Creating procedural levels in @unrealengine.bsky.social does not have to be complex, at least if you are using Dash.
This procedural forest road is one example, but we would like your suggestions on what we should showcase in our next video, comment below! π
27.02.2025 07:53 β π 0 π 0 π¬ 0 π 0
Awesome stuff!
27.02.2025 07:45 β π 0 π 0 π¬ 0 π 0
Great use of the physics tool! π
12.02.2025 08:00 β π 0 π 0 π¬ 0 π 0
With Dash, we want to give everyone the ability to work fully procedurally in @unrealengine.bsky.social, whether it's creating custom assets like this bridge or building large open worlds. If you're interested in seeing a breakdown of how this procedural bridge was created, let us know!
11.02.2025 16:19 β π 2 π 0 π¬ 0 π 0
One highly requested feature in our Discord is Individual Density Control and now it is here! With the new Data Tables feature you can add several assets to one Surface Scatter and control their density individually, giving you more detailed control of your scattering in @unrealengine.bsky.social .
07.02.2025 14:03 β π 1 π 0 π¬ 0 π 0
Did you know you can easily create a custom terrain directly inside @unrealengine.bsky.social? With Dash 1.8.5 you can deform the procedural terrain, using curves and heightmaps. No need to jump between softwares anymore!
05.02.2025 15:24 β π 0 π 0 π¬ 0 π 0
With Dash 1.8, it is super easy to blend Megascans materials and add tessellation, water, rain, or even snow! Our Blend Material tool has everything you need to quickly create your customized surface in @unrealengine.bsky.social.
Remember, it is free to give Dash a spin and try this out!
22.01.2025 10:03 β π 1 π 0 π¬ 0 π 0