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Mario

@mariosmess.bsky.social

Working on 'Tamamon', the monster taming game of my dreams! | DM me if you want to join the project | Software engineer | πŸ‡΅πŸ‡±πŸ‡©πŸ‡ͺ All my links: https://linktr.ee/tamamon

643 Followers  |  67 Following  |  61 Posts  |  Joined: 01.12.2023
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Posts by Mario (@mariosmess.bsky.social)

The little shirt hanging on the line is such a cute idea!

01.03.2026 13:09 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That's very nice of you, I am working on a demo right now, I hope to be done by mid/end of this summer :)

28.02.2026 17:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Heracross and rayquaza look absolutely stunning. Amazing work!

28.02.2026 08:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I recently added a feature that I think is important for an exploration-first gameplay:
Experience for overworld catching + exp share.
This way you're not forced to grind battles if you don't want and I can still add tough boss monsters.
What do you think?
#indiedev #pixelart

27.02.2026 20:55 β€” πŸ‘ 63    πŸ” 10    πŸ’¬ 3    πŸ“Œ 0

Just wow, you've lifted this already amazing pixel art piece so faithfully into a beautiful and atmospheric 3D world. This must have taken forever

21.02.2026 08:32 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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For a long time I didn't know how to handle ring outs in my monster taming game.
Previously they resulted in an instant faint.
Now ring outs force you to switch while your opponent gets to re-position and move first in the next round.
What do you think? :)
#pixelart #indiegame

20.02.2026 17:31 β€” πŸ‘ 70    πŸ” 9    πŸ’¬ 3    πŸ“Œ 0

For now I'm only targeting a PC release :)

16.02.2026 14:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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15.02.2026 20:51 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Today I added differently colored taming disks to Tamamon.
They're purely cosmetic, so you can use whichever ones you like best!
The catch rate is influenced only by the berries you feed wild Tamamon beforehand.
I already have a lot of disk designs planned ✨
#pixelart #indiedev #gamedev

15.02.2026 18:12 β€” πŸ‘ 47    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0

The animation looks phenomenal!

15.02.2026 11:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Tritt dem Untitled Monster Tamer (Tamamon)-Discord-Server bei! Sieh dir die Untitled Monster Tamer (Tamamon)-Community auf Discord an – hΓ€ng mit 134 anderen Mitgliedern ab und freu dich ΓΌber kostenlose Sprach- und Textchats.

Btw feel free to check out my discrod server where I post more minor updates: discord.gg/B84v4VBj
:)

08.02.2026 18:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hi hi, I’m alive πŸ˜… I’ve been grinding on the demo. I’m targeting this summer/fall.
Here’s a quick look at something I added recently: a hotbar for quick swaps between party members, moves, and items.
I’ll be sharing more soon :)

08.02.2026 17:38 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0
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More updates from prototype-greybox-land ⬜:
I added a Korok-style micro puzzle system to my monster taming game :)
Completing the puzzle earns mysterious feathers which can be spend to increase your critical catch rate. Here's a look.

What do you think?

#screenshotsaturday #indiegame #pixelart

29.11.2025 14:41 β€” πŸ‘ 31    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

Maybe heβ€˜ll make it into the game as an actual monster πŸ˜„

24.10.2025 11:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes they are prototyping monsters I use as placeholders at the moment :)

22.10.2025 05:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I like this toy example because its both a nice example for composition and dependency inversion

21.10.2025 21:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nice! I think my version is similar. Lanterns and the door have a BooleanChannel prop that is set in the editor. Lanterns each get a BooleanChannel and door gets a BoolenConjunctionChannel. Lanterns set channel to true when lit. Door opens when all channels of the conjunction channel become true :)

21.10.2025 21:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you so much! :)

20.10.2025 14:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm currently in gray-box land, prototyping the demo’s first area. 🚧
Mini-puzzle: four lit torches open the temple. πŸ”₯ I realized there are tons of ways to implement this in #GodotEngine.
Godot devs: how would you code it?
Curious to know!
#indiegame #pixelart

19.10.2025 11:33 β€” πŸ‘ 39    πŸ” 5    πŸ’¬ 6    πŸ“Œ 0
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Hi :) Quick Tamamon update ✨ I've added:

- a swimming dash 🌊
- a climbing dash πŸ§—
- hopping of climbable terrain

I hope that this will allow for more interesting and engaging climbing and swimming sections. Please let me know what you think!
#indiegame #pixelart

12.10.2025 13:59 β€” πŸ‘ 33    πŸ” 6    πŸ’¬ 2    πŸ“Œ 1
4 characters arranged in a square. Each one has its palette extracted off to the side.
Top left: A vampire bat girl wearing a white crop top and drinking a blood smoothie.
Top Right: An older man in shiny blue-tinted armor with a big beard.
Bottom Left: An unamused clown wearing a ruff and a black suit of armor.
Bottom Right: A happy clown with a red clown wig and a red nose.

4 characters arranged in a square. Each one has its palette extracted off to the side. Top left: A vampire bat girl wearing a white crop top and drinking a blood smoothie. Top Right: An older man in shiny blue-tinted armor with a big beard. Bottom Left: An unamused clown wearing a ruff and a black suit of armor. Bottom Right: A happy clown with a red clown wig and a red nose.

Emotes for Twitch/Discord:
A shrimp, a water bottle, a mushroom guy sitting on top of a robot, an angular heart, a pair of robot eyes, a confused robot, a hammerhead shark pogging, a sad robot, the 100 emoji with the zeros replaced with olives.

Emotes for Twitch/Discord: A shrimp, a water bottle, a mushroom guy sitting on top of a robot, an angular heart, a pair of robot eyes, a confused robot, a hammerhead shark pogging, a sad robot, the 100 emoji with the zeros replaced with olives.

hi chatterino :3

I'm doin commissions to make rent this month, and I just published a couple new services on my vgen! I put one up for portraits/busts and one for emotes :3

vgen.co/livvyglizzy/...
vgen.co/livvyglizzy/...

#VGen

14.09.2025 21:32 β€” πŸ‘ 54    πŸ” 18    πŸ’¬ 0    πŸ“Œ 1

That's correct! :)

14.09.2025 14:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I already added some ripples here: bsky.app/profile/mari...
:)

14.09.2025 10:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks!

14.09.2025 07:29 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks for the feedback!

14.09.2025 07:28 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Btw I added the ripples :)
bsky.app/profile/mari...

14.09.2025 07:27 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Thanks for you feedback! I incorporated your suggestions and am pretty happy with the result so far! Please let me know what you think :)
#indiegame #pixelart

13.09.2025 17:44 β€” πŸ‘ 31    πŸ” 2    πŸ’¬ 3    πŸ“Œ 2

YES! That's exactly what was missing! Thanks!!

13.09.2025 10:05 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Bluesky I need your help!
It always annoyed me how items would simply hop on water like on a hard surface so I added some simple buoyancy physics. Does the effect look convincing enough for now?
Please let me know how you like it because I feel like it is missing something!
#screenshotsaturday

13.09.2025 09:38 β€” πŸ‘ 115    πŸ” 6    πŸ’¬ 18    πŸ“Œ 0

Great advice, thank you! I tried adding some minor reflections to the water but didn't like the effect but maybe with a nice reference it'll look nice :)

31.08.2025 18:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0