Here's traps, another netsec element that you will encounter in the higher-level runs. Either play carefully so as not to trigger them; or disarm them; or perhaps just walk right into them, let them know who's boss! // #cyberpunk #hacker #roguelike #indiegames
12.01.2026 20:37 โ ๐ 12 ๐ 2 ๐ฌ 0 ๐ 0
A closer look at sentries, an advanced security mechanism that you'll encounter in the higher-level networks // #cyberpunk #hacker #roguelike #indigames
30.12.2025 20:28 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Another Netspectre update; we're finished with all of the barrier visuals, so here's three new specific barriers, and also here's three ways that you can deal with barriers: breaking them, muting them, and disrupting them // #indiegames #cyberpunk #hacker #roguelike
02.12.2025 14:38 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
Making all of the nodes in the network prettier; today, it's the barriers' turn, so here's a few // #cyberpunk #hacker #roguelike #indiegames
02.11.2025 11:55 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0
For this #screenshotsaturday, here's visuals for all of the kernels, which are the hardware heart of your deck // #cyberpunk #hacker #roguelike #indiegame
18.10.2025 19:15 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
For the next update, we're working on the network visuals; seen here: new procedural background, transition effects for moving to the next stack, new looks for the database nodes, and the entire UI turning red when under trace // #cyberpunk #hacker #roguelike #indiegames
12.10.2025 21:01 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
More UX improvements for our #cyberpunk #hacker #roguelike #indiegame // #screenshotsaturday
09.08.2025 22:02 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 0
This week: @netspectre.bsky.social is a bafflingly gorgeous cyberpunk hacking game. Every time I see it I'm blown away by how good it looks.
07.08.2025 16:01 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
Thank you very much! ๐ All possible thanks to LรVE
08.08.2025 07:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The deck screen with the new visuals and a lot of new smoothness in the UX overall // #screenshotsaturday #indiegames
02.08.2025 22:13 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
For this #screenshotsaturday, here's new UI for the components' mechanics. The keywords expand on holding down [Alt] for more detailed explanations (0:35) // #cyberpunk #hacker #roguelike
19.07.2025 18:18 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Be sure to wishlist Netspectre on Steam if you're into #cyberpunk / #hacking / #roguelikes!
โถ๏ธ netspectre.net/steam โ๏ธ
And since it's #screenshotsaturday, here's how the network runs look like now with the new module visuals:
12.07.2025 12:16 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Thank you very much!
05.07.2025 11:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
All of the components and modules in Netspectre now have their own unique visuals, so that it is easier to tell them apart visually on the market. Here's how the deck screen looks with all of the recent UI improvements // #screenshotsaturday #cyberpunk #hacker #roguelike #indiegames
05.07.2025 07:58 โ ๐ 7 ๐ 2 ๐ฌ 1 ๐ 0
Finding the right look for the module icons. There's 40 modules in Netspectre right now, and we're creating a unique look for each of them // #cyberpunk #hacker #roguelike #indiegames
08.06.2025 21:31 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Hi #PitchYaGame!
Netspectre is a cyberpunk-hacker-roguelike โ Experience being a freelance hacker in an original, detailed, thought-provoking cyberpunk universe!
If you'd like to learn more:
- Steam: netspectre.net/steam
- Discord: netspectre.net/discord
- Devlog: netspectre.net/devlog
Thanks!
07.06.2025 14:01 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
We will of course be at the upcoming GameAccess on the 6-7 June in Brno, so if you're coming too, be sure to come play the new build and say hi!
25.05.2025 11:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
There is currently about 80 different components and we're making a unique look for each. These four are kernels, which are the heart of your machine; like a CPU, but also with the OS hardwired right into its bare metal // #cyberpunk #hacker #roguelike #indiegame #screenshotsaturday
26.04.2025 10:15 โ ๐ 3 ๐ 3 ๐ฌ 0 ๐ 0
Progress on the component visuals. The hacker hardware in our world comes in bold stylish designs, as opposed to the the boring metallic gray that it would today ^.^ Plus the colors make it easier to tell the components apart // #indiegames #cyberpunk #hacker #roguelike
04.04.2025 19:42 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
A new illustration for the narratives about the workforce in the warehouse district [wip] // credit: the awesome levelist4-design.com // #cyberpunk #indiegame
26.03.2025 20:56 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Thank you very much!
