I think theyβre a lot more prone to engineers disease which is a well established risk factors for extremism
08.10.2025 10:53 β π 2 π 0 π¬ 1 π 0@andrewdoull.bsky.social
16th level information technologist, 12th level game designer | 60y in space https://half-apress.itch.io/60-years-in-space | pronoun he/him/his/his/himself
I think theyβre a lot more prone to engineers disease which is a well established risk factors for extremism
08.10.2025 10:53 β π 2 π 0 π¬ 1 π 0Yeah 3D6 is just a crazy curve.
08.10.2025 09:58 β π 1 π 0 π¬ 0 π 0Can you intuitively tell me where 57 cm falls on a 1 m long ruler without reading the numbers?
08.10.2025 09:48 β π 0 π 0 π¬ 1 π 0And to answer the obvious question, Sixty Years in Space is a 1D6 roll under system that masquerades as something much more complex so you feel like youβre getting your moneys worth.
08.10.2025 09:47 β π 1 π 0 π¬ 0 π 0Thinking about Apocalypse World dice curves must be in the water tonight.
08.10.2025 09:45 β π 2 π 0 π¬ 1 π 0Thanks. Itβs great to see a nuanced view on this.
08.10.2025 09:44 β π 2 π 0 π¬ 0 π 0Anyway, the answer to your question is "there's nothing wrong with using 1d20". I actually think the significance of die choice is massively overplayed. My whole rantthread was really a response to someone saying my dice mechanic was borked, but TBH I don't think the choice is that significant.
08.10.2025 09:33 β π 5 π 1 π¬ 1 π 0Whatβs wrong with using 1D20? Itβs a lot more intuitive for modifiers.
08.10.2025 09:14 β π 0 π 0 π¬ 2 π 0Flexibility how? Reducing the standard deviation of a roll only matters if you use the numerical output - not for a binary pass/fail. And if youβre using the numerical output, Iβd argue you could just use a fixed value in almost every instance eg hit points.
08.10.2025 09:10 β π 0 π 0 π¬ 1 π 0With a 1D20 system youβre comparing two numbers.
08.10.2025 09:02 β π 0 π 0 π¬ 0 π 0Youβve already made two numeric errors defending 2D6 in the space of this thread, if you want a real world example of how hard it is to understand.
08.10.2025 08:59 β π 0 π 0 π¬ 0 π 0Youβre still adding numbers together.
08.10.2025 08:58 β π 0 π 0 π¬ 1 π 0Designing a game where the players have to understand a 2D6 probability curve is a much greater failure.
08.10.2025 08:48 β π 0 π 0 π¬ 1 π 0Fight me
08.10.2025 08:45 β π 2 π 0 π¬ 2 π 0In summary, 1D20 is better than any 2Dn system for making probabilities intuitive to the players.
08.10.2025 08:45 β π 1 π 0 π¬ 2 π 118-20 is also a 1 in 6 chance.
08.10.2025 08:43 β π 1 π 0 π¬ 1 π 0If you told your players theyβd have to roll 18+ to succeed on a D20 for every roll theyβd rebel and yet thatβs what Apocalypse World does.
(10-17 is a mixed success. And you wonder why players get βcomplication fatigueβ).
Regular reminder that rolling 12 on 2D6 is almost twice as unlikely as rolling natural 20.
08.10.2025 08:24 β π 6 π 0 π¬ 2 π 0So what mechanic is it? Bad board buff?
08.10.2025 03:45 β π 0 π 0 π¬ 1 π 0I guess the better fix is to let Falcon bounce 0 cost cards. Thatβd make Hammer decks slightly better.
08.10.2025 02:58 β π 1 π 0 π¬ 0 π 0Youβre playing a bounce deck. Youβre already having to play around Killmonger.
08.10.2025 02:57 β π 1 π 0 π¬ 2 π 0If the card is unrevealed, you donβt get a new horde when you play a card with Horde on it.
08.10.2025 02:55 β π 1 π 0 π¬ 0 π 0This is probably the maximum a sensible-ish deck could get with this approach: a 0/8 and a 0/10.
08.10.2025 01:06 β π 1 π 0 π¬ 1 π 0This message is especially for game designers.
07.10.2025 23:56 β π 0 π 0 π¬ 0 π 0How I play Marvel Snap
07.10.2025 23:33 β π 6 π 0 π¬ 0 π 0Also double Scarlett Witch on the same lane feels pretty good.
07.10.2025 23:28 β π 1 π 0 π¬ 0 π 0Confirmed that you can get multiple hordes in play in Marvel Snap. If they made the hordes 1 cost to let you also bounce them with Falcon, this might actually be a viable deck. As it is, you have to guess the location that the horde appears to Beast it if you want 3 on the final turn.
07.10.2025 23:27 β π 0 π 0 π¬ 1 π 0Confirmed that it only applies if the card is face down
07.10.2025 23:24 β π 2 π 0 π¬ 2 π 01 cost multiple hordes would let you Falcon 4; Moongirl or Frigga + Horde on Scarlett 5; then have 3 hordes hit the board on 6 with 2-3 buffs on Scarlett. But they clearly didnβt think of/want this play line.
07.10.2025 22:09 β π 1 π 0 π¬ 1 π 0Both of which give you a horde in your hand at turn 6 at the earliest if you get a perfect sequence, and no time to play Majik.
07.10.2025 21:40 β π 1 π 0 π¬ 1 π 0