yeah I agree on that. Alyx always comes to mind as an inventory system that never got in the way of actual gameplay.
23.02.2026 08:42 β π 4 π 0 π¬ 1 π 0yeah I agree on that. Alyx always comes to mind as an inventory system that never got in the way of actual gameplay.
23.02.2026 08:42 β π 4 π 0 π¬ 1 π 0
Feel such a disconnect from the current vr market at times. I'm not a fan of physics based combat & also body pockets/pouches for storing items. From a purely consumer pov I find that both end up with me fighting with it at times when I want precision...
(see image for full post due to word limit)
Episode 2 of my devlog is out for my road to making a vr game!
Click the vid below to see full vid on youtube.
Put more effort into production value this time. Got a good workflow to keep this consistent going forward. Hope you enjoy.
#indiedev #unity #VR
www.youtube.com/watch?v=z74h...
Episode 2 of my devlog is out for my road to making a vr game!
Click the vid below to see full vid on youtube.
Put more effort into production value this time. Got a good workflow to keep this consistent going forward. Hope you enjoy.
#indiedev #unity #VR
www.youtube.com/watch?v=z74h...
My 1st devlog is out for "Road to making a VR game".
I'm hoping to make this a series as I go from R&D to game release, so I hope its interesting as a behind the scenes as well as giving a boost in motivation to others making their first game too.
www.youtube.com/watch?v=8gfn...
#indiedev #unity #VR
My 1st devlog is out for "Road to making a VR game".
I'm hoping to make this a series as I go from R&D to game release, so I hope its interesting as a behind the scenes as well as giving a boost in motivation to others making their first game too.
www.youtube.com/watch?v=8gfn...
#indiedev #unity #VR
spent today recording, editing first devlog of my standalone game journey as well as making a plan for future devlogs. Hopefully to document my progress from R&D stage to deciding on what game I want to make all the way up to completion of that project π€
09.02.2026 23:18 β π 7 π 0 π¬ 0 π 0
ahhh, its been so hard not to talk about this for ages! Bullet Time Agent is coming to steam and Meta Quest Store!
This has been in the planning for a long time with Studio CyFi handling the standalone release for both PC VR and Quest! Please show them a lot of support by wishlisting on steamβ€οΈ
Thanks π
04.02.2026 08:25 β π 2 π 0 π¬ 0 π 0thanks :)
03.02.2026 20:59 β π 1 π 0 π¬ 0 π 0
Holy shit Bullet Time Agent being untethered from the hellscape that is VR chat is a much welcome surprise. Did a few speedruns on release and wished it was a standalone game.
Extremely fun game, if you like difficult games where you punch shit this is 1000% worth wishlisting
ahhh, its been so hard not to talk about this for ages! Bullet Time Agent is coming to steam and Meta Quest Store!
This has been in the planning for a long time with Studio CyFi handling the standalone release for both PC VR and Quest! Please show them a lot of support by wishlisting on steamβ€οΈ
Playable in VR and non-VR
Supports PC and Meta Quest 2 & 3
Meta Horizon Store wishlist will be available with demo release soon
Announcing Bullet Time Agent!
Coming 2026 to #Steam & #MetaQuest
Originally created by @lakuza.bsky.social
Bullet Time Agent is an action-adventure bullet hell. Slow time & dodge storms of bullets as you punch through robot-filled arenas.
WISHLIST on Steam:
store.steampowered.com/app/4350110/...
congrats on beating the game π
I read your review in the alt text, it was a generous review, thank you so much πββοΈ (and yeah, the criticism is completely understandable too π). Glad you liked it.
