I kinda feel like an Indie spiritual successor to this in 2.5D could do really well
06.03.2026 15:10 ā š 8 š 0 š¬ 0 š 0@uk-resistant.bsky.social
#Indiedev #gamedev #techart #blender Freelance environment & #VFX artist Games I made: Hellscreen - https://t.ly/5nPhB VaporwavePinball - https://t.ly/hGSlh VaporwavePinball Presskit - https://shorturl.at/k4Sah
I kinda feel like an Indie spiritual successor to this in 2.5D could do really well
06.03.2026 15:10 ā š 8 š 0 š¬ 0 š 0Not very surprising given GDC
06.03.2026 14:54 ā š 4 š 1 š¬ 2 š 0I wouldnt be in the games industry today if it were not for Bad influence
06.03.2026 13:48 ā š 6 š 0 š¬ 1 š 0Looking forward to watching this over the weekend
06.03.2026 10:03 ā š 8 š 0 š¬ 0 š 0
Space Warlord Baby Trading Simulator - Xbox Series X|S -March 26th.
āIām excited to have someone install this game on console, and hand the controller to a baby. In unrelated news, if a newborn hammering buttons beats my scores, I'm swearing off the stock market forever.ā - @writnelson.bsky.social
I've had a lousy few weeks and a few beers so I'm being sassy
05.03.2026 18:56 ā š 6 š 0 š¬ 1 š 0Can I include a particular right wing game designer whos ability to have an opinion about everything is only matched by how clever he thinks he is
05.03.2026 18:55 ā š 8 š 0 š¬ 1 š 0Always
05.03.2026 18:01 ā š 0 š 0 š¬ 0 š 0Honestly, id love to get a deal that has a clause that a CEO has to shut the fuck up till 2032 too
05.03.2026 18:00 ā š 15 š 0 š¬ 2 š 0Yeah maybe! Though the constant time pressure might be a detriment. I kinda o picture this like slaving away over a nice meal for yourself - you take the time because you enjoy the process
05.03.2026 11:53 ā š 1 š 0 š¬ 0 š 0Like, the Enterprise-E looks less futuristic in my mind (especially in the recontextualization of Discovery era ships)
05.03.2026 11:52 ā š 9 š 0 š¬ 0 š 0I find it really fascinating that the Enterprise-D still looks futuristic and that it's design sensibilities were never really continued in Star trek?
05.03.2026 11:50 ā š 108 š 5 š¬ 12 š 1I'm very interested in the idea of micro jams, where I carve out an hour or two to make something real nice - a menu, a script that will help in the future, anything that might save me time. This might also just be reading on something that I haven't looked into yet
05.03.2026 10:42 ā š 7 š 0 š¬ 1 š 0
I want to emphasize that it's less about what is good or bad but what makes it interesting or make it work/not work.
For example, original Tomb raider's jump is considered clunky compared to Super Mario 64 but it does solve certain issues and give a certain puzzle like feel
It's also good to play things that aren't top tier too.
Some of the best things I learned about level design were things I hated in not so great maps in various games.
Play Super Mario world and then play Global gladiators and contrast/compare
How about instead of doing 48 hour game jams, you instead spent 48 hours scrutinizing over one mechanic or 2 weeks on an amazing character controller?
05.03.2026 10:00 ā š 6 š 1 š¬ 1 š 1
In terms of game design, this isn't just playing games for the sake of it but playing around with mechanics over and over again to understand the nuance.
90 percent of new pixel platformers I see don't even get the jump right despite being "inspired by Mario ".
I don't just mean collate a bunch of images, I mean organize them in a way which gives you visual information. Use them to understand what it is you are building. You should always be able to go back to your reference to answer any questions about how something should look.
05.03.2026 09:57 ā š 6 š 0 š¬ 1 š 0
The bit of advice I always give and is NEVER listened to is
"Use reference"
The difference between great looking/playing games and not so great looking/playing games is nearly always the use of reference
One thing that really lodged itself in my brain from an indie marketing talk was "Do what the rest aren't doing" & I think you could apply that to making games themselves.
To me, that looks like adding visual things that are somewhat difficult to do & that go beyond what Youtube tutorials cover
Currently watching Battlestar Galactica (reboot) and they really don't make them like that anymore.
04.03.2026 10:44 ā š 16 š 1 š¬ 3 š 1It's hard to feel good about your work when all you see are the flaws but every now and then, I glimpse a quiet moment and think "yeah, you did alright on this one"
04.03.2026 13:05 ā š 59 š 3 š¬ 3 š 0Thanks! Appreciate you following me for all these years!
04.03.2026 14:45 ā š 1 š 0 š¬ 1 š 0Thank you!
04.03.2026 13:10 ā š 0 š 0 š¬ 0 š 0It's hard to feel good about your work when all you see are the flaws but every now and then, I glimpse a quiet moment and think "yeah, you did alright on this one"
04.03.2026 13:05 ā š 59 š 3 š¬ 3 š 0
So turns out that the Bucky O'Hare arcade soundtrack has BIG Gunstar heroes vibes (which makes sense)
www.youtube.com/watch?v=_7uo...
I saw this! Congratulations!
04.03.2026 12:41 ā š 1 š 0 š¬ 0 š 0My head cannon 30 years ago was this was a Star wars thing
04.03.2026 12:22 ā š 7 š 0 š¬ 2 š 0GAMESCOM BOOKED Y'ALL
04.03.2026 12:19 ā š 11 š 0 š¬ 1 š 0