This technique rebuilds the image by mixing color layers with MixBox lerping โ a powerful color grading method that lets you target specific hues. Each layer defines a color gamut, and the algorithm picks the closest match to the desired color.
07.11.2025 13:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Watercolor shaders often look too digital, using Mixbox-inspired pigments makes them feel natural, like real paint on paper.
To learn more about this, click here: youtu.be/SToxEBRt8Xg?...
#shaders #gamedev #unity
18.10.2025 13:30 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
โข Markers
โข Uses CMY
โข Works OK because marker ink is transparent
โข Easy to implement (Same basic idea as mixing layers of watercolor)
07.10.2025 12:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Crosshatching + Mixbox mixing = pigment-like rendering. ๐จ
The hard part? Deciding how much of each color to layer.
We use golden section search to minimize the error and make the final result match the image we want
To learn more about this, click here: youtu.be/SToxEBRt8Xg?...
#shaders #gamedev
02.10.2025 14:40 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0
Learn how to build colors from layers of hatching or paint! ๐จ We cover RGB, CMY, and mixing models for physical media.
youtu.be/SToxEBRt8Xg?...
24.09.2025 16:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
When working with a limited palette, we have an endless variety of options to create different emotions. This is why realism can be very boring in comparrison.
#shaders #gamedev #Unity
14.08.2025 12:01 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
Kamiโs Garden: Bound To The Pages de La Hojita Studio. Acompaรฑa a Kami mientras busca salir del misterioso mundo de Heralia, enfrentando criaturas y usando palabras mรกgicas para avanzar.
20 de Agosto, 18:00, Plataforma Cultural JGM, Grecia 3551, metro Estadio Nacional. ยกTe esperamos!
#gamedevplanet
12.08.2025 22:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
When quantizing color in stylized effects, one problem is how bad the greens look. Computer green is the most annatural color (followed by computer magenta). A cheap trick to combat this is to simply shift greens towards yellow or cyan.
12.08.2025 12:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
This is another experiement trying to see if we can capture something of van Gogh's style. This version applies the water color effect to the previous effect.
#shaders #gamedev #unity
07.08.2025 12:01 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0
This is an experiment on the way to create a van Gogh filter.
31.07.2025 12:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
While prototyping the tech we use in the videos, a lot of fun ideas come up that are too random to use.
Here is one that uses a 3D texture, some smooth noise, and cross-hatching to create the effect.
24.07.2025 12:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
For stylized rendering with few colors, we have many ways to choose which color to use!
Here are some examples.
22.07.2025 12:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Geometry is at the heart of game development โ from logic and AI to physics and visual effects. In this we go over the most common ways to describe shapes in games and how theyโre used to build compelling effects. 00:00 - Intro 01:56 - Shape operations 06:30 - Sets 09:59 - Equations 12:13 - Inequalities 13:17 - Membership functions 16:02 - Signed distance functions 21:15 - Outro ๐ฎ Whether you're working with procedural meshes, splines, particle systems, or SDFs, this video will give you a clearer understanding of: ๐น Shape operations (Boolean, Minkowski sum/difference) ๐น Ways to describe shapes: sets, equations, inequalities, membership functions, SDFs ๐น How the descriptions relate to each other ๐น Practical use cases in visual effects and game mechanics ๐น The math that powers outlines, masks, deformations, and more We dive deep into the structure behind how shapes are defined and manipulated โ an essential...
๐ How to describe shapes in games: geometry for game effects โจ
๐ง Geometry isnโt just visuals โ itโs logic.
In our latest video, we explore how math helps games define shapes using equations, inequalities, logical functions, and SDFs.
Ideal for shader artists, FX devs, and curious minds.
Watch the full breakdown here: youtu.be/YhR6Woj-Yjs
#Shaders #Unity
18.06.2025 17:05 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Light, pigment, chaos โ watercolor is as much science as it is art. Our next video dives into crafting this effect in shaders.
To learn more about this, click here: youtu.be/YMp7VaXuB5A
#Shaders #StylizedRendering #GameDev #Unity
13.06.2025 12:00 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
Box blur basics
Easy to write, but slows down quickly as the blur size increases.
The fix? Use two passes, one horizontal, one vertical.
Same result
Much better performance
These are called separable operations.
Watch the full breakdown here: youtu.be/t0qkieYME6E?...
