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Andrew Doull

@andrewdoull.bsky.social

16th level information technologist, 12th level game designer | 60y in space https://half-apress.itch.io/60-years-in-space | pronoun he/him/his/his/himself

989 Followers  |  1,641 Following  |  2,943 Posts  |  Joined: 03.09.2024  |  2.2041

Latest posts by andrewdoull.bsky.social on Bluesky

I think they’re a lot more prone to engineers disease which is a well established risk factors for extremism

08.10.2025 10:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah 3D6 is just a crazy curve.

08.10.2025 09:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Can you intuitively tell me where 57 cm falls on a 1 m long ruler without reading the numbers?

08.10.2025 09:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

And to answer the obvious question, Sixty Years in Space is a 1D6 roll under system that masquerades as something much more complex so you feel like you’re getting your moneys worth.

08.10.2025 09:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thinking about Apocalypse World dice curves must be in the water tonight.

08.10.2025 09:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks. It’s great to see a nuanced view on this.

08.10.2025 09:44 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Anyway, the answer to your question is "there's nothing wrong with using 1d20". I actually think the significance of die choice is massively overplayed. My whole rantthread was really a response to someone saying my dice mechanic was borked, but TBH I don't think the choice is that significant.

08.10.2025 09:33 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

What’s wrong with using 1D20? It’s a lot more intuitive for modifiers.

08.10.2025 09:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Flexibility how? Reducing the standard deviation of a roll only matters if you use the numerical output - not for a binary pass/fail. And if you’re using the numerical output, I’d argue you could just use a fixed value in almost every instance eg hit points.

08.10.2025 09:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

With a 1D20 system you’re comparing two numbers.

08.10.2025 09:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You’ve already made two numeric errors defending 2D6 in the space of this thread, if you want a real world example of how hard it is to understand.

08.10.2025 08:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You’re still adding numbers together.

08.10.2025 08:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Designing a game where the players have to understand a 2D6 probability curve is a much greater failure.

08.10.2025 08:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Fight me

08.10.2025 08:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

In summary, 1D20 is better than any 2Dn system for making probabilities intuitive to the players.

08.10.2025 08:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 1

18-20 is also a 1 in 6 chance.

08.10.2025 08:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If you told your players they’d have to roll 18+ to succeed on a D20 for every roll they’d rebel and yet that’s what Apocalypse World does.

(10-17 is a mixed success. And you wonder why players get β€œcomplication fatigue”).

08.10.2025 08:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Regular reminder that rolling 12 on 2D6 is almost twice as unlikely as rolling natural 20.

08.10.2025 08:24 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

So what mechanic is it? Bad board buff?

08.10.2025 03:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I guess the better fix is to let Falcon bounce 0 cost cards. That’d make Hammer decks slightly better.

08.10.2025 02:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You’re playing a bounce deck. You’re already having to play around Killmonger.

08.10.2025 02:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

If the card is unrevealed, you don’t get a new horde when you play a card with Horde on it.

08.10.2025 02:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This is probably the maximum a sensible-ish deck could get with this approach: a 0/8 and a 0/10.

08.10.2025 01:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This message is especially for game designers.

07.10.2025 23:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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How I play Marvel Snap

07.10.2025 23:33 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Also double Scarlett Witch on the same lane feels pretty good.

07.10.2025 23:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Confirmed that you can get multiple hordes in play in Marvel Snap. If they made the hordes 1 cost to let you also bounce them with Falcon, this might actually be a viable deck. As it is, you have to guess the location that the horde appears to Beast it if you want 3 on the final turn.

07.10.2025 23:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Confirmed that it only applies if the card is face down

07.10.2025 23:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

1 cost multiple hordes would let you Falcon 4; Moongirl or Frigga + Horde on Scarlett 5; then have 3 hordes hit the board on 6 with 2-3 buffs on Scarlett. But they clearly didn’t think of/want this play line.

07.10.2025 22:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Both of which give you a horde in your hand at turn 6 at the earliest if you get a perfect sequence, and no time to play Majik.

07.10.2025 21:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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