picture of meal prep ingredients for an autumn theme advanced salad, chicken sausage, arugala, butternut squash, fresh mozzerella, and pepitos
To all y'all ready for the insanity, this salad is the next one!
29.09.2025 18:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Or honestly, that workflow you've been scared to try because you hate that derping novice feeling of scrabbling about with your pants on your head. But then - CLICK adding roasted potatoes to your salad is ok, and the salad police isn't coming for you and all of a sudden you LIKE SALAD AND WTAF.
29.09.2025 18:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
It's about finally realizing a missing bit of your workflow to allow you to SCALE. Its realizing that your library NEEDS to be in Sound Miner, or that you have wasted TOO MANY OPPORTUNITIES not to master that plugin (gawddamnit Envy why aren't you a VST yet).
29.09.2025 18:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
What does advanced salads have to do with being an intermediate sound designer?
29.09.2025 18:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
5 components generally is all I need to make a fantastically complex interesting salad I can eat all week. Meal prep is then: One weeks batch of protein for the week. Make a batch of "grain" for the week. Check cold components stores are sufficient for week - and assemble each night via microwave.
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Cold components are cruciferous vegetables (spinach, arugala, etc) or "actual vegetables" (cucumber, carrots, etc) or fruits (apples, oranges, etc) or dairy (cow or goat). Warm components are protein (chicken, beef, beans etc) and "grains" (barley, couscous, potatoes).
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This allows salads as a valid thing to eat to persist in most seasons (autumn, winter and spring) since the last thing I want to do is eat something cold when it's cold out. Even in summer unless it is CRAZY hot out, I usually want a warm meal for dinner.
29.09.2025 18:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
But we've gotten away from Advanced Salads, which is my latest of the healthy sustainable endeavors I've been noodling on, and the unifying principle here. Advanced Salad is the frame work of an idea that salad comes in two components - a cold component and a warm component.
29.09.2025 18:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
how ready your systems are when dev says it's greenlit to go, if you jam it in there for the first time, that is the first day you got to REALLY design. When rubber has actually hit the road and you are trying to break the sound barrier before the deadline to a build being cut is up.
29.09.2025 18:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
If you only get one iteration cycle at the very end in the last hours of the milestone, every sound designer knows you aren't going to be at your best work, because no matter how many videos you watch to add your stuff to sync, how much source is ready when animators have finally stopped fiddling-
29.09.2025 18:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Intermediate to advanced game devs know: the game of production is often about scale and speed of which a contributer can complete an interation cycle. So for sound design, how fast can you get a "first pass" in.
29.09.2025 18:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
That was until I moved to China for a year and discovered the secret to making vegetables taste great: drenching them in oil and spices. Unfortunately, my precious regional Chinese cuisine cooked veggie recipes are usually best only for a day as leftovers. They don't "scale" into a weekly mealprep.
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When I grew up, salad was lettuce, tomato and ranch dressing.
I have heard worse stories from other people, but I still attribute this stringent lack of creativity to one of the key reasons why I have a mixed love-disgust relationship with vegetables.
29.09.2025 18:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
salad from pagliacci in a pizza box
Advanced Salads - A Metaphor for Tackling Intermediate Level Professional Problems; a thread
#sounddesign #gamedev
29.09.2025 18:03 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0
So, how do you A*BL?
27.09.2025 03:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I stopped feeling guilty that sometimes I just didnโt want to record or wasnโt feeling like it. I also stopped feeling guilty for not wearing headphones when I record during studio sessions because I just wanted to listen to what I was hearing first and see what the mic could hear.
27.09.2025 03:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
What I took from ABL was not feeling bad about all the times I couldnโt sort through my stuff and execute recordings.
27.09.2025 03:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Of all the wonderful pieces of knowledge and wisdom I received from various mentors over the years, one of the best of them was definitely from Andy Martin, one of the greatest nature recordists I know. He said (paraphrased) that instead we, as an artistic discipline, should always be listening.
27.09.2025 03:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
And yet, now, Iโd say ABR also caused me a pernicious disbelief in myself as an artist.
The impossible standards of ABR made recording too high-pressure rather than just focusing on the enjoyment of listening and fostering my own curiosity.
27.09.2025 03:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
There is absolutely a mystique about all the fancy gear we get to play with to make the incredible sounds that we do. The limitless potential of the world around us, the pristine rolloff of a shotgun mic side rejection. Itโs dreamy.
27.09.2025 03:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
But what is interesting is that ABC as a concept followed me to game audio, dragging itโs unwashed, greasy ass and bellowing after me as I go on my latest recording trip.
In game audio, ABC is โAlways Be Recordingโ.
27.09.2025 03:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I used to be in sales and there was a saying that only slightly revolted me called โalways be closingโ, or ABC. I can finally really articulate what about Always Be Closing really rubbed me the wrong way โ humans as a species arenโt โalwaysโ. We kinda suck at โalways,โ.
27.09.2025 03:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
there are two bags packed for a trip, one has a microphone
Always* Be Listening - a thread.
