Tbf, it's easy to shit on the works of conservatives and reactionary centrists whereas in this episode they admit that the thesis is broadly agreeable and they mainly take issue with the framing, details and the lack of rigour in supporting the book's arguments.
07.03.2026 19:48 β
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better and more important.
07.03.2026 19:22 β
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I should also mention that BS Jobs is probably Graeber's weakest work, and as it was presented sometimes comes across as an academic airing his grievances about the different places he worked in over his career more than anything else. It's a fun book, but Debt and The Dawn of Everything are much
07.03.2026 19:22 β
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bureaucracy has that covered.
07.03.2026 19:11 β
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missed probably the most important takeaway from the book which is the proliferation of second order bullshit jobs, i.e. real jobs that only exist in service of propping up bullshit. That said, bullshit work/bullshit tasks is a probably more useful concept, but also a lot of Graeber's work on
07.03.2026 19:11 β
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Definitely one of their more mixed bag episodes. Their most salient criticism is of Graeber's imprecision and framing. And maybe this is because of the book's imprecision, they kept saying they were disagreeing with passages when they actually ended up just echoing what the book said. They also
07.03.2026 19:11 β
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One of the defining features of fascists is that they're culturally parasitic and people keep forgetting that.
07.03.2026 09:25 β
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I've noticed that in particular, that reflexive out of the gate house ruling tends to be in service of reducing perceived friction without regard for whether that friction is good for the game, or if it's not actually friction and they're just looking through the lens of their comfort game
05.03.2026 22:47 β
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You do you, but having played a lot of 2e, it feels really good to play and what you're saying is a charicature here of the experience.
05.03.2026 17:57 β
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I've more come to the opinion that big bonuses are a trap as. Figuring out how to make smaller bonuses actually good is more worthwhile IMO, and I think 2e does that where 3.5 and pf1e wholly failed there.
05.03.2026 17:54 β
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rocket tag.
05.03.2026 17:35 β
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and item bonuses). Third is that a difference of 10 above or below the DC gives a crit so in most circumstances, every +1 is a practically+2. It strikes a nice balance between having enough granularity that teamwork and good tactics tangibly feel rewarded, without becoming a bookkeeping nightmare or
05.03.2026 17:35 β
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Pathfinder 2e has three main tricks to make those small bonuses work. First is that the maths is really tight so you will regularly see the difference small bonuses and penalties make. Second is that bonuses and penalties all fall into one of three categories (status i.e. buffs/debuffs, circumstance
05.03.2026 17:35 β
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There is value to complex rules in how they allow you to play and tell stories in a way rules light and more freeform games simply can't. They require a greater investment from everyone involved, sure, but when everyone's firing on all cylinders with something like Exalted, it's amazing to behold.
05.03.2026 16:17 β
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My issue with D&D is that it has enough going for it to enable satisfying roleplaying, but it buckles under any real strain, but that generally only becomes apparent after the point of player investment. It's also kinda the RPG equivalent of an ecological trap.
05.03.2026 10:25 β
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Own what you did and stop making your unresolved guilt everyone else's problem also really isn't that high a standard to meet, and broadly speaking that's all anti military is leftists are asking for from vets.
03.03.2026 13:15 β
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The way any hyper essentialist worldview does tbh
02.03.2026 15:15 β
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I think you could make it work if it's a commentary on how games with those stats present a pretty warped view of their own realities
02.03.2026 15:12 β
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Jayme Lawson from Sinners hit the nail on the head and said how I felt with the whole BAFTAs situation.
01.03.2026 05:23 β
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And the thing is, these classes both signpost and provide structure for the gameplay that makes them fun and engaging
28.02.2026 23:57 β
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There really is this kind of tunnel vision with how people approach the game as if one single encounter has to be representative of the entire game.
28.02.2026 22:38 β
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I do think some people are just ruined by their loss aversion so they can't see the upsides and trade-offs, only the chance of using a spell slot and getting nothing in return.
27.02.2026 16:18 β
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This is why I always push back against people who think the solution to casters in PF2e is to reduce their resource dependency. Vancian casting can be clunky sure, but so many of the solutions put forward are, in a practical sense, boring as shit.
27.02.2026 15:07 β
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Only silver lining here is not having this person as a PhD supervisor is definitely dodging a bullet.
27.02.2026 10:42 β
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English, Irish, Maths, and a Foreign Language
26.02.2026 18:51 β
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Details for the Hunter playbook. A man in dark leathers wielding a crossbow is featured on the page.
Details for the Minstrel playbook. A catperson wielding a crossbow and holding a stringed instrument is featured on the page.
Details for the Wizard playbook. A raven-person with wizard clothing casting magic is featured on the page.
Details for the Rogue playbook. A pirate queen wielding a sword is featured on the page.
Working on interior art for Scroll & Steel, and I decided to go with @johnlattaart.bsky.social for the character art for the playbooks.
While S&S doesn't have "races," I want players to feel like they can create all sorts of characters, and John's art has a wonderful variety of character types.
26.02.2026 18:18 β
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Introducing the Games From Ireland Steam Sale - Presented by Imirt β Imirt
Weβre delighted to announce the Irish Steam Sale , a week-long digital showcase celebrating games made in Ireland, by Irish developers around the world, and games shaped by Irish creative talent and ...
Introducing the Games From Ireland Steam Event, a week-long digital showcase.
Running on Steam during St Patrickβs Day 2026, 13th March - 20th March, this is an Imirt-led initiative, developed in collaboration with Irish developers and studios worldwide.
www.imirt.ie/news/2026/2/...
10.02.2026 18:05 β
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Definitely a mishmash of Western and Eastern Roman aesthetics going on with these guys. I just find it really charming that it has a little colosseum for a head.
25.02.2026 16:56 β
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Roman themed Shrine Anchorite proxy for Trench Crusade
Roman themed trench pilgrim proxies. From right to left: Trench Prophet, Communicant, and Castigator
Roman themed trench pilgrim proxies. A trench Pilgrim flanked on either side by two ecclesiastic prisoners
Roman themed trench pilgrim proxies. Four trench pilgrims.
Painting Trench Crusade again. This time, the Pilgrim Cohort of Rome, 3rd party Trench Pilgrim proxies.
25.02.2026 15:48 β
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The TTRPG design equivalent of "In my culture, we love food and family is really importatnt to us."
24.02.2026 17:30 β
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