The coolest thing about it is reading an article that doesn't depress me.
08.04.2025 15:58 — 👍 3 🔁 0 💬 0 📌 0
It's nice to gather here and gaze at the horses running in the field, while we post about how we shut the stable's doors.
18.11.2024 14:53 — 👍 16 🔁 0 💬 1 📌 0
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
CS PhD student at UTexas Austin. | Geometry, Simulation, Deep Learning | yyuezhi.github.io
Retired academic program designer and interactive media arts educator. Composer, focused on the application of complexity, a-life research and computational creativity to generative and interactive music systems.
R&D Scientist @ Industrial Light & Magic, Lucasfilm
Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS.
he/him
Ph.D student at the Max Planck Institute for Intelligent Systems. Earthling.
Professor a la UPC-BarcelonaTech i membre del grup de recerca ViRVIG. M'agrada el 3D, la fotografia i la natura.
CS PhD student at University of Toronto with Prof. David Levin | graphics
PhD student at UTokyo, interested in graphics.
Autonomous agents | Robotics | LLMs
Associate professor in Art History. Early modern. Museology. Digital art history. Fan of collaborating with museums.
Geometry processing postdoc at école polytechnique
https://markjgillespie.com/
Professor at ETH Zürich, Research Scientist at Google
Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
Professor, University of Tübingen @unituebingen.bsky.social.
Head of Department of Computer Science 🎓.
Faculty, Tübingen AI Center 🇩🇪 @tuebingen-ai.bsky.social.
ELLIS Fellow, Founding Board Member 🇪🇺 @ellis.eu.
CV 📷, ML 🧠, Self-Driving 🚗, NLP 🖺
PhD student in computer vision at Imagine, ENPC - @imagineenpc.bsky.social
I'm interested in 3D Reconstruction, Radiance Fields, Gaussian splatting, 3D Scene Rendering, 3D Scene Understanding, etc.
Webpage: https://anttwo.github.io/
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Generating meshes. Prior work: 3D capture/reconstruction, avatars, game engines, simulation, vfx, phd. Always learning something new.
Research faculty @ImagineENPC. https://gulvarol.github.io/
Math Assoc. Prof. (On leave, Aix-Marseille, France)
Teaching Project (non-profit): https://highcolle.com/