#gamedev #sounddesign #recording #gameaudio
27.09.2025 03:46 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
In Swedish there is a phrase "Det finns inget dรฅligt vรคder, bara dรฅliga klรคder" or, there is no bad weather only bad clothing. Once I get better sea legs with the language I'm going to figure out a better retort that is "well, there is terrible weather, but there is trying again".
05.09.2025 19:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
For recording, that is, grabbing the nearest prop I can record and hitting the go button in REAPER (everything has been way set up in advance, so recording is a 1โ2 process. Three is too many.) This time the prop was a Konjac Jelly Peach pouch from H mart (so glad they came to Ballard!)
05.09.2025 19:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Doing the absolute lowest minimum thing to ensure you are back in the game.
05.09.2025 19:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
For MURDER STUFFIE GORE, Iโm going to come out and say it. Iโm in the slump. Getting major surgery really just stuck a wrench in my normal patterns of just everything. But coming around the bend of it two weeks out, Iโm ready to start recording again. And what is the best way out of a slump?
05.09.2025 19:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
But a couple years ago, I actually was ready for November. Not with โa can-do attitude that THIS TIME I WOULD DO ITโ or like $1000 in REI running wear. Nope.
I got the cheapest gym membership I could find and started an entirely different fitness art: weightlifting.
05.09.2025 19:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Slumps are weeks to months, even years in length. Personally, there is a TON of GUILT and SHAME all knotted up in being in a slump, until I started to realize that every year without fail, November would come when it got cold and wet and Iโd kinda just stop.
05.09.2025 19:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The dip isnโt actually threatening to the habit. Illness or your body communicating it needs rest, it is ACTUALLY temporary. Iโve found that as long as the dips are irregular in pattern, they donโt amount to anything meaningful. Where it becomes a problem is when a dip becomes what I call a slump.
05.09.2025 19:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Solo Game developer.
All art, sound and code are selfmade.
๐ค:"No AI was harmed in the making of this game "
RENDAGOR STEAM LINK
https://store.steampowered.com/app/3343710?utm_source=bluesky
I'm the developer of Roguetron, a retro sci-fi roguelite with deep customization. Craft unique builds with modular weapons, armor, and gear. Follow for dev updates, features, and behind-the-scenes content.
๐ฎ Indie Game Developer & 3D Artist
๐ฅ Developing a post-apocalyptic shooter in Unity3D
๐ Follow the progress & download the demo: torygames.itch.io
trained as a playwright, game designer
building steamcapsule.com, marketingforgames.com
๐ค @steamcapsule.com
Unity 3D - Game Outsourcing
https://www.fierceguppy.com
I'm a game developerโตworking on "Kernelbay" https://store.steampowered.com/app/3686480
๐ฎDiscord: http://discord.gg/ZQp6kQC3jY
๐คX (Twitter): https://x.com/indiegameswtf
๐น๏ธSteam Curator: https://shorturl.at/UHtSb
sound design // game audio // music
i collect records and play surf guitar too ๐ธ
looking for new projects!
alexistahiri.com
linkedin.com/in/alexistahiri/
He/him award nominated senior sound designer part ii for video games
Aspiring audio engineer/sound designer, amateur photographer, percussionist, military-grade dishwasher.
www.soundcloud.com/sparknote-1
Audio designer based in Shiga, Japan.
Past work with Ubisoft, Apple, and more.
https://www.ren-nelson.com/
Sound designer on @GuildWars2.com, drummer, and tank main. I create immersive audio and conquer epic quest!
My Sound Design work โ๏ธ
https://christianalbiar.com/
๐ถ: Teaches #GameAudio @ ๐นhttp://School.VideoGameAudio.com
@SchoolGameAudio
. Started '94: #CSGO + #NBAJam + #EcoGame @VideoGameAudio@mastodon.gamedev.place
Create and share social media content anywhere, consistently.
Built with ๐ by a global, remote team.
โฌ๏ธ Learn more about Buffer & Bluesky
https://buffer.com/bluesky
Composer & sound designer for games.
Rogue Factory ๐งโโ๏ธ Demo out now! ๐
steampowered.com/app/3212630/
Street Dog Legend ๐จโ๐ณ๐ญ
#GameAudio #Wwise #PedalBrainz
Dutch indie gamedev and illustrator. Making small narrative games about lifeโs joys and mysteries. Currently working on The Ruin Wanderer.
Senior Director & Video Game Industry Thought Leader at Circana. Formerly of Activision and Warner Bros Games. I helped get one of your favorite games greenlit.
Senior Sound designer, Noise Ninja, audio geek - IO Interactive
Sound Designer ๏ฝMusic Composer๏ฝAudio Explorer
www.dangallettiaudio.com
I create crunchy audio for video games!
I experiment with synthesizers and organic layers to bring worlds that never were into your ears.
I get lost in horror and sci-fi.
Audio Implementer at @suckerpunchprod.bsky.social
Sound designer. REAPER nerd.
@Gameaudioboston.bsky.social organizer.
Berkshire County, MA. ๐ฉ๐ช๐ณ๏ธโ๐
[ [ opinions are my own ] ] { he/him }
https://bolttracks.com