I was surprised also.
PBR shaders usually handle roughness by using lower mip levels of the reflection cubemap (that's why it's so important to enable the mipmap setting on reflection probes). I'm pretty much doing the same thing here, but I was still amazed by the result.
13.10.2025 13:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yes exactly, it works well if the world has nice reflection probes, even better if the reflection probe uses box projection.
13.10.2025 01:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The two lines of code you can use to sample the reflection probe with a refraction effect.
IOR : Index of refraction (0~1)
MipMap : Blur level (The shader blurs the reflection probe texture by just sampling a lower level mipmap)
A fun little side project, I learned a few things while making it.
12.10.2025 13:48 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0
I released on my GitHub a new shader : Frosted Glass.
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.
You can download it here :
github.com/MyroG/MyroP-...
#VRChat
12.10.2025 13:47 โ ๐ 161 ๐ 35 ๐ฌ 8 ๐ 2
Most of my friends are also usually on Orange, which I totally understand, but when someoneโs Orange, I never know if Iโd be welcome to join or not, and sending join requests feels a bit awkward.
What do you all think? I can write a canny.
05.10.2025 15:50 โ ๐ 8 ๐ 0 ๐ฌ 3 ๐ 0
On VRChat, I sometimes stay on Orange since Iโve got friend groups that donโt mix well, like EN speaking friends joining a GER speaking instance etc.
I think it would be nice if we could set status per friend category (In the above case, "Green for Germans, Orange for others")
05.10.2025 15:49 โ ๐ 17 ๐ 0 ๐ฌ 4 ๐ 0
Two more pics
30.09.2025 21:24 โ ๐ 14 ๐ 0 ๐ฌ 1 ๐ 0
The default Unity baker also supports that feature, but it isn't well documented : In your shader, you need to add the shader keyword "_TransparencyLM" and set your texture in that field
docs.unity3d.com/6000.2/Docum...
The result can be seen below
29.09.2025 17:33 โ ๐ 12 ๐ 1 ๐ฌ 1 ๐ 0
The last Bakery update added the component "Bakery Light Filter", which allows you to easily bake light shining through stained glass, you just need to add that component on your stained glass mesh. No need to use custom cookie textures on your light sources anymore!
#VRChat
29.09.2025 17:31 โ ๐ 36 ๐ 3 ๐ฌ 2 ๐ 0
28.08.2025 20:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
There are many amazing shaders out there, but I would also recommend trying out the shaders made by Orels (@orels1.bsky.social)
Here, I am using Orels puddles shader shaders.orels.sh/docs/orl-sta...
I'm also a big fan of how everything is beautifully documented.
#VRChat
28.08.2025 20:30 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 1
Little update: This is what I modeled so far
27.08.2025 17:22 โ ๐ 14 ๐ 0 ๐ฌ 1 ๐ 0
I think I have a new favorite water shader : Silent's clear water shader gitlab.com/s-ilent/clea...
#VRChat
26.08.2025 12:00 โ ๐ 22 ๐ 0 ๐ฌ 2 ๐ 0
I tried to make toilets no one will ever want to use
16.08.2025 01:44 โ ๐ 12 ๐ 0 ๐ฌ 3 ๐ 0
It's easy to add if the shader was made with Amplify.
I don't think Orels shaders were made with Amplify, and I haven't looked at how to create modules for those shaders.
So, not currently, but definitely an interesting idea!
14.08.2025 14:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I put the entire music visualizer in an Amplify function, so if you want to add that visualizer to your custom shader, you can do it pretty easily github.com/MyroG/MyroP-...
13.08.2025 16:52 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
A few months ago, I shared a music visualizer shader on my GitHub (see quote).
I recently added that visualizer to my avatar.
I wasn't so sure where to place it, but I decided to put it on my shoes. I'm pretty happy with the results.
#VRChat
13.08.2025 16:51 โ ๐ 13 ๐ 2 ๐ฌ 2 ๐ 0
Really interesting idea!
I haven't thought about that solution, I'll definitely keep that in mind
11.08.2025 17:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
@sim.red shared an alternative to the "floor(sampledColor + thickness)" solution that also adds some anti-aliasing.
