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Ursidae

@ursidaepress.bsky.social

Table top RPG content creator (they/them)

164 Followers  |  501 Following  |  375 Posts  |  Joined: 03.09.2023
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Posts by Ursidae (@ursidaepress.bsky.social)

Interesting to see the negative response D&D 5e hacks get #ttrpg design spaces.

On the one hand, it's just a distaste for an, at best, flawed system.

On the other hand, a lot of the time 5e Hacks are pretty poor, due to the lack of experience from the hacker.

P.S I am one of those 5e hackers 😬

09.03.2026 09:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Discord voice

Roll 20 for ongoing D&D, Foundry for any new stuff

08.03.2026 07:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Based on two great other nuances, here's a take:

TTRPG sessi are actually "happenings" in the post modern art sense

they're single artistic expressions exclusive to time

06.03.2026 17:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Had a player state they're "enjoying the new #ttrpg game but they're more excited about our 6 year long campaign sessions"

To me this is pretty obvious, but I wonder what would the opposite mean?

I wish the new game was AMAZING but new rules, world, table and campaign needs time.

Am I wrong?

06.03.2026 15:20 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"Doom running on GURPS"

06.03.2026 11:49 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ooo, so they're game engines?

06.03.2026 10:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Your last saved meme is your moral philosophy (last saved =/= bsst)

05.03.2026 13:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's so funny how 90% of problems with #dnd be solved with:

Make it harder than you think your players can handle.

04.03.2026 21:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Considering adding "Near Miss" vs a "miss", akin to Partial Success and Full Success in our #ttrpg

Miss is <= 5 to the DC, as usual, you miss.

But a Near Miss is >5 and may add a condition, such as Off Balance or Distracted.

And this works both ways! Now a Miss won't always be missed opportunity

04.03.2026 14:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
I'm Bringing Accuracy Back β€” Prismatic Wasteland Into the Odd famously jettisoned the β€œroll to hit” aspect of D&D derived combat. How can accuracy, specifically reducing an opponent’s accuracy by means of sand in the eyes or otherwise, be re-introdu...

If you ask someone how Into the Odd has streamlined their games, they will probably mention removing the "to hit" roll and just rolling damage.

I blasphemously ask the question: can we re-incorporate accuracy and missed attacks with Into the Odd without turning it into a major slog?
#osr #ttrpg

03.03.2026 13:46 β€” πŸ‘ 77    πŸ” 31    πŸ’¬ 8    πŸ“Œ 5

Designing levelling up as a built in sequence in our #trrpg

There's a narrative step lead by the players, followed by a roll to determine a boon tied to a background character moment, leading to actual skill selection.

Ties in with the current adventure and player background.

Not unique, but fun!

02.03.2026 09:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ooo sick!

Ran a CoC a few weeks ago, always a romp

01.03.2026 22:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Our own d20 hack and long D&D 2014 campaigns

Hbu?

01.03.2026 19:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The issue with rolling dice for fun in a #ttrpg is "bad rolls", even with "failing forward" can feel like lack of control.

The irony is good rolls are also due to the same lack of control, but it doesn't feel that way!

27.02.2026 16:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Great my most successful post was a historical meme with minor effort.

Maybe I am just a shitposter and not actually made for #TTRPG design πŸ₯²

27.02.2026 08:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nah, must be grand design!

26.02.2026 17:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Drawing of big round face with big eyes and lines for nose and mouth, cropped from a bigger drawing

Drawing of big round face with big eyes and lines for nose and mouth, cropped from a bigger drawing

Me when this is my most successful post

26.02.2026 14:39 β€” πŸ‘ 46    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm sure Onfim would approve

26.02.2026 14:37 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Holy crap! Is this an omen! ARE THEY THE PROPHETS?

26.02.2026 14:36 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

me sowing v me reaping

26.02.2026 10:45 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A scan of two peope drawn by a child, one is bigger than the other as they stand side by side, the left one arms raised, the other staring intently

A scan of two peope drawn by a child, one is bigger than the other as they stand side by side, the left one arms raised, the other staring intently

Great meme format right here let's go Onfim

26.02.2026 09:58 β€” πŸ‘ 251    πŸ” 28    πŸ’¬ 3    πŸ“Œ 3

Still here, just too busy to post

will soon

hope your are well, play games!

24.02.2026 21:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

only one way to find out!

14.01.2026 13:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What time increments are you documenting? Daily? πŸ˜‚

08.01.2026 11:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Metal dice are just to show off and roll that final roll of the campaign (on a roll mat!), nothing else.

07.01.2026 12:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This year was huge for us.

Not only did we continue with our epic campaigns, on year 6 now, but we kicked off a new campaign in our new game, started running CoC, and got our hands on dozens of new games!

Our 2026 will be great for #ttrpgs!

Hope yours is too!

30.12.2025 14:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Merry holidays! Enjoy cosy days reading new TTRPG or fiction books and spending time with loved ones and eating a lot of food.

I'll be spending my time writing and designing also!

25.12.2025 15:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'll post the top 5 #TTRPG s I want to play/run in 2026 that I haven't yet, because realistically 10 is not happening πŸ˜…

1. Brindlewood Bay
2. Dragonbane
3. Memento Mori
4. Household
5. Delta Green

Great thread to learn of new game!

24.12.2025 12:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I like it! The dice measure the state and collapse it upon revealing an outcome, observed by the people playing.

The crazy thing is, this isn't that much of analogy, it's kind of exact to how things work with probability.

23.12.2025 20:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Agree! Death is a very boring failure state, but it's still valid, especially if chosen as the more desirable failures state vs something else (i.e the noble sacrifice!)

Also it's a buffet failure state to be captured and forced to listen to the antagonist monologue lore dump!! 😫

23.12.2025 13:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0