KIRB! β€οΈ
12.11.2025 07:36 β π 5 π 0 π¬ 0 π 0@sable-clarke.bsky.social
Tiny Lalafell in a sundered world. My home for all my FFXIV-related ramblings. Zodiac Relics: 10/10 Anima Relics: 6/13 Eurekan Relics: 1/15
KIRB! β€οΈ
12.11.2025 07:36 β π 5 π 0 π¬ 0 π 0Does it count if the WoL aligns, but the player doesn't?
12.11.2025 07:28 β π 0 π 0 π¬ 0 π 0My turn on the mic.... You should quote this with your WoLs whose gender doesn't necessarily align with their in-game modelπ₯Ίπ«Ά
12.11.2025 04:44 β π 45 π 7 π¬ 3 π 46I really should re-record this, do the whole song, and put it on YouTube ...
Maybe one day.
Seems appropriate for one of the greatest on his day.
12.11.2025 07:14 β π 3 π 0 π¬ 1 π 0100%!
I'm absolutely kicking myself for not really touching it on Sable. But on Tzenker, it's been a godsend, since I'm sticking to only crafting new gear for all jobs.
Well, when it comes to primals, there's always one solid way to deal with that problem.
12.11.2025 04:14 β π 1 π 0 π¬ 0 π 0Oh, I know what it is, lol. Just never played it for the reasons you described.
I actually watched Cider Spider play it earlier this year for April Fools day. It was a hilarious video. Remade his Lalafell Scholar as a Halfling Cleric.
I love desynthesis. This is all just from leveling Tzenker's Red Mage from 60 to almost 68, and desynthing all the dungeon gear.
Seriously, so damn worth it, because I can turn around and reuse these to craft gear for other roles, without needing to farm as many materials.
Never played that, but it reminds me of the joke:
"Can I use Intimidation for stealth?"
"Explain?"
"Sure ... here."
youtu.be/pMd4S-LkywI
That's bonkers ... I mean, you have amazing timing to get a shot like that ... holy crap ...
12.11.2025 03:16 β π 0 π 0 π¬ 0 π 0Just got into a party for Doma Castle ... first pull, and DDOS at 2nd pack ...
We're likely all dead.
Is that also why he's so comfortable in cold water, like the training pools near Camp Dragonhead?
Or is Hyrulia just that much of a king, that it doesn't bother him?
A shark Lala and a Dino Lala causing trouble in the desert, though they have an unexpected friend join then!
Thanks to @adorkablefell.bsky.social for letting me pose their cute dino! π¦β€οΈπ¦
The less respectful people are to some OCs, the less some writers/OCs will want to interact with you. I don't know why people are still taken aback when this happens.
"idk why the interest is not mutual!" It isn't a compliment to me. Go get some post-nut clarity and talk to people as people.
The reason I make builds like this is because when I first started getting into D&D, I'd talk to the DM about getting a certain item that would really fit my character.
He would then put it in the game world, but the other players would fight over it, taking it for themselves every time.
So, I like to make D&D character builds that don't rely on getting magic items. Builds that work independent of what treasure you come across.
I know most DM's will work with their players to have them find the items they want, but the builds I make don't require them, just in case.
As an aside, this is especially powerful with a greatsword, as 1/3 of the results on a d6 get rerolled. On average, you're rolling 8-9 damage per attack, before any modifiers, typically pulling +5 from Strength/Charisma (whichever is higher), and another +10 from GWM for a total of 23+ damage a hit.
12.11.2025 02:25 β π 0 π 0 π¬ 0 π 0Congratulations, you're now Ganondorf Dragmire, the King of Evil, chosen of the Triforce of Power.
Bonus points if you contract Wereboar lycanthrope and just become immune to all non-silver, non-magical damage.
And finally, Hexblade's Curse increases your crit rate to 19-20, which when combined with advantage is a 19% to crit any attack, of which you are making two per turn, unless you quicken Eldritch Blast.
12.11.2025 02:21 β π 0 π 0 π¬ 1 π 0Due to having Darkness (which you can quicken), you get to make your attacks with advantage against blinded targets. This means the -5 to hit with Great Weapon Master is exceedingly less punishing.
12.11.2025 02:21 β π 0 π 0 π¬ 1 π 0Thanks to Great Weapon Fighting and Savage Attacker, you are regularly re-rolling your damage die to maximize your damage output. You can reroll each die twice per attack, getting three tries at great damage.
12.11.2025 02:21 β π 0 π 0 π¬ 2 π 0You can use Fireball to hit groups at a distance, and can transmute the damage into something other than fire, again thanks to Metamagic.
If you pick up plate armor, with an AC of 18, you are pretty hard to take down, and Half-Orc relentless endurance will keep you up should you get in trouble.
You're a front-line melee fighter, swinging a giant weapon around. Your "eldritch blasts" are large blobs of energy that form into the shape of bats as they fly toward your target.
Darkness is your friend, and you can quicken it, thanks to Metamagic. Hit with advantage, blind your foes.
5.) For weaponry, you want a Greatsword and a Trident. Hex Warrior will grant you proficiency in them, and you can summon them as Pact Weapons.
6.) Feats will include Heavily Armored (get Plate), Savage Attacker, Fighting Initiate (take Great Weapon Fighting), and Great Weapon Master.
3.) Later on, take invocations like Thirsting Blade, Improved Pact Weapon, and Eldritch Smite. Stick primarily with Warlock, but ...
4.) At some point, put five levels into Sorcerer, and take the Shadow Sorcery. Specifically, you want Fireball, Enlarge/Reduce, Darkness, and Shield.
So, I have a D&D character adaptation idea for ya'll.
1.) Start with Half-Orc, and take the Noble background. Prioritize Strength and Charisma as your primary stats.
2.) Choose Warlock as your class, go Hexblade and pick up the Pact of the Blade, and Agonizing Blast and Devil's Sight invocations.
Agreed. I'd rather not use mods, but the case for using them grows stronger the more limited I feel by the current systems in place.
11.11.2025 18:55 β π 1 π 0 π¬ 1 π 0