Ah that's nice! I didn't know that.
So if I am world hopping with a Quest user, I can just ask the Quest user to request an invite instead.
@myrodev.bsky.social
33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.
Ah that's nice! I didn't know that.
So if I am world hopping with a Quest user, I can just ask the Quest user to request an invite instead.
Want to world hop on #VRChat but don't know where to go? Try Tour-Guide! This bot will randomly invite you to a world from a community generated list!
vrchat.com/home/user/us...
Want more info? Join the group or the Discord linked in the group!
vrc.group/TOURS.5728
Little suggestion : Possibility to get invited to Android-compatible worlds, maybe by adding "android" in the request message?
I don't know how feasible that is, since I don't know what's accessible via the VRC API
My ASE setup, the TexelSnap node is a custom expression that calls the function I linked above
31.01.2026 14:45 β π 6 π 0 π¬ 0 π 0That's a cool idea!
30.01.2026 16:21 β π 1 π 0 π¬ 1 π 0That's the function I used :
github.com/Nestorboy/Te... it returns a UV coordinate, which you can use to sample whatever texture you want
That "pixelate texture" function can also be used on cubemaps.
I've been wondering for ages how I could pixelate textures that don't follow the UV map 1 to 1, until Ikeiwa told me that Nestorboy wrote a "TexelSnap" function that does exactly what I was looking for, so I added that feature on my transparent LCD shader with some help #VRChat
30.01.2026 02:07 β π 77 π 11 π¬ 2 π 0For comparison, this is the first NUCLEUS world
26.01.2026 00:09 β π 6 π 0 π¬ 0 π 0Modelling is technically done, now I'm mostly working on scripts and sfx.
The world is bigger than the first NUCLEUS world. I did a few test runs with friends and it seems like the world can be fully explored in 1~2 hours.
Oh wow, that's a really beautiful world.
21.01.2026 00:38 β π 1 π 0 π¬ 0 π 0I took that screenshot from the open-beta. From what I've seen on Discord, they seem to have added a current value on the 3p-beta.
19.01.2026 22:43 β π 0 π 0 π¬ 1 π 0If you like Cyberpunk 2077, I recommend checking out the VRChat world "Project Postmortem: Afterlife" by
@ninjasteve.bsky.social
Itβs built from scratch, feels very alive, and features NPCs you can talk to.
Great world for taking pictures, events, hanging out or role playing!
πLink below π
#VRChat
Note that this is an open beta, so things will likely change before the full release. Personally, I'm not a huge fan of how certain values are rendered, like "Triangle count 2.2e5", maybe a 3-column layout might be better?
19.01.2026 19:42 β π 3 π 0 π¬ 0 π 0Yesterday, I learned that the VRChat open-beta lets you view performance-related statistics, like draw calls or triangle counts. Really useful for creators!
The panel is customizable, graphs can be added or removed depending on your needs.
#VRChat
I was aware of it since I saw some accounts I follow reposting the announcement on Twitter, but I don't remember seeing any announcement on bsky.
Personally, not a fan of the "self-nomination" system, it felt weird/wrong/awkward imo, but at least the outcome seem to be ~100% community-driven (?)
One day left to submit your picture!
I got 100 pictures so far, far more than anticipated, thanks everyone !
I honestly only expected to get 5~10 pictures from that announcement, but I'm at 89 pics so far!
I decided to double the length of the hallway, so I can accept even more pictures! A longer hallway also feels more liminal, so I do like that change.
Huge thanks to everyone who participated so far!
Hello everyone, quick announcement!
In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players.
If you would like to be included, you can visit the world I'll post in the replies!
#VRChat
I probably shouldn't have made the announcement the 31st of December, on New Year's Eve, so I'll repost my post just as a reminder.
I got a bunch of pictures so far, but there are still some slots left π
As an example, the output should look like this, cross your eyes to see the avatar in 3D
Quick explanation on how it works and what to do
31.12.2025 20:25 β π 4 π 0 π¬ 1 π 0Hello everyone, quick announcement!
In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players.
If you would like to be included, you can visit the world I'll post in the replies!
#VRChat
I forgot to add that I still need to work on the sound design and scripting, which will take some time
25.12.2025 18:12 β π 6 π 0 π¬ 0 π 0It's still too early for a release date, but the modelling part is mostly done, hopefully I can finish the modeling part at the end of this month.
I'll share a few more pics
#VRChat
If anyone's interested getting the Spiri'vali base model, the same base model I've been using for more than a year, it's currently on sale π
It is currently my favorite Avali base, and it comes with face tracking natively
Silent's fake light shader (gitlab.com/s-ilent/fake...) seems to work really well for adding subtle, glowy fog effects, like I did below with a few skyscrapers. I put the fog material on a big sphere, then placed a sphere on top of each skyscraper.
#VRChat
...questions to tailor the experience and suggest groups to join.
13.12.2025 02:23 β π 2 π 0 π¬ 0 π 0I wanted to play VRC with my IRL friends, but they all made the mistake of trying it without me first : They joined a few public instances, saw the huge number of teens, and never touched the game again.
I think it could be interesting if the VRC tutorial world asked a few basic...
Before making that world public, a lot of things still need to be done:
- Currently, only a very small portion of that world is explorable, there are holes everywhere.
- Quest version looks bad and still needs to be reworked.
- Sound design
- ...