18.03.2025 22:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Netspectre #devlog #33 is out now: netspectre.net/devlog-33, this time explaining how we went about our contract selection interface design // #indiegames
17.03.2025 21:13 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
A very wip sketch of the new look for the deck-construction screen // #cyberpunk #hacker #roguelike #indiegames
09.03.2025 13:48 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Reworking the Netspectre contract selection UI. For some time we discussed whether to keep the contract titles at all, because they're there just for style and convey no real information. But the big style is the entire point of this game // #cyberpunk #hacker #roguelike #indiegames
02.03.2025 07:55 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Netspectre is a hacker roguelike set in its own original cyberpunk universe. Get to be a hacker in a futuristic, hypercapitalist world! Infiltrate networks, build the best hacking machine, and conspire with your contacts. It's going to be great! Wishlist Netspectre on Steam: netspectre.net/steam
23.01.2025 20:51 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0
Databases represent sensitive data within the network, which translate to additional credits after you finish the run. Downlinking them costs resources, though, so it's important to evaluate how much that's worth jeopardizing your main objective // #indiegames #cyberpunk #hacker #roguelike
19.01.2025 14:22 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Netspectre builds on a rich worldbuilding foundation, especially for a #roguelike, so one of the rewards for your progress is unlocking articles in Atlas, an ingame world reference that will explain various aspects of the universe in detail // #screenshotsaturday #cyberpunk #indiegames
11.01.2025 13:25 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0
With easy:1/2/3 and hard:1/2/3/4/5 difficulties, Netspectre will be both accessible to the players who just want to experience its cyberpunk universe without hard obstacles, and at the same time challenging to those up for some tough cybertactics gameplay // #screenshotsaturday #indiegames
04.01.2025 16:13 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
Selecting the *ambition* at which you want to start a new playline determines the main story arc of your playline, among other things. There are four ambitions, with each one except the first having to be unlocked by completing the previous one in sequence // #screenshotsaturday #indiegames
28.12.2024 19:43 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
To succeed in the final run in Netspectre, you'll need a powerful machine. And to earn enough resources to purchase that machine, you'll need to execute freelancing contracts // #indiegame #cyberpunk #hacker #roguelike
23.12.2024 15:55 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
LรVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, macOS, Linux, Android and iOS. https://love2d.org/
Game Access Conference โ25
Act VIII
June 6-7 2025 ยท Brno, Czech Republic
https://game-access.com
Small indie studio from Slovakia. Developers of HeistGeist โ A cyberpunk RPG set in Central Europe. Previously made Blood will be Spilled.
STEAM: http://s.team/a/1982940
SWITCH: https://www.nintendo.com/us/store/products/heistgeist-switch/
We are a team of artists working on a cyberpunk project.
18+ | They/Them
No ะl ๐ซ
๐ค - cybernomicon.net
๐ - patreon.com/cybernomicon
Random person making Machinicide
https://store.steampowered.com/app/1897010
Seattle-based indie devs that made Slay the Spire โ๏ธ
Wishlist Slay the Spire 2 now ๐ s.team/a/2868840
Support: support@megacrit.com
Contact us: devs@megacrit.com
videogame boyband from the future | games: http://sokpop.itch.io | subscription: http://patreon.com/sokpop | @aran.sokpop.co @tijmen.sokpop.co @tom.sokpop.co @rubna.sokpop.co
Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
๐จ๐ฆ
Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
โ๐ข You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
Your free, open-source game engine ๐ฎ๐ ๏ธ
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
๐ https://links.godotengine.org/
We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
Indie Game (un)Publisher | Kingdom๐ Cassette Beasts๐ผ Moonstone Island๐ Star Truckerโญ Blue Prince ๐ Blake Manor ๐ Monsters are Coming ๐พ
Video Game Chefs Since 2011 ๐ฎ Cooking Kingmakers, Streets of Rogue 2, SAND, and more!
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A person you meet in the forest, who just puts their finger to your lips to shoosh you, and then gives you the budget for your game.
official Bluesky account (check username๐)
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