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Superluminal

@superluminal.eu.bsky.social

Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.

253 Followers  |  2 Following  |  5 Posts  |  Joined: 24.10.2024  |  1.6401

Latest posts by superluminal.eu on Bluesky

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30.09.2025 19:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Profiling without Source code – how I diagnosed Trackmania stuttering A very common side effect of working as a programmer is the constant frustration of not having source code access to all the software you use. Bugs, problems or missing features in your own work ca…

My new blog post is there, and it's a bit different from usual: Fixing stutters in your own code is hard enough, but this time I try to fix performance issues in a closed-source game. No source code or debug symbols, but a lot of guesswork. larstofus.com/2025/07/27/p...
#gamedev
#Trackmania

27.07.2025 11:28 β€” πŸ‘ 105    πŸ” 20    πŸ’¬ 3    πŸ“Œ 1

We've just released a new update with many fixes and QoL improvements, including the much-requested support for using the horizontal mouse wheel to navigate the timeline.

Go check it out!

19.05.2025 08:31 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Another successful week using @superluminal.eu to catch code bugs remotely

Used their command line tool to capture an ETW trace on a problematic build machine

Opened the trace, found the issue, deployed the one line fix *and* discovered AV was configured wrong on builders

Perfect πŸ‘ŒπŸΌ

05.04.2025 04:10 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Responses much appreciated!

13.01.2025 13:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Odin bindings for the great @superluminal.eu's instrumentation API: github.com/vassvik/odin...

09.01.2025 12:15 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

We've just released our first update of the new year with a lot of perf and quality-of-life changes on the Insider channel.

Go check it out, and happy new year!

09.01.2025 12:46 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
Profiling with Superluminal of an full reserialization in unity6

Profiling with Superluminal of an full reserialization in unity6

Profiling with Superluminal of an full reserialization in unity6 showing the secuence of assets being processed

Profiling with Superluminal of an full reserialization in unity6 showing the secuence of assets being processed

I am loving your series of profiling adventures, just tried to reserialize everything in a project after upgrading to unity 6, and 4 hours later I tried to take a look at why it could be this slow.
It seems to just be doing a ton of repeated work per asset instead of trying to batch stuff.

21.11.2024 23:17 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Improving Unity's shader graph performance, pt. 2 Hey! You can find me on Mastodon, Bluesky, or Twitter! Last time, I promised to look at shader graph undo next because we still see annoying stalls there. I have 3h of time today, let’s see how far we...

I promised to look at shader graph undo next because we still see annoying stalls there. I have 3h of time today, let's see how far we get.
blog.s-schoener.com/2024-11-20-u...

20.11.2024 19:08 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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I am trying to get to the old context menu in the explorer in Windows 11. When you have the new menu open, you have to click "Show more options." This reliably freezes for 20s. Why? Let's take a look in @superluminal.eu.

18.11.2024 15:41 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
Improving Unity's shader graph Hey! You can find me on Mastodon, Bluesky, or Twitter! A tech artist came to me and said β€œwhenever we touch anything in a Unity’s shader graph, the editor stalls. It’s painfully annoying.” And yes, an...

A tech artist came to me and said "whenever we touch anything in a Unity shader graph, the editor stalls. It's painfully annoying." And yes, any meaningful change to the graph stalls the editor. Sometimes a bit, sometimes long.

(This is a long thread. You can find it in text form on my blog.)

17.11.2024 15:48 β€” πŸ‘ 27    πŸ” 4    πŸ’¬ 1    πŸ“Œ 1

I want to talk about why Unity C# code is different. This is about editor performance, with nullable types as an example. There's some JSON parsing happening, which someone wants faster. (It has to be a JSON parser.)

12.11.2024 10:53 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Inspired by some recent work build times, I was looking at Unity's "MegaCity Metro" sample in Unity 6. I got curious about at its build times. In particular for incremental builds (fancy speak for "I pressed the build button repeatedly but only made minimal changes inbetween.")

09.11.2024 21:57 β€” πŸ‘ 7    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

In today's episode of "What am exactly I waiting for here?" I waited for Visual Studio to open 477 projects in a Unity Engine generated solution. It took > 15min. Did I attach a profiler? Why of course I did, because I ran out of patience and Superluminal is my only friend.

07.11.2024 12:23 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
Preview
Superluminal The new industry-standard profiler for C/C++ and Rust on Windows, Xbox One and PlayStation 4. Trusted by AAA game developers all over the world.

Hello, world!

This is the official account for Superluminal, a user-friendly CPU profiler for C/C++, Rust & .NET on Windows, Xbox and PlayStation.

Follow us to get updates on new releases and general news about our profiler.

And of course, if you haven't already, go try it out!

superluminal.eu

24.10.2024 08:10 β€” πŸ‘ 32    πŸ” 9    πŸ’¬ 1    πŸ“Œ 1

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