Hmm. Thinking about non-synthetic benchmarks for graphics in DOS on a 486. If you wanted to put some graphics-intensive or VBE titles through their paces to bench your graphics card, what would you run? DOOM, Fastdoom, Duke Nukem 3D. Quake (yikes). Maybe Descent 2? Hmm. What else?
26.02.2026 01:13 β
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The Macintosh version's graphics were taken from what Japan did for the PC-9801 port in 1990.
09.02.2026 20:38 β
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I havenβt played the SNES version, but it is a a different game with added content.
09.02.2026 19:01 β
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Well... If you want to have this type of discussion, the Super Nintendo version is the visually superior version of Prince of Persia.
09.02.2026 18:02 β
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Wait. Does the Mac version run at a higher framerate than the original game on Apple II/PC? Those were designed for 12 fps.
I suppose they did redo the art rather than use the rotoscoped work, huh? I've only seen screenshots of the Mac version.
09.02.2026 16:59 β
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Low lighting in the room, a CRT, and some DOS gaming. Photos cannot do this setup justice.
09.02.2026 15:24 β
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YouTube video by Displaced Gamers
The Jumpy Scrolling and Graphical Glitches of NES Commando - Behind the Code
Have you ever played Commando on the NES?
Ever notice how the scrolling seems to jump and jitter as you move up the screen?
WHY does it do that!?
Let's find out! New Behind the Code:
youtu.be/OauZmS0Klxw
06.02.2026 15:41 β
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Image showing similarities in control & behaviour between the regular vehicles in Pilotwings SNES and their bonus counterparts
Bonus stage placement (when using the Debug mode hacked into Pilotwings)
Back on the topic of Pilotwings, even without looking into the code, we can see how the regular vehicles and the "bonus" characters likely reuse code w/ similar/identical controls, propulsion, viewpoints, etc. (Bonus stages can also be accessed by hacking the Debug mode back into the game.)
30.01.2026 00:46 β
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Pilotwings (US or J) using Action Replay code 7E0CAB02 to enable jetpack controls but with a helicopter. It's only missing the changing viewing angle of the unreleased Dragonfly... and of course enemies that shoot back at you
I feel ppl don't give SNES Pilotwings much thought, but it's one of my most-played games. I would love to transform the game into what it once was, the unreleased Dragonfly. We can get a taste in the heli stage (108048) using Action Replay code 7E0CAB02- you get zippy dragonfly controls and missiles
29.01.2026 00:50 β
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I spent a bunch of time getting this juuuuust right. It's the ending of a video I'm working on. Since it's at the very end it'll probably be seen by like 20% of viewers
I was working on it instead of doing the more impactful but super boring task of going through the video to add visuals and b-roll
22.01.2026 23:58 β
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By Grabtharβs Hammerβ¦ what a discourse.
11.01.2026 18:52 β
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We need a "Jeff's sick builds" YT channel.
10.01.2026 04:29 β
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YouTube video by Retro Repair Roundup
Displayed Gamers - Retro Repair Roundup 91
I don't want to alarm you or anything, but we've got @displacedgamers.bsky.social on this Sunday's Retro Repair Roundup!
www.youtube.com/watch?v=GsRp...
04.01.2026 03:02 β
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Stewart Cheifet Obituary December 28, 2025 - Goldsteins Funeral
View Stewart Cheifet's obituary, find service dates, and sign the guestbook.
So many thoughts - I cannot express them in so few words. Feeling the loss of people we've never met demonstrates the impact they've had. Sometimes we don't realize it until after they leave us.
Thank you for The Computer Chronicles, Stewart Cheifet.
obits.goldsteinsfuneral.com/stewart-chei...
31.12.2025 17:07 β
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Early title to Journey to Silius: Operation SSS
Magazine screenshots of Journey to Silius when it was being planned as a Terminator game
An early mockup of the cinemas for SSS, taken from Sunsoft's dev FDS disks
Sunsoft's Journey to Silius (0/13) I posted this on other social media a long time ago, so I think it's time for a refresh:
SSS: The title used in the time between The Terminator and Journey to Silius
29.12.2025 02:57 β
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Unused boss tiles in stage 3 of Journey to Silius
Journey to Silius ([new thread] 7/13): OK, I don't see how this unused mech-brain boss of Stage 3 fit into the Terminator concept, but it's really interesting. Tile arrangements are just my guess as to how it fit together.
29.12.2025 03:09 β
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Hereβs to hoping there is just a passive component that is broken and has been easily overlooked. Good luck.
26.12.2025 04:26 β
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πBIG NEWSπ
Super Sunny World, my NES platformer, is entering the final stages of development!
So, it's time for a PRIVATE BETA!
If you would like to give feedback and log bugs, please sign up using this link!
Beta Testing will being the new year!
forms.gle/1sFGnaQiMZpF...
23.12.2025 21:23 β
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Is there a GeForce 4 TI series bad RAM club, or should I start one?
17.12.2025 19:53 β
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So I found another GeForce4 ti 4200 for a great price at a local surplus store. Gave it a dice roll.
⦠and now I have two cards with problems. Haha⦠ha.
10.12.2025 21:10 β
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YouTube video by viti95
FastDoom dual screen (Hercules + VGA) dev build. Real-time automap on DOS.
So here is what I am thinkingβ¦
youtu.be/GBY1Ti_Q4Ac?...
06.12.2025 06:46 β
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Also, here's a glimpse at my rotoscoping process... #LUNARK #pixelart
01.12.2025 17:16 β
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Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm
27.11.2025 20:33 β
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I think so⦠those grating strings and percussion were so annoying that I think I was always rushed to start or load a game if I forgot to mute.
And of course lvl 1 starts with that low bass that is much more welcome.
25.11.2025 04:01 β
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I had one of these when it was new. The 15-pin version would go nuts after a few minutes of gameplay - perhaps because my PCI soundcard only had 3.3v on the joystick port? (Who knows)
I replaced it with a USB version released later that was still a 15-pin joystick but included a USB adapter dongle.
18.11.2025 17:52 β
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YouTube video by Bits und Bolts
Voodoo2 Cards Are Dying! Do This Before It's Too Late!
Fascinating.
youtu.be/4oZlt9Dl43I?...
13.11.2025 20:26 β
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Illustration showing horizontally where NES and PCE/TG16 start their active pixel areas
I was switching between Famicom & PCE/TG16 games and was annoyed at how PCE screens were shifted to the left compared to Fami. So I did some measurements: the Fami's active pixels start ~7.6us after the end of HSync while the PCE's can be 7.0us (early) or 8.47us (late), but never the same as Fami :/
10.11.2025 23:39 β
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The same thing happened to me with my copy of Legend of Valkyrie years ago. Cleaning multiple times did nothing. I still need to replace it.
02.11.2025 21:23 β
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