Bernat Muñoz's Avatar

Bernat Muñoz

@shashclp.bsky.social

Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels

34 Followers  |  84 Following  |  24 Posts  |  Joined: 17.11.2024  |  2.0145

Latest posts by shashclp.bsky.social on Bluesky

I wondered exactly the same thing about this: bsky.app/profile/shas.... Will there be people caring enough, for the 30-40 hours I worked on it? Probably not. Was it fun for me to do it? Absolutely. And as a byproduct, now I can watch this demo that most people don't care about, but matters to me :)

04.10.2025 18:31 — 👍 0    🔁 0    💬 1    📌 0

I have more stuff queued to release, but I need permission from original authors, which I don't remember if I have (I wrote most of the ports code ~20 years ago).

20.09.2025 21:53 — 👍 0    🔁 0    💬 0    📌 0
Anaconda - Myth of Orion
YouTube video by shashClp Anaconda - Myth of Orion

Final one is a high quality capture of Myth of Orion / Anaconda. www.youtube.com/watch?v=8oWe.... The previous available capture was 720/30fps, this one is 4k/60fps, which due to youtube's bitrate at 4k, makes it look pretty nice.

20.09.2025 21:52 — 👍 0    🔁 0    💬 1    📌 0
Anaconda - Insane
YouTube video by shashClp Anaconda - Insane

Third one is Insane Elements / Anaconda. Code: github.com/shashClp/ins.... Capture: www.youtube.com/watch?v=Dj-N.... This not a port, just fixed the windows version to not crash, be framerate independent and a bunch of small enhancements.

20.09.2025 21:52 — 👍 0    🔁 0    💬 1    📌 0
Anaconda - The Requiem
YouTube video by shashClp Anaconda - The Requiem

Second one is The Requiem / Anaconda. Code: github.com/shashClp/req.... Capture: www.youtube.com/watch?v=s4NC...

20.09.2025 21:52 — 👍 0    🔁 0    💬 1    📌 0
Anaconda - Eunectex
YouTube video by shashClp Anaconda - Eunectex

First one is Eunectex / Anaconda. Code: github.com/shashClp/eun.... Capture: www.youtube.com/watch?v=cTlL...

20.09.2025 21:52 — 👍 0    🔁 0    💬 1    📌 0

A while ago I made a note to release all the code from the demos I ported from MS-DOS to Windows, and got to it a few weeks ago. These are demoscene productions from the 90s that I ported to windows, captured at high quality and uploaded to youtube, so anyone can enjoy them easily.

20.09.2025 21:52 — 👍 4    🔁 2    💬 1    📌 0
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GitHub - shashClp/platipus_incognita_dx11: New DX11 graphic driver for the demo Platipus/Incognita, along fixes to the codebase to make it framerate independent and less crash prone New DX11 graphic driver for the demo Platipus/Incognita, along fixes to the codebase to make it framerate independent and less crash prone - shashClp/platipus_incognita_dx11

The source code has been uploaded to github (github.com/shashClp/pla...) and the binaries to scene.org (files.scene.org/view/demos/g...)

03.09.2025 23:14 — 👍 0    🔁 0    💬 0    📌 0
Platipus / Incognita
YouTube video by shashClp Platipus / Incognita

Yesterday I released all of the work to the public (with permission of the original authors). The 4k video capture can be seen here: www.youtube.com/watch?v=mRvM...

03.09.2025 23:14 — 👍 1    🔁 0    💬 1    📌 0

Over the vacation I decided to continue a project I started 20 years ago: reimplementing the Platipus / Incognita demo graphic driver, so it would work on newer computers. I fixed a bunch of bugs, implemented a graphic driver 3 times without the original source code, and captured a 4k video :)

03.09.2025 23:14 — 👍 2    🔁 0    💬 1    📌 1

And just in case you are asking about why I am not using DX12 or Vulkan, they are a bit too much for what the project needs, this is a fixed function based RHI :)

15.08.2025 19:25 — 👍 1    🔁 0    💬 1    📌 0

I ported it to DX9 a few days ago because it was closer to the original API, but then I hit too many hard to debug issues, and today I decided to port it again to DX11, which is one of the options to get RenderDoc/PIX support. With the RHI being ~800 LOC, it is not that hard and pretty fun.