#Shaders #GameDev #Unity
11.06.2025 12:00 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
This one's for the shader nerds and art lovers:
We're turning noise, blur, and color math into something that looks like it was made with a brush. Watercolor in motion, built step by step.
To learn more about this, click here: youtu.be/YMp7VaXuB5A?...
#shaders #gamedev #unity
09.06.2025 12:00 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
Rim shaders are a simple way to outline 3D objects, by comparing normals to the view direction. Great for organic shapes, but flat surfaces need tweaks for consistent results
Watch the full breakdown here: youtu.be/t0qkieYME6E?...
#shaders #gamedev #unity
06.06.2025 12:00 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Light, pigment, chaos, watercolor is as much science as it is art. Our next video dives into crafting this effect in shaders.
To learn more about this, click here: youtu.be/YMp7VaXuB5A?...
#shaders #gamedev #unity
04.06.2025 12:00 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Thick 3D outlines can shrink with distance.
Extruding in clip space keeps screen-space thickness more consistentโbut viewing angle still affects line appearance.
Watch the full breakdown here: youtu.be/t0qkieYME6E?...
#shaders #gamedev #unity
02.06.2025 12:00 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Cross-hatching can take many forms.
These variations all come from the same base effect, layered lines, rotated and combined to simulate shadow and texture.
Small changes in angle, spacing, or texture = totally different feel.
Watch the full breakdown here: youtu.be/NrYGC4hyCVg?...
#shaders #unity
30.05.2025 12:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
What if your game looked like a painting in motion? Weโre blending art and code to recreate the organic beauty of watercolor in real-time rendering.
To learn more about this, follow this link: youtu.be/YMp7VaXuB5A?...
#shaders #gamedev #unity
26.05.2025 12:00 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
What if your shading changed with the emotion of the scene?
With procedural cross-hatching, you can vary stroke style based on time, mood, or location, just like music or lighting.
This isnโt just style, itโs storytelling.
Watch the full breakdown here: youtu.be/NrYGC4hyCVg?...
#shaders #unity
23.05.2025 12:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This one's for the shader nerds and art lovers: we're turning noise, blur, and color math into something that looks like it was made with a brush. Watercolor in motion, built step by step.
We are working on the next video, here is a sneak preview.
#shaders #gamedev #unity
21.05.2025 12:00 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0
Cross-hatching can take many forms.
These variations all come from the same base effect, layered lines, rotated and combined to simulate shadow and texture.
Small changes in angle, spacing, or texture = totally different feel.
Watch the full breakdown here: youtu.be/NrYGC4hyCVg?...
#shaders #unity
16.05.2025 12:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Is it possible to make a game look like a watercolor painting? ๐จโจ Dive into this tutorial and learn how to turn standard 3D rendering into a flowing, organic world that feels hand-painted! In this video youโll discover: โข A quick watercolor history and why itโs so special ๐๏ธ โข The magic of transparency and luminous glow ๐ง โข Games that nail the watercolor look ๐ฎ โข Step-by-step shader breakdown: โ Edge-darkened washes ๐ โ Non-uniform fills with subtle noise ๐ โ Irregular, blooming borders ๐ฑ โ Layered, quantized transparency ๐งฉ โ Subtractive CMY color mixing ๐จ โข Tips to combine with hatching, outlines and more โ๏ธ โข Workflow advice: modular development, debugging each pass, and later optimization โ๏ธ If you enjoy deep dives into stylized rendering, smash that Subscribe, hit the notification bell ๐, and leave a comment with your questions or your own watercolor experiments! 00:00 - Intro...
๐จTurn 3D into watercolor magic: step-by-step shader tutorialโจ
Can games look like watercolor? ๐ฎ
๐จ Learn to build a real-time watercolor shader in #Unityโedge washes, subtle noise, blooming borders & CMY mixing.
Dive in now! โ youtu.be/YMp7VaXuB5A?...
#GameDev #ShaderDevย #IndieDev
12.05.2025 17:11 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0
Cross-hatching can take many forms.
These variations all come from the same base effect, layered lines, rotated and combined to simulate shadow and texture.
Small changes in angle, spacing, or texture = totally different feel.
Watch the full breakdown here: youtu.be/NrYGC4hyCVg?...
#shaders #unity
12.05.2025 12:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0