A book tour of Asia | Notion
Ratings below are from 1 (minimum) to 5 (maximum).
⭐️ = how i would rate the book (story, writing, characters, etc)
📍 = how useful the book is to learn about this area of the world
Realising I'm posting more about #books than research lately, but anyway! When I moved from Europe to #Singapore in early 2024, I wanted to get a better understanding of the region's history and culture, and here's the result: a book tour of #Asia.
juliachatain.notion.site/A-book-tour-...
08.04.2025 07:26 — 👍 3 🔁 0 💬 0 📌 0
Of course! Welcome!
05.03.2025 06:29 — 👍 1 🔁 0 💬 0 📌 0
Hahaha probably well needed 🫣 Thank you!
07.01.2025 22:18 — 👍 1 🔁 0 💬 0 📌 0
Covers of books with grades: Pachinko 5*, The name of the wind 5*, Red Sorghum 5*, Cloud Atlas 5*, Ways to Escape One's Former Country 5*, Dune 4*, Wednesday's child 4*, Light from uncommon stars 4*, Piranesi 4*, Butter 4*, How do you live 4*, La horde du contrevent 4*, The naked don't fear the water 4*, Shadow of the wind 4*, A Concise Chinese-English Dictionary for Lovers 4*, The house of doors 4*, The pursuit of love 3*, Welcome to the Hyunam-dong Bookshop 3*, An equal music 2*
What are your favourite reads of 2024?
This year, I read about the wind, about music, and about being far from home.
07.01.2025 16:15 — 👍 3 🔁 0 💬 1 📌 0
Thank you! This was a very exploratory project but I think it opens many interesting design possibilities so I am happy you liked it! And yes, very task-, domain- and context-dependent.
07.12.2024 12:22 — 👍 1 🔁 0 💬 1 📌 0
Thank you so much!
06.12.2024 15:48 — 👍 0 🔁 0 💬 0 📌 0
Thank you! Much appreciated!
06.12.2024 15:48 — 👍 1 🔁 0 💬 0 📌 0
Designing for Embodied Sense-making of Mathematics: Perspectives on Directed and Spontaneous Bodily Actions | Proceedings of the 2024 ACM Designing Interactive Systems Conference
📄 doi.org/10.1145/3643...
🗣️ Chatain, J., Gashaj, V., Muttappillil, B., Sumner, R. W., & Kapur, M. (2024). Designing for Embodied Sense-making of Mathematics: Perspectives on Directed and Spontaneous Bodily Actions. In Proceedings of the 2024 ACM Designing Interactive Systems Conference.
06.12.2024 10:47 — 👍 0 🔁 0 💬 0 📌 0
Earlier this week at #UCBerkeley, Venera and I presented our #DIS2024 paper on exploring the design space of embodied interaction for math learning, so I though it's finally time I record the talk:
📺 youtu.be/i6DTczmitVE
06.12.2024 10:47 — 👍 6 🔁 0 💬 3 📌 0
Would love to join too if that makes sense, thank you :)
25.11.2024 15:35 — 👍 0 🔁 0 💬 1 📌 0
Would love to join :) Thank you!
25.11.2024 09:40 — 👍 1 🔁 0 💬 1 📌 0
📄 dl.acm.org/doi/10.1145/...
🗣️ Hänni, R. T., Luong, T., Chatain, J., Mangold, F., Dressel, H., & Holz, C. (2024). HistoLab VR: A User Elicitation Study Exploring the Potential of Virtual Reality Game-based Learning for Hazard Awareness. VRST.
25.11.2024 01:22 — 👍 2 🔁 0 💬 0 📌 0
Screenshot of the first page of the paper.
How can #VR be used to teach #OccupationalMedicine, a topic that requires experiencing real-life scenarios that are difficult to fit into students' and practitioners' busy schedules?
I found this project particularly interesting as we looked into #embodiment to create #discomfort and raise #empathy.
25.11.2024 01:22 — 👍 6 🔁 0 💬 1 📌 0
Top view of the board game festival
Board of the “Come Sail Away!” game
“Asian Board Games Festival” sign
Happily bumped into an impromptu board games festival after training today 👌
23.11.2024 14:25 — 👍 2 🔁 0 💬 0 📌 0
Added you! 👌
23.11.2024 01:56 — 👍 1 🔁 0 💬 0 📌 0
🌐 juliachatain.com/embodiment-l...
📄 doi.org/10.1145/3544...
🗣️ Chatain, J., Kapur, M., & Sumner, R. W. (2023). Three Perspectives on Embodied Learning in Virtual Reality: Opportunities for Interaction Design. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
21.11.2024 06:43 — 👍 0 🔁 0 💬 0 📌 0
Three pictures. 1. A person has an arm folded and an arm extended. These two arms represent the x and y axis in a horizontal plane. The plane is distorted, as one arm is longer than the other. On the plane are 3D houses and trees to show the distortion. 2. A woman interacts with a function curve in VR. The display also shows the derivative, which the woman manipulates through a digital rotating angle. 3. A man interacts with a pipe system representation of a graph in VR. He presses a button on a pipe with one hand, and adjusts the level of the water in the pipe with the other hand.
Three figures are assembled together. The avatar embodiment figures is at the center and describes the process between learner, bodily actions, avatar, interaction, and object. The learner and bodily action area is within the embodied cognition space and results in learning. The avatar, interaction, and object part is within the embodied interaction space and results in meaning making. A double arrow connects meaning-making to learning.
