Tons of content is added to the underground base builder I'm working on, and right now a lot of progress is made on the announcement trailer and Steam page.
So hopefully I can share it here very soon 😃
#gamedev #indiegame
Tons of content is added to the underground base builder I'm working on, and right now a lot of progress is made on the announcement trailer and Steam page.
So hopefully I can share it here very soon 😃
#gamedev #indiegame
🪵🔥 The charcoal pile is used to turn wood in to charcoal by your workers.
This can be used by the artisan in the forge to smelt iron ore intro ignots.
#gamedev #indiegame
It's long overdue, but I'm finally tackling one of the major points that is still open. Building the interface.
Not the most fun, but of major importance.
#gamedev #indiegame
Concept art of the first tier unit in my upcoming base building game: the worker. Workers keep your colony running by performing the most basic, yet important tasks, like:
➡ Hauling supplies
➡ Stocking workshops
➡ Running the marketplace
#conceptart #gamedev #indiegame
While digging there is a change to stumble upon tombs or ruins of ancient civilisations.
🔍 You can make your units explore them to find out what lies inside.
#gamedev #indiegame
If your units encounter natural obstructions like ponds, they need to take the long way around.
🛠️ Fortunately, it is now possible to build bridges!
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The idea is that you are able to build around a cave. A sort of "Central Park" idea.
27.06.2025 20:28 — 👍 1 🔁 0 💬 0 📌 0
Working on environments and caves.
When expanding your colony you can stumble on natural caves. You can integrate them in your colony, or build around them.
Caves will also be a great place for your units to forage or catch fish.
#gamedev #indiegame
Thanks 😃 Not sure what you mean exactly, but maybe the first two sentences on fosoria.com answers your question.
29.05.2025 17:19 — 👍 0 🔁 0 💬 0 📌 0
Some early footage of setting op de fundaments of a new colony. Dig rooms, build and decorate chambers and set your units to work.
Please note this is pre-alpha footage, so missing animations, the UI and additional polish are coming soon. 🛠️
#gamedev #indiegame #colonysim
The farmer is no longer idle and hard at work with watering and harvesting crops for the colony. 🥕🌽
#gamedev #indiegame #colonysim
Here is the first draft of a new unit tier. The worker 📦
After some testing it became clear a new unit type for the most basic jobs was necessary. Like hauling supplies, stockpiling rooms and running the market.
#gamedev #indiegame
Turned out it was on "Only users that I follow". I changed that, and also followed you back. So it should work now :)
19.03.2025 18:20 — 👍 1 🔁 0 💬 0 📌 0Still need to set up an email, but you can definitely reach me through a DM
19.03.2025 08:48 — 👍 0 🔁 0 💬 1 📌 0Thanks 😄 I'm working on a discord channel! Coming soon.
19.03.2025 06:50 — 👍 1 🔁 0 💬 1 📌 0
Here are some miners, digging out new rooms for the colony. ⛏️
Working on the digging animations, they will be added next.
#gamedev #indiegame #colonysim
Dump in a bunch of units and see how the job system handles it.
I did a small stress test of the job system and it holds up pretty well, but I did found room for some improvement 💡
#gamedev #indiegame
You can’t test early enough, so I brought in the heavyweights for some early pre-alpha testing. 🪲
#gamedev #indiegame
All units pick a job appropriate for their tier. For example:
➡️ An artisan smelts iron ore to ingots.
➡️ Miners dig out and build new rooms.
➡️ And the farmer... doesn’t have a job yet, so hangs out in the dormitory all day 😅
#gamedev #indiegame
Concept art of the third tier unit in my upcoming base building game: the artisan. He likes to keep busy with all kind of crafting jobs inside the colony, like:
➡ Processing resources
➡ Carpentering
➡ Smithing
#conceptart #gamedev #indiegame
A new unit model is added to the game, the farmer 🥕
This guy is responsible for providing your colony with food by foraging and farming.
#gamedev #indiegame
New year, time to gather resources and start working again.
A lot of exciting updates are coming this year, make sure to follow ❤️
#gamedev #indiegame
Entering the end of the year, I got a lot of the systems done for my underground colony builder 🎉
Next year the focus is on content; more units, room types, and a lot of stuff to explore. And finally a Steam page of course.
Hopefully see you then🎆
#gamedev #indiegame
Repost, because I realized to late that the quality was very low 🙊
Although the Bluesky compression doesn't do it much justice anyway 😅
Some early interface design concepts for my upcoming game. I aim to deliver a good quality on both the visual aspect as the user experience, since I'm also a designer by trade.
I only just started. A lot can change, and I still need to figure out how to get it in engine 😅
#gamedev #indiegame
I did the concept and pre work, but I definitely do have some help with the actual art. I do try to aim for a high quality, and a professional can raise it so much more.
06.12.2024 12:41 — 👍 1 🔁 0 💬 0 📌 0It's certainly a big inspiration 😁
06.12.2024 09:59 — 👍 0 🔁 0 💬 0 📌 0Yeah I know 😅 I'm working towards a announcement trailer and with that the Steam page. Early next year it will be done.
06.12.2024 09:17 — 👍 1 🔁 0 💬 0 📌 0
Your miners will now dig the chambers, lay floors and reinforce the walls, ready for you to build new rooms.
Still in need for some visual polish, but the logic for are the construction jobs is ready 😊
#gamedev #indiegame
DF is an inspiration, but I'm not matching that scope 😅
It's an underground basebuilder. What makes it a little more unique is that you have multiple tiers of units that all have different jobs and needs to cater to.
So higher tier units demand more to keep them happy. A little like Anno 1800.