One thing that i've kind of wish bounties did is also have some loot aside from credits, other from what you can salvage of the fleet. Being guaranteed a few tachyon lances or some ship blueprints would make deciding between which bounties to pick more fun i think.
11.02.2026 18:07 โ
๐ 5
๐ 0
๐ฌ 1
๐ 0
The +20 speed sound like it could make some scenarios more annoying, like make it even easier for monitors to back up. How about making it +10 speed based on flux, and another +10 while the ship is venting and/or overloading? Though the skill might feel underwhelming with that.
10.02.2026 02:54 โ
๐ 2
๐ 0
๐ฌ 1
๐ 0
Uses lazylibs LazyFont class, which specificly has support for mono-spaced fonts. I dont know anything about the topic, but as far as i tried they didnt really seem to work well with LabelAPIs.
22.09.2025 21:31 โ
๐ 3
๐ 0
๐ฌ 1
๐ 0
For example CC allows for multiple commands (seperated by ;), but this only supports one command. Also doesnt work once you start doing multiline, but you only ever do those when doing runcodes anyways. A bit janky to not have a solution for those, but its a case where its better to atleast have it
22.09.2025 20:38 โ
๐ 3
๐ 0
๐ฌ 1
๐ 0
I did specificly model it after how intellij handles suggestions! Not exactly, but pretty close. That said there are definitly a lot of blind spots in this system that would not fly normaly, but that i can be fine with since 99% of usecases dont need them. (1/2)
22.09.2025 20:38 โ
๐ 4
๐ 0
๐ฌ 1
๐ 0
Glad your liking it! Also big thanks to lazy for enabling the release of this.
22.09.2025 18:39 โ
๐ 8
๐ 0
๐ฌ 1
๐ 0
Its even nicer in kotlin, where the compiler just understands that x is String within that scope. But for java, since v14+ you can also make switches with return values now, which is very convenient.
12.09.2025 06:26 โ
๐ 6
๐ 0
๐ฌ 1
๐ 0
Oh and on another note, while working on this i've noticed there to be no Codex Category for factions. Feels like something that would be right at home for the new codex, as a faction page refering to their hullmods, hulls, etc, could be quite nice.
08.04.2025 00:02 โ
๐ 3
๐ 0
๐ฌ 1
๐ 0
13 Aptitudes implemented by myself, and 3 from other authors mods. It is indeed painful. Makes me understand why you stopped your old approach of multiple levels per skill. Thinking of the effects is easily the most difficult part, the actual implementation is very easy.
07.04.2025 23:59 โ
๐ 4
๐ 0
๐ฌ 2
๐ 0
(In the small chance you arent joking) It was a post in the Discord for 0.96a
cdn.discordapp.com/attachments/...
07.04.2025 23:13 โ
๐ 3
๐ 0
๐ฌ 1
๐ 0
The new Codex is pretty cool @amosolov.bsky.social. Very nice how customiseable you made it. People have been wanting me to add ingame documentation for my skill mod for a while.
07.04.2025 23:08 โ
๐ 58
๐ 4
๐ฌ 2
๐ 0
You must have not seen Ruddygreat's "Alviss Sector" yet
06.04.2025 08:52 โ
๐ 14
๐ 2
๐ฌ 3
๐ 0
Congrats! Been looking forward to this for a while. Now to tediously check my Theme Generator replacements while trying to avoid spoilers to see if i need to update them lol.
27.03.2025 19:32 โ
๐ 6
๐ 0
๐ฌ 1
๐ 0
Little Skinshield Shader i made, improved quite a bit over the one on the Gilgamesh-Class #Starsector #Modding
27.03.2025 14:53 โ
๐ 11
๐ 1
๐ฌ 2
๐ 0
More progress on the colony replacement thing im going to work on for a while. Slowly shaping up even if a ton is still missing. #Starsector #Modding
18.02.2025 22:01 โ
๐ 14
๐ 2
๐ฌ 1
๐ 0
Nah needed for some stuff i wanna make related to station construction
13.02.2025 08:41 โ
๐ 0
๐ 0
๐ฌ 0
๐ 0
Have to say it might be one of my favorites so far, and it only took like 2 days to get it to this state.
12.02.2025 23:08 โ
๐ 1
๐ 0
๐ฌ 0
๐ 0
Made an orbit selector UI element for my mod #Starsector #Modding.
12.02.2025 23:03 โ
๐ 5
๐ 1
๐ฌ 2
๐ 0
Kinda loosing it at "added threat", part of me wonders if its missing an "a" in the middle, hilarious either way.
That said, is "Global.LOADING_SAVE" still a thing you added? Doesnt appear to be in the changelog (Useful to prevent Save-Loading issues).
08.02.2025 18:37 โ
๐ 7
๐ 0
๐ฌ 2
๐ 0
Getting there #Starsector #Modding
09.01.2025 02:12 โ
๐ 5
๐ 3
๐ฌ 0
๐ 0
Some more progress on the modular fighter system #Starsector #Modding
02.01.2025 18:25 โ
๐ 5
๐ 1
๐ฌ 0
๐ 0
Havent really done much in the last few weeks tbh, spent the last week playing games, watching shows and reading manga, lol.
Happy new years!
01.01.2025 00:18 โ
๐ 0
๐ 0
๐ฌ 0
๐ 0
Only really got started on this a few days ago, so honestly not entirely sure if this will be something i finish since i could always run in to some technical difficulties on the way.
31.12.2024 21:42 โ
๐ 1
๐ 0
๐ฌ 0
๐ 0
Prototype for a screen for creating your own fighter LPCs in #Starsector. Still got a long way to go, but essentialy you will be able to use a base chassis which decides stats and mounts, an engine of your choice, a subsystem (kinda like hmods) and small mount weapons of your choice.
31.12.2024 21:42 โ
๐ 4
๐ 2
๐ฌ 3
๐ 0
now just collect the items in the list, then clear the list and only re-add items that match the filters, since thats less things to modify and less messy than having to keep track of all the submarkets as well.
23.12.2024 22:36 โ
๐ 4
๐ 0
๐ฌ 2
๐ 0
Not entirely up to date since it went through multiple iterations, but its the original dialog but pretty much ship-of-theseus-d. The buttons are added, then on click it would modify the cargo, call the panels update method, then return the cargo state. But i think Starfic changed it to
23.12.2024 22:36 โ
๐ 5
๐ 0
๐ฌ 1
๐ 0
Notably also acts as post it notes for the IDE to read. Really annoying when PyCharm simply cant know what type a variable is. Makes learning new APIs and Enviroments much worse imo.
09.12.2024 20:17 โ
๐ 3
๐ 0
๐ฌ 0
๐ 0