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Jamie D

@uk-resistant.bsky.social

#Indiedev #gamedev #techart #blender Freelance environment & #VFX artist Games I made: Hellscreen - https://t.ly/5nPhB VaporwavePinball - https://t.ly/hGSlh VaporwavePinball Presskit - https://shorturl.at/k4Sah

9,224 Followers  |  2,265 Following  |  6,137 Posts  |  Joined: 07.07.2023
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Posts by Jamie D (@uk-resistant.bsky.social)

This is great

07.03.2026 20:08 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Bringing wisdom as always mate

07.03.2026 10:31 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

OMG this.

To a similar degree, I would have never predicted cozy games or dad hobby simulators

07.03.2026 10:00 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Accuracy level on your posts:

100 percent

07.03.2026 09:58 — šŸ‘ 2    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Excellent work here

07.03.2026 09:37 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Here is a full list of things that are reference interest points for Rival racer ATM

-Ridge racer type 4
-Rage racer
-Grid
-Super hang on
-Tie fighter
-Suikoden
-Final fantasy 7
-Wipeout 2097
-lylat wars
-Resident evil
-Final fantasy 8
-Metal gear solid
-Nintendo switch 2 world tour

07.03.2026 09:36 — šŸ‘ 20    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Yes, but it likely caused the damage in the first place

07.03.2026 09:28 — šŸ‘ 11    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

I hope the above micro pitch sounds enticing to @ultrabrilliant.xyz , @andihamilton.com & @dreofthedead.bsky.social because they are my litmus test folks

07.03.2026 09:27 — šŸ‘ 6    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

I.e studying games has made my brain get to interesting themes that will help with story/characters etc & help inform decisions I make about the game.
Rival racer having a PS 1.5 look fits in with the themes of nostalgia that I want to talk about including remembering things nicer than they were

07.03.2026 09:23 — šŸ‘ 5    šŸ” 0    šŸ’¬ 2    šŸ“Œ 0

My thinking about why arcade racers aren't a thing anymore had led to the idea that in contrast to R4s background story of a new millennium/New start, rival racer is going to focus on reviving a racing event that stopped 20/30 years ago and what it means to bring something back that people love

07.03.2026 09:20 — šŸ‘ 6    šŸ” 0    šŸ’¬ 2    šŸ“Œ 0

I'm also looking to the materia system from final fantasy 7 as an analogy for adding sponsors to your car for abilities or added bonuses.

These little things will keep the game interesting to make, play and hopefully to stand apart from ridge racer games whilst still evoking why we love them

07.03.2026 09:17 — šŸ‘ 7    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

As I design my ridge racer type game 'Rival Racer's im thinking about how I want to deliver certain feelings.
Right now, this looks like combining the team racing/melodrama of R4, the upgrade system of rage racer, the level progression of Star fox 64 & the character collect system of suikoden

07.03.2026 09:14 — šŸ‘ 6    šŸ” 0    šŸ’¬ 1    šŸ“Œ 1

I could have had a full on hub world or just added linear progression to the game with more levels but I was trying to capture different feelings from my experiences of playing games I like and putting them into micro elements of interest in my own game.

07.03.2026 09:09 — šŸ‘ 5    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

In my game Hellscreen, I didn't have the resources to make hours of gameplay via tons of levels. I landed on less maps but Metroid vania elements. I ended up having a system where you teleport to levels via an inworld mini hub & using the Mario 64 system of collecting stars to unlock new places.

07.03.2026 09:08 — šŸ‘ 6    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

By broadening what you play and thinking about how/why they do something will dramatically improve your design and help you come up with micro interest points

CASE STUDY IN NEXT POST

07.03.2026 09:03 — šŸ‘ 6    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

THIS.

I'm a little over "Top 10 tips" type media pieces on how to make your game successful.

Every game is different & has different DNA to what would make it good.

Sure there are generic catch all tips but they are so basic, any good game designer should figure that out

BY STUDYING OTHER GAMES

07.03.2026 09:02 — šŸ‘ 47    šŸ” 4    šŸ’¬ 4    šŸ“Œ 1

Lol lol lol

06.03.2026 19:52 — šŸ‘ 4    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

So Nintendo don't like it when THEY get charged over the odds for something

06.03.2026 19:52 — šŸ‘ 7    šŸ” 1    šŸ’¬ 1    šŸ“Œ 0

But Gabby needs another yacht

06.03.2026 19:50 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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I kinda feel like an Indie spiritual successor to this in 2.5D could do really well

06.03.2026 15:10 — šŸ‘ 17    šŸ” 0    šŸ’¬ 2    šŸ“Œ 0
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Not very surprising given GDC

06.03.2026 14:54 — šŸ‘ 5    šŸ” 1    šŸ’¬ 2    šŸ“Œ 0
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I wouldnt be in the games industry today if it were not for Bad influence

06.03.2026 13:48 — šŸ‘ 9    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Looking forward to watching this over the weekend

06.03.2026 10:03 — šŸ‘ 10    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Space Warlord Baby Trading Simulator - Xbox Series X|S -March 26th.

ā€œI’m excited to have someone install this game on console, and hand the controller to a baby. In unrelated news, if a newborn hammering buttons beats my scores, I'm swearing off the stock market forever.ā€ - @writnelson.bsky.social

05.03.2026 14:42 — šŸ‘ 78    šŸ” 17    šŸ’¬ 1    šŸ“Œ 3

I've had a lousy few weeks and a few beers so I'm being sassy

05.03.2026 18:56 — šŸ‘ 6    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Can I include a particular right wing game designer whos ability to have an opinion about everything is only matched by how clever he thinks he is

05.03.2026 18:55 — šŸ‘ 8    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Always

05.03.2026 18:01 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Honestly, id love to get a deal that has a clause that a CEO has to shut the fuck up till 2032 too

05.03.2026 18:00 — šŸ‘ 15    šŸ” 0    šŸ’¬ 2    šŸ“Œ 0

Yeah maybe! Though the constant time pressure might be a detriment. I kinda o picture this like slaving away over a nice meal for yourself - you take the time because you enjoy the process

05.03.2026 11:53 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Like, the Enterprise-E looks less futuristic in my mind (especially in the recontextualization of Discovery era ships)

05.03.2026 11:52 — šŸ‘ 12    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0