Important to Note! Scrapped the 3D platformer portion of the game to spend more time on existentialism. :)
(forgot to post this earlier before the playtest but judging by feedback from the beta test, i think it was def worth pivoting!)
#SmallGameStudio
29.05.2025 21:07 β π 1 π 0 π¬ 0 π 0
The measuring cup full of coffee is taking me out π.
Real.
29.05.2025 21:04 β π 2 π 0 π¬ 0 π 0
Have made quite a bit of progress since last time. Used sprite billboarding to make 3D versions of the 2D assets and it's looking really cool! Almost done with the aesthetics and then I just have to do the scripting of the story progression. Also DontDestroyonLoad for scores... #SmallGameStudio
28.05.2025 20:31 β π 4 π 0 π¬ 3 π 0
I've unfortunately had to delay progress on my project. I've been working on another game project, but I did figure out how to work with the animator controller and scripting animated player/enemy movements while working on it! May include for the 2D portion of my game. #SmallGameStudio
25.05.2025 03:00 β π 3 π 0 π¬ 1 π 0
My next steps for the final project include modeling the 3D obstacles and drafting or finalizing the game loop (adding a game over screen + additional weird plotlines) and the actual plot emphasizng the awareness of the player that their in the game.
:D
#SmallGameStudio
19.05.2025 19:09 β π 0 π 0 π¬ 0 π 0
Made a prototype of the 3D version of the Dino Runner game! Also added the time-based scoreboard to act as a placeholder for where the screen should be. In addition to the white border, I was also thinking of adding a transparent object to the right to act as the computer screen.
#SmallGameStudio
19.05.2025 19:05 β π 0 π 0 π¬ 0 π 0
I've been trying to make a clone of the T-Rex Runner game and finally got a semblance of the mechanics. Have not gotten to do scoreboard yet but I've moved on to making the 3D portion. Scripts should mostly be the same so I think the most time consuming will be 3D-ifying things.
#SmallGameStudio
19.05.2025 02:48 β π 3 π 0 π¬ 2 π 0
Ooooo that sounds cool! If you're using games like Split Fiction and It Takes Two for inspiration, will you be incorporating puzzles? Bc I definitely think it'd be an effective way to tell the parallel stories. :D
#SmallGameStudio
13.05.2025 06:17 β π 0 π 0 π¬ 0 π 0
Flicker by JiNico
Play in your browser
Uploaded my game! Unfortunately, ran into some last minute textmesh issues when building it and I tried to fix it as best as I could. Everything seems to fit on my monitor but not on my laptop even though I set it to scale the screen size.
jinico.itch.io/flicker
#SmallGameStudio
12.05.2025 07:18 β π 0 π 0 π¬ 0 π 0
I've been trying to figure out how to have an item fade away like the multicolored circles from "The Marriage" but I've been having trouble with it. Might have to shift depending on time and do something else for "juiciness."
#SmallGameStudio
12.05.2025 04:02 β π 2 π 0 π¬ 1 π 0
I set up the main camera as a solid color w/ a black background. Then I made all of my game objects (walls & floor) black so that you could only see the light flickering and the unlit white material on the player cube.
This is what it looks like in-game and what it looks like in a gray color
11.05.2025 21:19 β π 0 π 0 π¬ 1 π 0
I've decided to center my game on a item collection mechanic with an environment similar to Pac-Man. I'm also playing with light and player vision, hoping it will help me convey the idea I'm going for. The light flicker is really cool but making it a lil laggy...
#SmallGameStudio
11.05.2025 06:11 β π 6 π 0 π¬ 4 π 0
This looks really cool and, even with the pivot, it still has a Pac-Man feel to it! I saw your original post w/ the Pac-Man clone and OOF I'm sure those walls and moving enemies were a pain to figure out.
#SmallGameStudio
06.05.2025 02:28 β π 1 π 0 π¬ 0 π 0
Okay! This is what the Space Invaders Clone actually looks like. I could not figure out how to connect the scoreboard to multiple aliens so I just opted for the one. Maybe a getComponent would've worked to get a score variable from another script? For the time being, this is it!
#SmallGameStudio
06.05.2025 02:25 β π 2 π 0 π¬ 0 π 0
(oop, ignore my fan...)
