Tom Looman is one of my favs in the Unreal Engine UE5 Optimization space. He is trying a new thing, hour long optimization cruises in projects :) I enjoyed the first and look forward to more! I also took some notes on the hellsite. Cheers ! Gamedev indiegamedev
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Did you ever think that your keyboard might be too fast for Unreal? Neither did I until I investigated a strange stall in the Unreal editor:
larstofus.com/2024/12/01/g...
Niagara doodling. Sometimes its nice to make something without a specific goal π©οΈ!
#VFX #Unreal #Fun #lightning
Some VFX that I made previously for my project 'Lying Saturday'!
#vfx #screenshotsaturday #indiedev #indiegame #indiegamedev #gamedev #unreal #ue5 #unrealengine
I feel like there's very little Python in #Unreal content.
Not sure why.
Is it because scripts seem difficult to use end users and not so handy?
We can try to solve that issue by adding custom menu entries.
Tutorial: www.youtube.com/watch?v=KLEx...
#unrealengine #ue #gamedev #indiedev #epicgames
Made this fun eye customizer in #unreal forever ago, it was a small part of a larger project that I never got around to finishing
#gamedev #indiedev #ue5
#unrealengine5
Here's a quick #unrealengine C++ snippet that simplifies getting valid actor components in Blueprint (and may or may not be a performance improvement according to the quoted post).
gist.github.com/timoxley/36a...
The game's frontend flow implemented as a StateTree showing a hierarchy of states
I love this idea of using state trees as general purpose building blocks, and not just for AI:
unrealist.org/dev-log-03-s...
#unrealengine