#core-mechanics-challenge #gamejam is over! If you have any feedback or comments please share them! I would be happy to hear all of them (here, discord, pm etc.)!
Also, there is communities topic for it: itch.io/jam/core-mec...
#core-mechanics-challenge #gamejam is over! If you have any feedback or comments please share them! I would be happy to hear all of them (here, discord, pm etc.)!
Also, there is communities topic for it: itch.io/jam/core-mec...
Very good advice for when you really wanna do a thing, but are afraid. <3
17.02.2026 17:49 β π 5168 π 1822 π¬ 33 π 52
Made a short video with a simplified explanation for my new freeze effect.
nojoule.itch.io/pixel-ui-vfx
#godotengine #gamedev #shaders #pixelart
#core-mechanics-challenge #gamejam is OVER!
The winner is: trickylady.itch.io/pondemonium
Just pretend that fish is a tank π
(somehow game obeys all the requirements! π±)
Playing and judging #core-mechanics-challenge #gamejam games!
And how are you doing? π
Mike Klubnika's logo on the left a red heart in the middle and Godot's logo on the right
We would love to welcome @mikeklubnika.bsky.social, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor π
This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you!
Quick preview of the modular sci-fi kit which will release on Sunday, for free. It's the first time I've included a texture (for the floor) in my 3D #gameassets and it really makes a difference, it'll be integrated in the colormap - so it's still all 1 material/texture! π
12.02.2026 10:27 β π 193 π 24 π¬ 3 π 0
#core-mechanics-challenge #gamejam submission closed!
We had 9 submissions and 50+ joiners (absolute record)! One submission was spam - I disqualified it and reported π±
You can check and vote on submissions now:
itch.io/jam/core-mec...
At the last day of voting I will be counting final score!
#core-mechanics-challenge #gamejam is ending. Less then 1 hour left!
I've updated judging criteria. Hope now they are more simple and shorter.
Good luck!
(I did not finish π, but will try to make nice AI state machine)
After FINAL vote on discord for #core-mechanics-challenge #gamejam extending it again for 24h! But this is final!
Please try to submit whatever you have now and just use this time for bug fixes and polishing!
Good luck!
(I guess I will be able to finish some AI for my version ...)
Dinosaurs! Everything can be better with dinosaurs!
10.02.2026 08:46 β π 0 π 0 π¬ 0 π 0
#core-mechanics-challenge #gamejam got extended for 24 hours per community vote.
Tomorrow voting again, but for the last time π
As per tradition π
#core-mechanics-challenge #gamejam vote for extending it by 2 or 24 hours is in progress in discord!
(I know that some would want to extend by 1 week π, but that is too much!)
And don't forget to git commit, push and make your repo public!
Learned today godot NavigationServer3D and managed to make it work for #core-mechanics-challenge #gamejam
With navigation path and after also made it move!
Maybe I will even finish game this time :)
And the last optional feature for #core-mechanics-challenge #gamejam is:
(medium) Have 3+ mechanically different power ups!
Don't forget to git commit! Good luck!
P.S. I have no power ups in my game yet :(
Final optional feature voting for #core-mechanics-challenge #gamejam just started!
This, likely, will be the final vote for an optional feature like that! Next time, will try to think something else! More fun and more random!
Small update to my fonts! Added kerning for Characters T and F as the gaps were sticking out a bit too much.
nojoule.itch.io/font-pack
#pixelart #fonts #gamdev
New optional feature for #core-mechanics-challenge #gamejam is: Pausing With State Freeze (medium difficulty).
Note to my future self: think something better of optional feature game jam mechanic (voting does not feel any good)
Today will be voting for new Optional Additional Feature for #core-mechanics-challenge #gamejam.
Those are not mandatory, but can provide you with extra points. Initial goal of them is to make you change your code, adapt, learn and have fun!
Sharing my Battle City #core-mechanics-challenge #gamejam progress. Looks funny. Enemy moves completely random π
02.02.2026 21:14 β π 1 π 0 π¬ 0 π 0
After long voting new #core-mechanics-challenge optional features are:
* (medium) Difficulty modes
* (medium) Boss Level
Good luck to everyone and don't forget to commit early and often!
Working on an update for an older game of mine; Pixross! The new (free) update will fix things that the community reported including more larger puzzles, no more revealing clues too early and Steam Cloud support!
store.steampowered.com/app/1489680/...
Ending
'Gex: Enter The Gecko'
PlayStation
Voting for new optional feature for #core-mechanics-challenge #gamejam will start soon (in discord). Will have 2β3 sets of voting. If tie - both feature will be added.
02.02.2026 15:56 β π 1 π 0 π¬ 0 π 0
I'm continuing my Battle City version today!
You also can join and create your own for #core-mechanics-challenge #gamejam
After long voting #gamejam theme for #core-mechanics-challenge was decided: Battle City - Top-down tank combat!
Good luck to all!
And remember...
Commit early, commit often!
Selecting #gamejam theme for #core-mechanics-challenge
Voting as soon as first pack is ready!
This should be FUN!
(still sick π€ )
Just a reminder: #core-mechanics-challenge #gamejam is starting in a week! We already have 22 participants! HUGE! π
We will vote on the Game to make shortly before the jam starts!
(still did not make description of it very nice, sorry! π)
Meantime - new game! Board Game about building robots!
The Valley of Plenty!
30.12.2025 10:56 β π 0 π 0 π¬ 0 π 0
New #core-mechanics-challenge #gamejam announced!
This time, theme AND optional features will be voted by community! Also, will try to improve overall description to make it less confusing (less text - more pictures). Please join!
itch.io/jam/core-mec...