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StraskoDev

@straskodev.bsky.social

Indie game developer, and Sonic The Hedgehog fan. Check out my game Voxel Miner: https://linktr.ee/Voxel.Miner

22 Followers  |  13 Following  |  53 Posts  |  Joined: 25.10.2025  |  1.6673

Latest posts by straskodev.bsky.social on Bluesky

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Snow Cabin by Strasko You go camping in a cabin in the Alaskan wilderness, but feel like you're not alone out there...

Snow Cabin is out right now! Go play it for free here: strasko.itch.io/snow-cabin

#gamedev #indiegame #horror #free #release

06.02.2026 14:11 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Purple >>>

06.02.2026 00:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Does IT look menacing? #indiegame #gamedev #horror #PSX

04.02.2026 13:15 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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SlipMask protocol by gernermale, Strasko, Ozzie Make sure people comming in... are human

The itch page for our #GGJ26 is released! Check out the game here: gernermale.itch.io/slipmask-pro...

#indiegame #gamejam #release #demo

03.02.2026 19:15 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Why is the cabin door locked???? #indiegame #gamedev #horror #unreal

03.02.2026 13:56 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updated how snow looks! #gamedev #indiegame

02.02.2026 15:22 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Officially done with my first in person gamejam :D
It was amazing, I met some awesome and cool people, and it was a great experience to finally make a game with an in person team
I'll definitely attend more in person gamejams in the future!

ok time to recharge

01.02.2026 21:48 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Slipmask protocol | Global Game Jam In a world where robotic labor and automation are commonplace, certain cities maintain strict human only policies One such city is hosting an international conference. Due to restrictions, no robots o...

Check out our team's #GGJ2026 entry Slipmask protocol here: globalgamejam.org/games/2026/s...
We had a great time meeting awesome new people like @ningyousaiban.bsky.social and won our locations 3rd place prize!

02.02.2026 12:42 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tuna cooking disaster! #indiegame #gamedev

27.01.2026 11:56 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Will this be enough to survive in the snow cabin? #indiegame #gamedev

25.01.2026 12:55 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Also here's the cabin in all the times of day. #gamedev #indiegame

24.01.2026 12:53 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added "volumetric" lighting to my PSX horror game! What do you think? #indiegame #gamedev

24.01.2026 12:44 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added the cabin where you'll be staying the night! #indiegame #devlog

17.01.2026 12:35 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Small game I'm working on for my Unreal Engine class. What do you think? #indiegame #studentproject

15.01.2026 22:19 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updating the look of the golem enemy, I just fear if we have to update every enemy like this, we'll never get anything done! And also if this is now to high quality for the artstyle? What do you think, should we update this enemy? #gamedev #indiegame

14.01.2026 14:26 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Unfortunately not, the map is static with some breakable walls in caves. The game is actually an adventure game inspired by the original Legend of Zelda! Thanks for the comment btw, I'm glad you like it!

06.01.2026 22:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Diagonal movement is not planned, since 4 directional movement has been there from the start, and I like the challenge and snappiness of it. I might seem weird, but once you get used to it, I think 4 directional movement is fine for this game.

06.01.2026 16:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updated my game's movement! What do you think? #gamedev #indiegame

06.01.2026 11:27 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thanks for the feedback! I agree we'll probably go with the sides.

30.12.2025 23:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, I chose those two sides because there's nothing there usually, maybe the text that says check can be longer and it may obstruct the stamina bar, but other than that, those sides of the screen are the most free ones.

30.12.2025 22:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Which position would be better for the stamina bar (green thing, design not final)? Vertical or horizontal? Give me your feedback! #indiegame #gamedev #feedback

30.12.2025 21:53 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Smiling friends type game (sound on) #gamedev #indiegame #funny

26.12.2025 19:50 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sneak peek for the player's running animation. What do you think? #gamedev #indiegame

26.12.2025 18:34 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah I can see where you're coming from, but I think the player can get used to it especially no that the storms are periodic.

16.12.2025 05:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updated the sandstorm. It now changes strength over time and the stronger it is the harder it is to see. What do you think? #indiegame #gamedev

15.12.2025 19:29 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Added a dodge roll to my game Voxel Miner! What do you think? #indiegame #gamedev

14.12.2025 21:05 โ€” ๐Ÿ‘ 17    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks :)

14.12.2025 20:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What you see VS. what you don't see! #indiegame #gamedev

13.12.2025 20:20 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Making a dodge roll for my game Voxel Miner. This will be like an in between, thought it looked kinda funny. #gamedev #indiegame #funny

13.12.2025 16:26 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a sandstorm to my game Voxel Miner. It pushes the player and quiets down when you are close to a wall. What do you think? #indiegame #gamedev #devlog

12.12.2025 19:50 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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