06.05.2025 01:59 β π 0 π 0 π¬ 0 π 0
I was playing with instantiating gameobjects and ended up getting something like this. I don't think I'm gonna do the rows and columns though because I'm having trouble connecting it to the scoreboard... it would make for a good end / game over screen though. π€
#SmallGameStudio
06.05.2025 01:57 β π 2 π 0 π¬ 2 π 0
I decided to make a Space Invaders clone but it's proving to be much more difficult than I thought... currently trying to figure out how to make the aliens move and appear and connecting it to a scoreboard. This is what it looks like right now.
#SmallGameStudio
04.05.2025 06:49 β π 4 π 0 π¬ 1 π 0
This is so smart! I didn't even think about using 3D models.
I spent so much time messing around with images and sprites, trying to move them around...
It looks really good! The setup of the objects and lighting give it a very personal feel to it and I'm really excited to play it!! :D
29.04.2025 03:38 β π 1 π 0 π¬ 0 π 0
Cowboy Cat by JiNico
yeehaw (but with cats)
Just uploaded a short text-based game titled "Cowboy Cat" in which you are the sheriff looking to grab a cold beverage at the saloon. However, conflict ensues. A DUEL?!
Find it here: jinico.itch.io/cowboy-cat
#SmallGameStudio
29.04.2025 03:32 β π 0 π 0 π¬ 0 π 0
Here's the beginning of the game w/ music! The background images don't shift much. It's mostly the cat sprites and texts that I had to move around. It was VERY tedious...but I think it turned out well. :)
#SmallGameStudio
29.04.2025 03:27 β π 3 π 0 π¬ 1 π 0
I GOT THE TIMER TO WORK (yippee)!! (some code below! don't look too closely π)
Definitely think it adds more to the theme. I also added some Western-y music from freesound and YouTube to help set the scene better. I've exported the project & just need to design the itch page!
#SmallGameStudio
28.04.2025 20:26 β π 4 π 0 π¬ 3 π 0
Going with a Western theme for this next project. I've been trying to display a timer in text and it doesn't like me very much because it won't display. :(
If all else fails, I might transition to a choice based mechanic instead LOL. Stay tuned...
#SmallGameStudio
28.04.2025 06:31 β π 2 π 0 π¬ 0 π 0
Candy Box ! Has a similar feel to Universal Paperclips but instead it relies on the player waiting for more candies to produce rather than actively clicking.
Havenβt played too many of the games with images so it was nice to see an image even if itβs comprised of text.
#SmallGameStudioArcade2
24.04.2025 18:43 β π 0 π 0 π¬ 0 π 0
In Wolfgirls in Love, although itβs entirely text-based the font style and wording really help visualize the story. The text is paced really well especially when the energy suddenly shifted.
#SmallGameStudioArcade2
24.04.2025 18:39 β π 0 π 0 π¬ 0 π 0
Colossal Cave Adventure is very reliant on the player to imagine the world. Because the commands are primarily compass points, mentally storing the game map requires so much brain power⦠:(
#SmallGameStudioArcade2
24.04.2025 18:32 β π 0 π 0 π¬ 0 π 0
The Barnacle Goose Experiment was a lil confusing to play. It reminded me of the element combination game (idk the name) but bc itβs text itβs more difficult to figure out whatβs going on.
#SmallGameStudioArcade2
24.04.2025 18:21 β π 0 π 0 π¬ 0 π 0
Immediately into Universal Paperclips, itβs reminding me of Cookie Clicker. A few clicks in itβll give you automated options to produce more paperclips. However it also gives the option to raise and lower the price per clips which is different.
#SmallGameStudioArcade2
24.04.2025 18:13 β π 0 π 0 π¬ 4 π 0
I also did a number guesser lol. But your code looks much more advanced and efficient! I used a bunch of if and nested-if statements in mine. π
I also like that you included a way to quit the game!
#SmallGameStudio
21.04.2025 16:53 β π 2 π 0 π¬ 0 π 0
I keep getting a 'foundQueueIndex' error and I'm not sure what's causing it. I'm in the process of trying to figure it out but it isn't stopping my code from running. Perhaps it's a setting issue?
#SmallGameStudio
21.04.2025 16:47 β π 2 π 0 π¬ 0 π 0
I forget how coding can be so visually confusing. π
I used lots of comments just so when I look back at it with fresh eyes, I'd at least understand it quicker.
There's also definitely a more efficient way to code a number guesser game instead of writing an if for each number...
#SmallGameStudio
21.04.2025 16:43 β π 4 π 0 π¬ 3 π 0