EDIA XR toolbox for research has been released.
We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00.
This will be hosted on zoom, contact us via bluesky or email for the link.
See you there?
19.11.2025 11:34 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0
EDIA
Deadlines are there to be made.
EDIA XR Toolbox for research is now publicly available online.
Check out edia-toolbox.github.io for more details.
Minor updates are to be expected in coming weeks.
We are excited and planning an online zoom session for interested parties soon.
07.11.2025 16:02 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 2
EDIA
Preparing for launch ๐
๐ See edia-toolbox.github.io for details.
04.11.2025 13:15 โ ๐ 9 ๐ 7 ๐ฌ 0 ๐ 1
One of the projects that helped shape EDIA during development.
24.09.2025 08:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
SneakPeak: Experimenting & Developing additional Edia Eye features.
30.05.2025 12:13 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
๐ข Huge thanks to everyone who visited our EDIA poster at #VSS2025
We had a packed 4.5 hours of great discussions on XR research tools & eye tracking.
โจ Stay tuned, open-source release coming soon!
๐ edia-toolbox.github.io
#XR #Research #Academic #OpenSource
20.05.2025 17:27 โ ๐ 16 ๐ 5 ๐ฌ 0 ๐ 2
๐ Presenting EDIA, our flexible XR toolbox for research, at #VSS2025!
Built in Unity + tested in real labs.
๐๏ธ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA.
๐Poster 311 โ Tue, 8:30โ12:30, Banyan Breezeway.
#XR #OpenSource #Unity3D
20.05.2025 09:11 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
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For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.
We are a collaboration between the Uni Bonn, the University Clinic Bonn, the DZNE and the TU Dortmund, funded by the state of NRW. We develop a new methodology for researching human interaction in VR environments. #invirtuo #virtualhumans
Full Professor of VR @GoldsmithsUoL @coursera ๐ฉ๐ปโ๐ปEngineer๐ฉ๐ปโ๐PhD @UCLCS ex @UCL_ICN โค๏ธ Love good food ๐ฅ, #dance๐๐ป, & #VR, in that order & separately
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Research in XAI @ Max Plack Institute for Human Cognitive & Brain Sciences @mpicbs.bsky.social | in the cinema @ Berlinale Generation
Senior R&D manager & researcher at the Fraunhofer HHI in Berlin. R&D activities are related to HCI, mid-air/gestural/multimodal interaction, and research management. My current projects are in: surgery, neurology, robotics, UXO, rare diseases, Post-Covid
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We study the sense of self, body representation, and the human brain. Based at Karolinska Institutet, led by Henrik Ehrsson.
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Environmental Neuroscience, Cog Comp Neuroscience, AI & BCI | Archeologist & Rose lover | Postdoctoral Researcher at Center for Environmental Neuroscience, Max Planck Institute for Human Development.
Cognitive Neuroscientist
Researcher at Fraunhofer Heinrich-Hertz-Institute, Interactive & Cognitive Systems Group
HCI | BCI | VR | brain | spinal cord | pain perception | somatosensation | motor system | body representation | physiotherapy
Social affective neuroscience in and outside Virtual Reality. PostDoc at Regensburg University. MPI CBS alumnus