We also heard you like curve editors
18.07.2025 13:06 β π 5 π 2 π¬ 0 π 3@sweej.tech.bsky.social
SweejTechs mission is to develop innovative and optimal tools which enable interactive teams to implement and deliver world-class audio. email hello@sweej.tech discord https://swjs.audio/sweejtechdiscord documentation https://docs.sweej.tech
We also heard you like curve editors
18.07.2025 13:06 β π 5 π 2 π¬ 0 π 3We heard you like faders
04.07.2025 10:27 β π 10 π 3 π¬ 0 π 0Catch my Session at Unreal Fest Orlando 2025, June 2 - 5
π’π§ Hey #GameAudio folks! If you're going to be at #UnrealFest Orlando in a couple of weeks, come along Wednesday 4th at 9am and catch my talk about how to get the best of Unreal Audio:
π Amplifying the Unreal Audio Engine With Extensions and Plugins π
Looking forward to seeing you there π
New tutorial: How our Audio Tracer component automatically creates realistic sound reflections based on surrounding geometry. www.youtube.com/watch?v=kecf... #gameaudio #gameaudiodev
09.05.2025 15:09 β π 6 π 0 π¬ 0 π 0We have just launched our public-facing documentation site, accessible at docs.sweej.tech
30.04.2025 13:34 β π 1 π 0 π¬ 0 π 0What's next?... www.youtube.com/watch?v=OMi_...
25.04.2025 06:45 β π 6 π 4 π¬ 0 π 4Weaver Audio takes our latest tool for a spinβdeep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
20.03.2025 06:22 β π 5 π 2 π¬ 0 π 0Weβre excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...
14.03.2025 16:43 β π 4 π 1 π¬ 0 π 1See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
05.03.2025 12:23 β π 5 π 3 π¬ 0 π 1Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments! https://youtu.be/Hkca-Fxmcyw #gameaudio
26.02.2025 12:57 β π 4 π 2 π¬ 0 π 0This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
21.02.2025 11:20 β π 17 π 8 π¬ 0 π 0A closer look at our ambience workflow, focusing on volumes in SweejTech Ambience
12.02.2025 15:17 β π 13 π 5 π¬ 0 π 3Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
04.02.2025 13:50 β π 10 π 3 π¬ 0 π 0We recently had a great call with one of our HDR users that turned into an in-depth discussion about implementation approaches and creative uses. The conversation helped us expand our FAQ documentation, making it clearer for everyone using the system. Read the full post here: https://buff.ly/4hgSLio
15.01.2025 15:08 β π 7 π 1 π¬ 0 π 1Discover how SweejTech HDR is transforming UE5 audio workflows - a user shares their experience with our powerful HDR technology
08.01.2025 17:28 β π 5 π 1 π¬ 0 π 1While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: https://buff.ly/3DcklOY
Come chat with us about it on Discord! https://buff.ly/3DavboC
Snagged an Audio Pass for #GDC25, looking forward to catching up with #gameaudio folks next year and nerding out about Metasounds, audio programming and all the cool stuff weβre doing at @sweejtech.bsky.social π€©
16.11.2024 20:26 β π 6 π 1 π¬ 0 π 0