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EDIA

@ediatoolbox.bsky.social

A Unity XR Toolbox for research

31 Followers  |  32 Following  |  7 Posts  |  Joined: 02.04.2025
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EDIA XR toolbox for research has been released.

We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00.

This will be hosted on zoom, contact us via bluesky or email for the link.

See you there?

19.11.2025 11:34 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
EDIA

Deadlines are there to be made.
EDIA XR Toolbox for research is now publicly available online.
Check out edia-toolbox.github.io for more details.

Minor updates are to be expected in coming weeks.
We are excited and planning an online zoom session for interested parties soon.

07.11.2025 16:02 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 2
EDIA

Preparing for launch πŸš€

πŸ‘‰ See edia-toolbox.github.io for details.

04.11.2025 13:15 β€” πŸ‘ 9    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1

One of the projects that helped shape EDIA during development.

24.09.2025 08:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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SneakPeak: Experimenting & Developing additional Edia Eye features.

30.05.2025 12:13 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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πŸ“’ Huge thanks to everyone who visited our EDIA poster at #VSS2025
We had a packed 4.5 hours of great discussions on XR research tools & eye tracking.

✨ Stay tuned, open-source release coming soon!
πŸ”— edia-toolbox.github.io

#XR #Research #Academic #OpenSource

20.05.2025 17:27 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 0    πŸ“Œ 2

πŸš€ Presenting EDIA, our flexible XR toolbox for research, at #VSS2025!

Built in Unity + tested in real labs.
πŸ‘οΈ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA.

πŸ“Poster 311 – Tue, 8:30–12:30, Banyan Breezeway.

#XR #OpenSource #Unity3D

20.05.2025 09:11 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0