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glossydon

@glossydon.bsky.social

hobbyist programmer, modeler, possessor of the #godot plunsh currently pursuing the #indiedev dream with a healthy dash of realism

124 Followers  |  756 Following  |  95 Posts  |  Joined: 19.10.2024  |  2.1803

Latest posts by glossydon.bsky.social on Bluesky

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Some screenies of me fighting goblins on horseback with a sword.

09.11.2025 05:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh also, do check on your memory sticks every once in a while to see if they're actually as reliable as they ought to be. Whoever designed durability in this universe needs to tweak them numbers, things degrade too fast!

08.11.2025 17:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it.

08.11.2025 17:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Probably goes without saying, but don't make code with any dependence on classes like EditorInterface for release. I spent a few hours because I wanted to visualize something in the editor!

08.11.2025 12:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time.

Making things more dynamic is probably better for me, anyway!

06.11.2025 09:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I think I'm getting the hang of it!

#godot #indiedev

05.11.2025 09:34 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is original, but it takes some ideas from those N64 games.
It's built in Godot Engine 4.

05.11.2025 01:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I feel inclined to mention that I have a new pair of headphones at no expense of Tinsel. Baby kitty is just goofy silly and likes to eat cables for fun.

04.11.2025 11:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
I fight goblins

I fight goblins

Aria finds faith in skeletons

Aria finds faith in skeletons

Tinsel chews up my headphones

Tinsel chews up my headphones

New build for Ventury! Here's what happens!

Tonight:

I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones

glossydon.itch.io/ventury/devl...

#godot #indie

04.11.2025 11:49 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Goblins can turn their heads, like the skeleton enemies, but they also have irises. They do a good enough job of tracking the player, I think!

03.11.2025 23:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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he will never ask you to repeat anything you've ever said.

03.11.2025 23:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Goblins can giggle when they hurt Aria, and will also pause in surprise when they hurt one of their own kind.

I added these subtle reactions because of how the game works. I like when games let enemies harm one another, even if it is just accidental.

Highlighting these moments is game juice!

03.11.2025 23:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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More in thread!
Goblins are basically done, they just need to disappear when they are defeated.

Blocking, losing their posture, knockback after a flurry of attacks, dying, attacking, being parried - the whole nine yards!
#godot #indiedev

03.11.2025 23:32 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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This is such an incredible bug, I just have to share it.
#godot #indiedev

02.11.2025 22:49 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Made some progress on the animations for a goblin enemy in my game. I think I want these guys to be more simple than the skeleton enemies I already have, since those guys are harder for people who tested the game before.
#godot #indiedev #godot3d

31.10.2025 09:35 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Gobbyblin

30.10.2025 06:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The protagonist of Ventury, Rixin, stands alone in a prototype of Centuria. Crumbling walls, though untextured, are visible. The perimeter tower housing the Fire Warrior Monument can be seen, albeit only the floor is present.

The protagonist of Ventury, Rixin, stands alone in a prototype of Centuria. Crumbling walls, though untextured, are visible. The perimeter tower housing the Fire Warrior Monument can be seen, albeit only the floor is present.

A more presentable test build may be produced before the end of November. I can't make any promises now, since I have been busy for much of my time recently, but I want to ascertain the guts of Ventury.

29.10.2025 09:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The protagonist of Ventury, Rixin, stands atop an incomplete prototype of Centuria. Floors make most of the visible geometry, with some of the castle's dungeon-like environments in the distance. Visible are Risewater Swamp and Sunroof Cave.

The protagonist of Ventury, Rixin, stands atop an incomplete prototype of Centuria. Floors make most of the visible geometry, with some of the castle's dungeon-like environments in the distance. Visible are Risewater Swamp and Sunroof Cave.

Something that had helped me build out the space was starting with the floor plan of the castle. Making what is essentially a two-dimensional representation of a three-dimensional space made recreating the castle simpler and time-efficient.

Recreation of the base geometry took five days.

29.10.2025 09:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
The protagonists of Ventury, Rixin and Aria, run in a castle corridor. The castle layout is lifted from Castle in the Sky, a notable game from Roblox's history.

The original game features colored keys and locked doors in a sprawling complex with five different dungeon-like environments tucked away in separate parts of the castle.

The objective is to scale the perimeter turrets, which are each locked behind elemental keys. After visiting the towers, the player must endure a final gauntlet at the center of the castle, and is rewarded with a pair of wings.

Many have taken to speed runs of the game, or challenge runs, some going so far as attempting a low% category.

With many secrets having been added over the years, and a deep mystery surrounding the suspicious absence of an orange key, a passionate cluster of fans have followed the original developer.

I owe BADGRAPHIX thanks for the opportunity to use Centuria as a testbed for Ventury.

Castle in the Sky is not to be confused with Castle in the Sky, a Studio Ghibli film that had Mark Hamill in it.

The protagonists of Ventury, Rixin and Aria, run in a castle corridor. The castle layout is lifted from Castle in the Sky, a notable game from Roblox's history. The original game features colored keys and locked doors in a sprawling complex with five different dungeon-like environments tucked away in separate parts of the castle. The objective is to scale the perimeter turrets, which are each locked behind elemental keys. After visiting the towers, the player must endure a final gauntlet at the center of the castle, and is rewarded with a pair of wings. Many have taken to speed runs of the game, or challenge runs, some going so far as attempting a low% category. With many secrets having been added over the years, and a deep mystery surrounding the suspicious absence of an orange key, a passionate cluster of fans have followed the original developer. I owe BADGRAPHIX thanks for the opportunity to use Centuria as a testbed for Ventury. Castle in the Sky is not to be confused with Castle in the Sky, a Studio Ghibli film that had Mark Hamill in it.

On the topic of prototype levels, say hi to Centuria!
I'll be testing and poking the game's systems in this environment as a means of measuring how well everything's built up. It'll be something of a diagonal slice! ๐Ÿฅด

29.10.2025 09:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Moving platforms are a door problem in and of themselves.
Also, prototyping any level takes a lot of time. Make the space navigable and interesting in terms of layout and tangible features before you make it look pretty!

#godot #gamedev #indiedev

29.10.2025 09:20 โ€” ๐Ÿ‘ 22    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

What discord are you sharing in? Might wanna say hi to folks!

25.10.2025 06:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Goodness, I've been inundated with so many notifications I just saw this! Hope I'm not too late to ask for more details?

25.10.2025 04:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Holy moly I was using blusky wrong the whole time, again?

23.10.2025 22:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A beautiful kitten fast asleep on a cot.
This creature chewed through my headset's cables!

A beautiful kitten fast asleep on a cot. This creature chewed through my headset's cables!

I have acquired a fuzzy friend.

23.10.2025 22:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A Player Character stands in a yet-incomplete prototype dungeon environment.

A Player Character stands in a yet-incomplete prototype dungeon environment.

Currently looking into a new prototyping environment for most of the game's mechanics and features. Might take up until mid-November to get done?

23.10.2025 22:35 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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frog

02.08.2025 06:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Certainly take your time, and try to find ways to make learning fun for yourself.
I felt most engaged when I was exploring things I felt deeply passionate for.
If you're meaning to get into 3D game development, be ready for a lot of math!

pearl: press F1 to learn about some class or datatype!

30.07.2025 15:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made a few changes to combat to feel a little more responsive and tense.

30.07.2025 04:32 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Archery on horseback is somewhat done, needs some extra time in the oven but it works!

30.07.2025 04:32 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I made some changes to the horse, and gave some attention to combat again.
More in the thread!

glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine

30.07.2025 04:32 โ€” ๐Ÿ‘ 25    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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