Bullet Time Agent completion screen Completion Time: 9:32:46.945 Deaths: 498 Kills: 295/300 Time Essence Absorbed: 36/55 Cipher Bots Collected: 5/10 Whereas most games in the VRChat Games tab are party games or idlers, BTA is an experience that will have you sweating no matter what platform you're on. It eases you into its mechanics with its platforming and puzzle solving, while gradually ramping up the intensity on the combat before throwing you into FPS bullet hell action, the likes of which I haven't seen since Drunken Robot Pornography in 2014 (It's a real game, look it up). The bosses were easily the highlight of the game, but could have been spaced out better. The second of my three streams was completely devoid of them before hitting me with two bosses in the final act, an unforgiving gauntlet of enemy encounters separating them. The final stretch was frustrating as hell, but none of the deaths felt cheap. For the nearly half a thousand times I died, I had no one to blame for myself (and that one Valkyrie unit hiding under Hildr like a child running to its big sister π€¬) In short, if you want to see the full force of what VR gaming is capable of, but can't drop the money for Half-Life: Alyx, definitely give BTA a shot. If it proves too challenging near the end, you can always backtrack for upgrades or, if worst comes to it, switch to PC controls. It was unfortunate to see Lakuza part ways with VRChat when he did. Climbing Trials: Colossus was one of the first worlds I ever played, and JSR Festival is just an all-around great world that I still come back to now and then. Seeing a βsmall prototypeβ grow into something so expansive over the course of six years, you couldn't have asked for a better send-off. To reiterate what I said on-stream, βI could not be more grateful for all that he's done, and I'm wishing him all the best in his future endeavors.β
...and here's a photo of me grinning at a save point when I happened to reach 420 deaths
During last night's #VRChat stream, I finished Bullet Time Agent by @lakuza.bsky.social. My final thoughts are in the first photo's Alt. text
23.01.2026 19:48 β π 5 π 1 π¬ 1 π 0yeah, cyanlaser was pointing me to this too when I was mentioning that red's system would work in URP. I had no idea unity 6 had advanced their own light probe system too, will definitely catch up on this. Thanks :)
23.12.2025 14:30 β π 2 π 0 π¬ 0 π 0is it cross compatible between standard and urp? I've been trying out URP (with the assumption that standard isn't as future proofed anymore). Not sure which one I should stick with between the two yet since I'm focusing on learning logic right now before looking into shader/lighting differences.
23.12.2025 10:33 β π 0 π 0 π¬ 2 π 0Thanks, I doubt I'll ever jump in for world hopping like I used to. I'll most likely just jump on vrc to play whatever the next big adventure world is and then not log in until the next big one comes out π
23.12.2025 09:55 β π 1 π 0 π¬ 0 π 0similar to me when I started back in 2018. I could animate and model character/environments(but not for realtime, I had pre-rendered background), and I had zero experience in game engines like unity. We all have to start somewhere, but with time and dedication you'll get the rest of it.
23.12.2025 09:53 β π 1 π 0 π¬ 0 π 0yeah thats fair. Glad you did return though because you ended releasing one of the biggest upgrades for worlds in a while. Just a shame I was on the way out as that became available, so I never got round to use the new light probe system.
23.12.2025 09:50 β π 1 π 0 π¬ 1 π 0
Thanks.
When the sandbox starts getting closer to standalone for complexity, might as well leave the sandbox XD
thanks :)
23.12.2025 09:47 β π 1 π 0 π¬ 0 π 0Thanks :)
23.12.2025 01:47 β π 0 π 0 π¬ 0 π 0
I went on an indefinite break from VRChat world creation back in May, with the intention to explore other platforms/options.
I won't be returning to VRC as a world creator anymore, the break from it is now permanent.
So what did I choose?
Standalone games for platforms like...
(see image for more)
Never expected back in 2018 that I would EVER consider going standalone, time flies π Going from no experience back then to where I'm at now, still scary though xD
22.12.2025 21:55 β π 1 π 0 π¬ 0 π 0Thank you and good luck with your projects too. :)
22.12.2025 21:55 β π 1 π 0 π¬ 1 π 0Thats definitely possible, but for now I'm still focusing on learning new stuff in prep for a new project.
22.12.2025 21:53 β π 2 π 0 π¬ 0 π 0Thank you :)
22.12.2025 19:38 β π 1 π 0 π¬ 0 π 0Thank you π
22.12.2025 19:37 β π 1 π 0 π¬ 0 π 0