Oh nice, it's one of the first 3D accelerators as far as I know. Will try to do some programming with it at some point but its API looks a bit more complicated than Rendition's and 3DFX's.
06.08.2025 00:29 — 👍 1 🔁 0 💬 0 📌 0@mukork.bsky.social
Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Oh nice, it's one of the first 3D accelerators as far as I know. Will try to do some programming with it at some point but its API looks a bit more complicated than Rendition's and 3DFX's.
06.08.2025 00:29 — 👍 1 🔁 0 💬 0 📌 0I got bored again, so built another retro PC 😅K6-3 450 MHz, Rendition Verite 2200 AGP, Diamond Monster 3D(Voodoo), Matrox m3D(PowerVR) and Sound Blaster AWE64. At least 5 graphics APIs in one system 😀.
05.08.2025 19:41 — 👍 5 🔁 0 💬 1 📌 0Congratulations!
08.07.2025 16:02 — 👍 1 🔁 0 💬 1 📌 0Thanks!
22.06.2025 18:00 — 👍 0 🔁 0 💬 0 📌 0Thanks!
22.06.2025 08:14 — 👍 1 🔁 0 💬 0 📌 0Thank you!
22.06.2025 08:01 — 👍 0 🔁 0 💬 0 📌 0Thanks :)
21.06.2025 20:13 — 👍 0 🔁 0 💬 0 📌 0New job! I guess I can officially call myself a "rockstar programmer" now 😂
21.06.2025 19:56 — 👍 65 🔁 0 💬 4 📌 0A similar thing happened in Turkey a while ago. It almost caused a blackout in whole Europe: en.wikipedia.org/wiki/2015_Tu...
28.04.2025 13:34 — 👍 0 🔁 0 💬 0 📌 0Played Oblivion Remastered for a couple of hours. It's great in general, I especially liked the graphics and animations. But needs some serious patching for performance and AI issues.
22.04.2025 22:15 — 👍 4 🔁 0 💬 0 📌 0Also, why is it always 'open world survival crafting'? Can we get some arcade racing game clones or something? :D
28.11.2024 09:41 — 👍 398 🔁 20 💬 39 📌 2I hate Intel's habit of deleting old versions of drivers and tools from their website. I need VTune 2022.2 or earlier to be able to profile on my CPU and looks like it's impossible to find it 🙄.
19.11.2024 20:59 — 👍 1 🔁 0 💬 1 📌 0Things I plan to explore for Glide backend at the moment: multithreaded T&L, software earlyZ, meshlet culling. And if I can figure out somehow: virtual texturing, SSAO... I'm also curious if I can beat V2 SLI with a quad core CPU rasterizer 😅
10.11.2024 20:53 — 👍 0 🔁 0 💬 0 📌 0I built a new Windows XP monster for Glide/SW rasterizer development. 3770K, Quadro K4000, X-Fi Titanium Fatal1ty and Voodoo 2 SLI 🔥. Also have Win10 as dual-boot, so I can use VS2022 and Superluminal.
10.11.2024 20:53 — 👍 5 🔁 0 💬 1 📌 0Software renderer update: Vertex processing is complete and I'm happy with the performance. Most of the code is ported from my C89/Win9x retro engine project to C++. Implemented line drawing today. It's not tiled yet, so not exactly like a baklava at the moment 😅
28.10.2024 17:24 — 👍 8 🔁 0 💬 0 📌 0Hey 👋
24.10.2024 21:52 — 👍 1 🔁 0 💬 0 📌 0We are a tiny #indie #gamedev team creating a game that mimics the aesthetics of Greek Shadow Theater.
How about a quick look at its history?
This is often referred to as Karagiozis or Karaghiozis (Greek: Καραγκιόζης [karaˈɟozis]; Turkish: Karagöz [kaɾaˈɟœz]).
Yeah, I'm happy with the name I chose for my new tile-based software renderer 🔸😊.
22.10.2024 20:03 — 👍 4 🔁 0 💬 0 📌 0Hello there! I'm Mustafa, I do game engine stuff. Currently working at Splash Damage on Project Astrid. Before that I worked on Mount&Blade series(engine programming, console ports). I also have this weird hobby of "collecting PC tech between 1995-2005 and doing retrocoding experiments on them" 😊.
21.10.2024 19:42 — 👍 8 🔁 1 💬 0 📌 0