Left image: floor(sampledColor + thickness)
Right image: Red_Sim's anti-aliased implementation
09.08.2025 16:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Yes, thanks for telling me about that Bicubic sample node ^^
09.08.2025 16:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Same as the 4th image, but this time with a 1024px texture
09.08.2025 11:45 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0
It helped me improving the performance rating of my avatar.
I don't know of any avatar shader that supports it, but it's relatively easy to implement with Amplify
09.08.2025 11:44 โ ๐ 5 ๐ 0 ๐ฌ 2 ๐ 0
(6/7) Just search "gaussian splatting" in VRChat to find more.
I'm defintely interested playing around with it when I have some time, it looks fun.
05.08.2025 15:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
(4/7) You can download that tool here github.com/MichaelMoroz...
From what I've seen so far, that technique seems to handle reflective surfaces (water, mirror etc.) pretty well
05.08.2025 15:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
(3/7) These screenshots were taken in the VRChat world "Gaussian Splat Mega Gallery" by misha_m (@michael-moroz.bsky.social), which uses MichaelMoroz's Gaussian splatting tool. It's more impressive than any mesh-based photogrammetry world I've seen in VRChat so far.
vrchat.com/home/world/w...
05.08.2025 15:18 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
(1/7) I took a few selfies with JD Vance ^^
#VRChat
05.08.2025 15:17 โ ๐ 12 ๐ 1 ๐ฌ 1 ๐ 0
Just four ears on a baguette eating fluff ball
website : www.ikeiwa.dev
I love cute stuff and making whatever cool stuff i can do like 3D renders and models, shaders, VRChat avatars and maps...
And bunnies
https://linktr.ee/stereofoxmuviz
โฒ Composer โฒ 3D Artist โฒ VRC World Creator โฒ Cosplayer โฒ flowersrite.booth.pm โฒ Music Channel: https://www.bilibili.com/video/BV1Fs41127NF โฒ PFP by KimoriChan
I'm not a furry, I shave.
Pronouns: peppe/roni
DJ - Specializing in Psychedelic Trance / 36 / She/Her / Free minded / Taken by: @farinvikka.bsky.social / MtF / Community & DJ judge/management Staff @placeholderclub.bsky.social
VR Enthusiast |
Makes things (Mostly VR and Face tracking related for now) |
Listens to Music |
Feel free to use #HashFT to share your videos of my FT work :)
Banner by @Rei2110_VRC on twitter
๐ช Ambient and atmospheric world creator since 2023 on #VRChat @hexalab.eu
I do/make things in VRChat sometimes.
I made OpenPutt - Golf System For VRC Worlds (github.com/mikeee324/OpenPutt)
Engineer, Pilot, and Part-Time Cross Fox.
VRC: Kaerun
VR Photographer / VRใใฉใใฐใฉใใกใผ
Twitch streamer: http://twitch.tv/bastkaerun
X/Twitter: https://twitter.com/jellekayen
INFJ-T
I'm from the Netherlands! / ใชใฉใณใใใๆฅใพใใ!
AnimeconNL Staff
Virtual Market Ambassador
Software Engineer/Programmer, Game Developer, Composer, Artist.
Currently creating VR games for VRChat.
Patreon: http://patreon.com/TrueAquaPsych
World creator/blender/unity noob
//21//Male//shy//otter//vrc enjoyer
Your local plant kitsune ๐ฑ๐ฆ I'm a 3D artist creating content on VRChat! 23 yo ๐ซ๐ท | ๐ซ No AI
Profile pic by @mapachepintado.bsky.social ๐
Alt @bloominyaps.bsky.social
Running @hellogamesfan.bsky.social
๐ธ Find all my socials here: https://blooming.uwu.ai
Just that guy there who sometimes creates something.
#VRChat
We are VR enthusiasts who enjoy spending time discovering and sharing new & interesting worlds in virtual spaces. worldhoppers.wonderlustgames.com / discord.gg/FemGYdhwp8
VRC World explorer and VRC photographer
VRC name Bradlee101
Co-Creator of #Openflight alongside @mattshark89.bsky.social
Creator of VRCTally, HNode, PVEThemes
Find all my stuff here https://github.com/Happyrobot33/
I develop a bunch of random different things, mostly interest based. Heavy C# preferenced coder :)
underthinker, virtual worlds and silly characters
3D VRChat stuff - http://blueasis.booth.pm
support me!
http://asis.blue