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Andrew Doull

@andrewdoull.bsky.social

16th level information technologist, 12th level game designer | 60y in space https://half-apress.itch.io/60-years-in-space | pronoun he/him/his/his/himself

1,044 Followers  |  1,655 Following  |  3,317 Posts  |  Joined: 03.09.2024  |  2.4923

Latest posts by andrewdoull.bsky.social on Bluesky

Iโ€™m noodling on something similar, but for military applications

26.11.2025 07:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s not just writing. The lead developer of Kerbal Space Program 2 had a (highly technical) day job.

26.11.2025 07:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I see some book piracy discourse, and, to make a positive argument in favor of buying books, your marginal ability to influence what books get published and support the careers of writers you like is massive compared to most other forms of media.

24.11.2025 17:54 โ€” ๐Ÿ‘ 1467    ๐Ÿ” 281    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 45

All games become crabs.

25.11.2025 23:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We donโ€™t really have a term for evergreen design paradigms like roguelikefication which can form the core of a game play loop.

Multi-day real time play like Neptuneโ€™s Pride/Cataphracts being another (much less safe) example.

25.11.2025 23:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Fl/accid

25.11.2025 22:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Split a word in half to make it truly cursed. Iโ€™ll start.

Maga/zine

25.11.2025 22:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Pros: in the next update thereโ€™s a colonist name generator using a whole bunch of European pre-industrial agricultural techniques

Cons: Iโ€™d quite like there to be some non-European agricultural techniques in there

25.11.2025 10:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is amazing and also makes the game designer in me go

25.11.2025 09:58 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you tie initiative number to movement points it even makes physical sense because youโ€™re moving faster/further; at which point you might consider move down/attack up as an alternative.

25.11.2025 09:50 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great thread on initiative systems.

Thereโ€™s one not mentioned here which is multiphase resolution โ€” where your moves occur in a separate phase to your attacks, allowing players to reposition if they have a lower initiative to make the attacks harder (due to facing, cover etc)

25.11.2025 09:45 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Iโ€™m with one of the commenters on this one.

25.11.2025 04:18 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i have never wanted to make a YouTube video before, but now i want to make one that's basically: Books Are Not Free Content For You, Stop Stealing From Authors, You Scabs.

we are not the enemy.
every dollar folks think they're taking from Amazon, they're taking from authors more.

24.11.2025 05:38 โ€” ๐Ÿ‘ 156    ๐Ÿ” 36    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

Like you can take your innate 250+ column matrix and brush it up against a similar matrix controlled by a generalised intelligence both trying to pattern match to an atomic Turing complete language.

23.11.2025 20:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I keep my latent contempt for most things in check except for people who somehow think a mostly smooth 9.8m/s/s acceleration field somehow makes an activity interesting.

Like have you even heard of dancing?

23.11.2025 20:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image 23.11.2025 11:24 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Related: People I know IRL who know what I do for a living often ask what they need to know about online safety for their about-to-be-teenagers, and there's a lot of answers, but the thing I always emphasize most is: under no circumstances should you ever threaten to take access away from them.

10.01.2025 05:37 โ€” ๐Ÿ‘ 1731    ๐Ÿ” 494    ๐Ÿ’ฌ 37    ๐Ÿ“Œ 64

So both kinds of sub games bsky.app/profile/andr...

23.11.2025 03:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

At this tech level you could probably 3D print ships out of sand + water

23.11.2025 01:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

*I* have to do it

Iโ€™ve already tried outsourcing space combat rules once in my space game (didnโ€™t work out for reasons) which is how uninterested I am in vehicle combat rules

23.11.2025 00:30 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I once knew a Federal bank examiner, and one time someone asked him why we had to KEEP inspecting banks over and over. He basically said every new batch of business school grads invents bank fraud from first principles.

22.11.2025 18:02 โ€” ๐Ÿ‘ 8067    ๐Ÿ” 2429    ๐Ÿ’ฌ 61    ๐Ÿ“Œ 71

Great news! If you were thinking of including combat rules in your TTRPG, it turns out you donโ€™t have to include submarine vs submarine combat rules because itโ€™s not something thatโ€™s happened more than once.

Oh, you werenโ€™t planning on doing that?

Ask yourself why not?

23.11.2025 00:16 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The downside of making a sci-fi game is that I have to simulate sci-fi concepts

23.11.2025 00:12 โ€” ๐Ÿ‘ 14    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We got to the moon more times than we got a submarine to successfully shoot another submarine

23.11.2025 00:07 โ€” ๐Ÿ‘ 25    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

So it turns out submarine vs submarine combat is as science fiction as spacecraft vs spacecraft combat.

23.11.2025 00:03 โ€” ๐Ÿ‘ 108    ๐Ÿ” 26    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 5

You could also be launching a starship to another solar system or building a Dyson swarm or emancipating the robots but it turns out that those things are less interesting than looking at fish.

22.11.2025 23:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Ok Iโ€™ve written a couple of hundred pages of my sub game, Iโ€™m now at the point of the core game loop which is looking at fish. To set the scene, youโ€™re posthuman investment bankers capable of doing and surviving almost anything with a vast array of technologies that you can develop by patenting fish genes. To do that, you have 1-2 hours once you get to a fishery to identify which fish have valuable genes before the competition turns up. I need a list of actions to figure out which fish are interesting.

Ok Iโ€™ve written a couple of hundred pages of my sub game, Iโ€™m now at the point of the core game loop which is looking at fish. To set the scene, youโ€™re posthuman investment bankers capable of doing and surviving almost anything with a vast array of technologies that you can develop by patenting fish genes. To do that, you have 1-2 hours once you get to a fishery to identify which fish have valuable genes before the competition turns up. I need a list of actions to figure out which fish are interesting.

This is what youโ€™ll be doing for the climatic 15 years of my 2000+ page magnum opus TTRPG Sixty Years in Space

22.11.2025 23:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I wonder if Mastodon is better for these game design noodling posts because they donโ€™t seem to get much interaction here

22.11.2025 21:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And of course the OSR classic:
5. Thereโ€™s a hole in the ground you may have to go inside

22.11.2025 21:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So far Iโ€™m thinking:

1. Fish isnโ€™t what youโ€™re looking at
2. Fish is big
3. School of fish is dangerous to travel through
4. Fish has laser beams

22.11.2025 20:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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