'm Mustafa, I do game engine stuff. Currently working at Splash Damage on Project Astrid. Before that I worked on Mount&Blade series(engine programming, console ports). I also have this weird hobby of "collecting PC tech between 1995-2005 and doing retrocoding experiments on them" 😊.

21.10.2024 19:42 — 👍 8    🔁 1    💬 0    📌 0

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