a rotating frame of a cube
Rotating Cube made using the GodotEngine, a first step towards something much greater
24.05.2025 20:11 β π 1 π 0 π¬ 0 π 0@floofshade.bsky.social
amateur pixel artist and game designer, currently working on a Celeste-like platformer game! All my socials: https://linktr.ee/FloofShade
a rotating frame of a cube
Rotating Cube made using the GodotEngine, a first step towards something much greater
24.05.2025 20:11 β π 1 π 0 π¬ 0 π 0Daily Devlog Day 4
- completed 2/3 parts of the final level
- fixed music being too quiet in one level
- setup music for the title screen / level selection
#gamedev #devlog #indiedev #indiegame #pixelart
Daily Devlog Day 3
- The Game is now called "The Fear Inside"
- added the vignette shader on top of the grayscale one
- 1/3 parts of the final level is done
#screenshotsaturday #devlog #indiegame #pixelart #gamedev #indiedev
Daily Devlog Day 2
- fixed a bug with the animation in the first level
- picked music for every level provided by Ovani Sound
#gamedev #devlog #indiegame #madewithgodot #GODOT
GraphNodes and future objects are now Resources instead of Godot Nodes as that should be more efficient and I fixed a small bug that deleted all nodes before playing the animation...
#madewithgodot #coding #animation #GODOT
Daily Devlog Day 1
- integrated all 15 levels into the level select screen
- music now correctly changes back when exiting a level
#gamedev #indiedev #devlog #madewithgodot #indiegame #pixelart
Daily Devlog Day 1
- integrated all 15 levels into the level select screen
- music now correctly changes back when exiting a level
#gamedev #indiedev #devlog #madewithgodot #indiegame #pixelart
Started working on a little side project, a simple way to visualize stuff using animations with built in animation code editor using Godot! #animation #coding #GODOT #madewithgodot
17.04.2024 20:57 β π 3 π 0 π¬ 0 π 0Might go with this shader ^^ everything gets turned to grayscale except the area directly around the player! #gamedev #devlog #indiedev #indiegame #pixelart #shader
26.03.2024 15:49 β π 9 π 1 π¬ 0 π 0www.youtube.com/watch?v=p72Q9Ejfodw
MIMACraft is out now!
Code real Assembly code in Minecraft and challenge yourself! #minecraft #mapmaking #coding #education #assembly #mima
Currently testing the last two "hard" challenges, map release and video might come out today or tomorrow!!
#minecraft #assembly #mapmaking #ComputerScience #coding
Cubed Devlog 17
- added some idle movement to the golem boss
#pixelart #gamedevelopment
Unfortunately I am not allowed to directly add a video here :|
Devlog 16
- seperated golem parts and created a game object with an added light source for it
#pixelart #gamedev
Daily Devlog Day 15
- a little bit of progress for the boss level
#gamedev #pixelart
Daily Devlog Day 14
- increased contrast of the grayscale shader
- fixed a bug with the checkpoint orb system
#pixelart #gamedev
Daily Devlog Day 13
- small changes to the golem boss texture
#pixelart #gamedev
Daily Devlog Day 12
- added grayscale shader
- might increase contrast
#gamedev #pixelart
Thanks a lot! glad you like it :D
27.01.2024 19:31 β π 1 π 0 π¬ 0 π 0Daily Devlog Day 11
- finished the last level before the boss!
- small fixes in old levels
#gamedev #pixelart
Daily Devlog Day 10
- added a new section featuring turrets
- fixed a bug that caused turrets to desync
#gamedev #devlog #indiegame #indiedev
I'm using the godot game engine :) however not the newest version since I started this Project a while back
25.01.2024 19:49 β π 3 π 0 π¬ 0 π 0I'm using the godot game engine :) however not the newest version since I started this Project a while back
25.01.2024 19:49 β π 3 π 0 π¬ 0 π 0Daily Devlog Day 9
- some more progress on the level
- brainstorming how the bossfight could work
#indiegame #indiedev #devlog #gamedev
Daily Devlog Day 8
- continued working on the last regular level
- conveyor belts now have proper light occlusion
#devlog #indiedev #gamedev #indiegame #pixelart
Daily Devlog Day 7
- first version of the final boss texture (might add some small stones below / need more textures for the fight)
#gamedev #indiegame #devlog #pixelart #indiedev
Daily Devlog Day 6
- minor change in an old level
- tainted 4 is going to feature a lot of verticality
- tainted 5 is going to be a bigger final bossfight!
#gamedev #indiegame #indiedev #devlog
Daily Devlog Day 5
- checkpoints now store the position of the guiding light the first time they are touched so you always have guidance
- also worked a bit on a pixelart mockup for a small todo list / pomodoro / time managing software
#pixelart #gamedev #indie #devlog
Daily Devlog Day 4
- finished the third tainted level!
- only two more levels to go! :D
#gamedev #indiegame #indiedev #devlog
Daily Devlog Day 3
- finished second third of the level!
#gamedev #indiedev #devlog #indiegame #pixelart
Daily Devlog Day 2
- about 1/3 of the tainted level 3 is now fully completed and tested the other 3 parts are roughly planned out #gamedev #indiegame #devlog #indiedev