15.08.2025 19:25 — 👍 0    🔁 0    💬 1    📌 0

I'm porting someone else's RHI, written 1999 for DX7, which I don't have source code for, and that doesn't work on Windows 10 for many reasons. I have information of the entry points, so I can infer things. I ported it to OpenGL ~15 years ago, because that's what I knew by heart at the moment.

15.08.2025 19:25 — 👍 0    🔁 0    💬 1    📌 0

As it wasn't enough to port the hardware interface I am working on from DirectX7 to OpenGL 1.X, and then to DirectX9, now I am porting to DirectX11 to be able to use RenderDoc/PIX to debug the remaining issues... fun!

15.08.2025 18:48 — 👍 0    🔁 0    💬 1    📌 0
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So I am now figuring out blend modes from a decompiled DirectX7 render interface, fun! (and way easier than I expected)

14.08.2025 17:39 — 👍 1    🔁 0    💬 0    📌 0

I have some other projects to fix that use DDraw indeed, but the bugs are on the Window setup code, they don't switch to fullscreen correctly :P

13.08.2025 17:24 — 👍 0    🔁 0    💬 0    📌 0

In this particular instance I don't think it will matter much (albeit, who knows), the original code was DirectX7, I did a reverse engineered OpenGL 1.x implementation, and now bringing it to DirectX9. Yes, I am doing really advanced stuff :P

13.08.2025 16:52 — 👍 0    🔁 0    💬 1    📌 0

I miss RenderDOC / PIX already, so probably porting to D3D11 once it works to a certain degree

13.08.2025 16:24 — 👍 0    🔁 0    💬 1    📌 0

Here I am, on my vacation, porting OpenGL code to DirectX9, because I need/want fixed function for now. Although I wrote 3D engines with both, it is quite the struggle to remember all the fixed function details after being used to shaders for so long :')

13.08.2025 16:22 — 👍 0    🔁 0    💬 1    📌 0
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Back in 2021 I released a Vulkan sample that demonstrated adding ray-tracing to a traditional game render pipeline. Since then the code has rotted away and stopped working. So this week I finally resurrected it! Hope it will keep being a learning resource for beginners.

github.com/diharaw/hybr...

07.08.2025 18:13 — 👍 46    🔁 8    💬 2    📌 0
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The Movie Mistake Mystery from "Revenge of the Sith" Movies are handmade, and just like any other art form, sometimes the seams that hold movies together become visible to the audience. For mov...

I finally solved the mystery movie mistake in “Episode III”, and also talk about some of my favorite revealing movie mistakes from my favorite films.

The Movie Mistake Mystery from "Revenge of the Sith"
fxrant.blogspot.com/2025/04/the-...

21.04.2025 14:38 — 👍 622    🔁 133    💬 36    📌 25
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Fafling worked miracles with his latest patch to fix the Saturn version of Doom, improving the game's frame rate dramatically, fixing graphical glitches and making other improvements! Read all about it in our story:

www.segasaturnshiro.com/2025/04/14/l...

#sega #saturn #segasaturn #retrogaming

14.04.2025 19:39 — 👍 21    🔁 7    💬 1    📌 1

Only 4096 bytes :P

10.04.2025 22:02 — 👍 1    🔁 0    💬 0    📌 0
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I also like implementing game level/data viewers, including but not limited to Quake (1-3), Source (Portal, HL2), Doom (1-2,3,2016), Carmageddon, Tomb Raider, Soul Reaver (1-2)

10.04.2025 21:46 — 👍 5    🔁 1    💬 0    📌 0
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I am also a (semi) retired demoscener, mostly focusing on 4k intros, small executables of only 4096 containing music, graphics and animation, with most of the content procedurally generated!

10.04.2025 21:41 — 👍 7    🔁 0    💬 1    📌 0
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I have worked on a bunch of emulators over the years, some all by myself (Gameboy, NES, Gamegear, Master System), some as part of a team (PSP, Nintendo DS)

10.04.2025 21:38 — 👍 3    🔁 0    💬 0    📌 0

Let's fill this account with a few highlights from the past

10.04.2025 21:33 — 👍 0    🔁 0    💬 0    📌 0

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