The idea of using #VR to support learning through #movement and #embodiment is attractive, but how can we design #interaction and #avatars to actually support learning? In this extended abstract, we present the design space through #EmbodiedCognition, #EmbodiedInteraction and #AvatarEmbodiment.
21.11.2024 06:43 — 👍 7 🔁 0 💬 1 📌 0
Building a starter pack for #Embodiment research: #EmbodiedCognition #EmbodiedLearning #Gestures #Movement #BodilyActions #EmbodiedInteraction #Avatar #XR #VR #Robotics #EmbodiedAI etc
Is this you? Message me and I will add you 📬
go.bsky.app/U1worrv
20.11.2024 04:17 — 👍 15 🔁 6 💬 4 📌 1
🌐 juliachatain.com/digiglo/
📄 doi.org/10.1145/3410...
🗣️ Chatain, J., Sisserman, D. M., ... & Bermano, A. H. (2020, November). Digiglo: Exploring the palm as an input and display mechanism through digital gloves. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play.
20.11.2024 03:55 — 👍 0 🔁 0 💬 0 📌 0
Four images, the first one shows a person wearing a VR headset, looking at her hand. The other images shows three VR games played on the hand, including a pinball game, a race game, and a game played with two hands mimicking a twin pan balance.
How should we design digital #avatars? With our #DigitalGloves project, we used hands as both input and display to create #playful experiences. The rationale behind this was to show we could deliberately break morphological similarity between physical body and digital body to create #meaning.
20.11.2024 03:55 — 👍 3 🔁 0 💬 1 📌 0
Three pictures. 1. A person has an arm folded and an arm extended. These two arms represent the x and y axis in a horizontal plane. The plane is distorted, as one arm is longer than the other. On the plane are 3D houses and trees to show the distortion. 2. A woman interacts with a function curve in VR. The display also shows the derivative, which the woman manipulates through a digital rotating angle. 3. A man interacts with a pipe system representation of a graph in VR. He presses a button on a pipe with one hand, and adjusts the level of the water in the pipe with the other hand.
Hi Blue Sky 👋 I'm an interdisciplinary researcher in #HCI and #LearningSciences. I'm interested in how our #embodied experiences with digital worlds and digital bodies shape the way we learn and the way we think. I'm currently designing a research programme on #FutureEmbodiedLearningTechnologies ⚙️
19.11.2024 02:13 — 👍 9 🔁 0 💬 1 📌 0
Official Bluesky page of the Computer Science Department at ETH Zurich. Collected media and news from and about the department.
BRNet is an international network of researchers who investigate the psychology and neuroscience of body representation #BRNet.
https://bodyrepresentation.wixsite.com/brnet/
Journal of Design Research. Published by Inderscience. Emphasising human aspects of design through integrative studies of social sciences and design disciplines.
Skeets by @reneewever.bsky.social (editor)
Incl journal updates & vacancies in design academia
Artist from Sweden based in Zurich, Switzerland.
Researcher studying harms of emerging technologies at Max Planck Institute for Security and privacy
Mère de l'Arsouille et Lulu. Team TDAH 🤟
Plutôt orientée chaos que solutions
Image de bandeau issue de la BD "Revoir Comanche" de Romain Renard
We are Triband, makers of silly games
✋🏼 WHAT THE CLASH?- https://apple.co/what-the-clash
🚗 WHAT THE CAR?- https://apple.co/what-the-car
⛳️ WHAT THE GOLF?- https://apple.co/what-the-golf
⚾ WHAT THE BAT?- http://whatthebat.com
More?? : linktr.ee/triband
Horse Game Consultant. Game Designer, Producer, Writer. Creator of @themanequest.com and doing marketing at @okomotive.ch
Based in Zurich, Switzerland http://aliceruppert.ch/ (she/her)
We are a Swiss game studio crafting atmospheric journeys with meaningful mechanics. Working on herdling.game together with @panic.com Creators of the FAR games.
okomotive.ch
Research Group Leader @ethz.ch
Lecturer @unibas.ch
Handling Editor @Scientific Reports & @BMC Geriatrics
SciCom Manager @ EU COST Action PhysAgeNet
#cognitive-motor #aging #exergaming #fallprevention #life-space #ICTs
Asst. prof at UIC. Investigating supporting social learning processes for interest and learning from a Learning Sciences and HCI perspective. Now with more robots! HRI, Social Robots, Ed Tech
https://jmich.people.uic.edu/
https://www.uiclitlab.com/
The world's premier forum for advances in visualization and visual analytics. https://ieeevis.org/year/2024/welcome
The official account of the ACM Transactions on Computing Education journal. Follow for journal announcements such as special issues, policy changes, events, and new publications.
The world's largest professional organization advancing #computing as a science and profession. Also on Mastodon | LinkedIn | Meta | YouTube | Instagram.
Annual ACM Conference on Mobile Human-Computer Interaction. #MobileHCI2025 will be in Sharm El-Sheikh, Egypt | 22 September - 25 September 2025.
https://mobilehci.acm.org/2025/
Symposium on Human-Computer Interaction for Work (CHIWORK)
📢 Call for Papers Open
🗓️Conference 23-25 June, 2025
📍CWI, Science Park, Amsterdam, NL
The Association for Computing Machinery's Computer-Human Interaction Conference and Steering Committee.
#CHI2026 is in Barcelona, Spain 🎨 April 13 -17.
Content managed by Social Media Chairs.