How do groups behave in VR?
Monique Santoso coded 9,000 speech acts to develop Virtual Reality Interaction Dynamics Scheme, 10 speech acts (e.g., disagreements, context-dependent commentary). Prior speech acts and current nonverbal behavior predict group action.
vhil.stanford.edu/publications...
07.05.2025 23:13 β
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Years went into the large-scale study that honed the cognitive load algorithm for HP Omnicept, measuring pupillometry, saccade, gaze direction, and heart-rate variability. 738 participants, 4 continents, ages 19-61, tasks varying in cognitive load. Now published!
vhil.stanford.edu/publications...
16.04.2025 21:00 β
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New #cscw paper out with my amazing collaborators! In it, we predicted and analyzed what features saliently predicted turn-taking behaviors in VR π£οΈπ’
28.04.2025 21:25 β
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Who speaks next?
@PortiaWang.bsky.social analyzed a VR dataset of 77 sessions, 1660 minutes of group meetings over 4 weeks. Verbal & nonverbal history captured at millisecond level predicted turn-taking at nearly 30% over chance. To appear @acm-cscw.bsky.social.
vhil.stanford.edu/publications...
28.04.2025 18:44 β
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What a wonderful talk and experience, @cyanjd.bsky.social !! Thank you so much for joining us at 6:30 a.m. in California and sharing such outstanding work!!
21.03.2025 01:32 β
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Had a great time guest lecturing for Prof. Anna Queirozβs Meaningful Connections class at UMiami! I shared my research on the embodied and psychological implications of avatar representation in social VR and then we hopped into VRChat together, where students experienced avatar embodiment firsthand.
05.03.2025 02:57 β
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Yayy! Congrats @eugyhan.bsky.social !! Welcome to Florida!
07.03.2025 01:27 β
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