And yeah, I haven't done many updates lately, but i've been working on CC still don't you worry
03.06.2025 22:07 β π 1 π 0 π¬ 0 π 0@yamsoft.bsky.social
Developer of Crystal Camellia Lover of Rabbits Eater of Pizza
And yeah, I haven't done many updates lately, but i've been working on CC still don't you worry
03.06.2025 22:07 β π 1 π 0 π¬ 0 π 0Had an awesome idea for a gameplay mechanic and if I can't find a way to implement it I'm gonna delete the project.
(I won't.)
If I can implement it though, this game's whole battle system is gonna SLAP (but if I don't it'll slap anyway i promise, trust)
If it seems like I'm making less progress lately.
You're right!
Taking a bit of a break, but the game's still being worked on.
Happy I've made so much progress on this lately. (Not even kidding, beating Bravely Default put me into RPG overdrive mode for a bit.)
Though I still wouldn't expect this game to be done this year lol
support indie projects
08.04.2025 15:35 β π 10 π 3 π¬ 2 π 1I agree for no reason in particular.
09.04.2025 04:28 β π 2 π 0 π¬ 0 π 0The opening cutscene is coming along nicely, though I don't think I'll be giving you a peek. Can't give everything away!
03.04.2025 22:41 β π 1 π 0 π¬ 0 π 0Last post for today.
I thought of a method for naming the elemental spells that, if I can be a bit full of myself for a sec, I think is pretty damn cool.
If you're able to tell what I did here, you're cool too.
Happy Early birthday to the best Final Fantasy and one of the greatest games of all time.
31.03.2025 19:18 β π 1 π 0 π¬ 0 π 0I really feel like I cooked with the capstone light ability. Animations are pretty much done. Now to think of actual names for all of them, then moving on to world construction!
#Indiedev #RPG
#IndieRPG
Most skill animations are almost done...I can't wait to move on to the next phase. Even once I finish this batch of animations I know I'll have more to make for special enemies later on, but for now, I'm nearly done with animations.
31.03.2025 17:47 β π 0 π 0 π¬ 0 π 0This isn't even related to Crystal Camellia but I'm having a blast with Rift of the Necrodancer. Indie games are amazing.
27.03.2025 20:37 β π 1 π 0 π¬ 0 π 0(i forgot to add some tags oopsie daisy)
#indiedev #JRPG #IndieRPG
Here's a peek at the music of Crystal Camellia! With a quick snippet of the normal battle theme, boss theme, and a cutscene theme.
Composer: Ittsu
Β©Gotcha Gotcha Games Inc.
80% of my free time has gone towards working on the game lately. I know I should take a break so I don't burn myself out but I'm too motivated right now.
Not a bad problem to have, all things considered!
(Obviously the spell names, damage numbers, and all other things you see here are subject to change. I won't have an enemy named "Big stupid test guy" in the final game...most likely.)
27.03.2025 03:51 β π 0 π 0 π¬ 0 π 0When casting a spell you'll be shown a series of buttons on a wheel. Once you press the first button, it'll spin. The closer you get to pressing those buttons on time, the more damage you can deal.
#Indiedev #indieRPG #JRPG
This style makes me happy.
27.03.2025 02:56 β π 1 π 0 π¬ 0 π 0I got a lot done in the animation department today. I'd say animations for all of the attacks are basically 90% complete. (It only took me almost a year)
27.03.2025 02:48 β π 0 π 0 π¬ 0 π 0Yeah! I think these came out really well.
27.03.2025 00:49 β π 1 π 0 π¬ 0 π 0forg
26.03.2025 19:38 β π 4 π 0 π¬ 0 π 0I am so glad to have seen this, holy moly.
26.03.2025 19:00 β π 0 π 0 π¬ 0 π 0RPG Critters.
25.03.2025 18:37 β π 71 π 18 π¬ 2 π 0Heart eyes.
26.03.2025 18:57 β π 0 π 0 π¬ 0 π 0For me it usually depends on the length, what kind of wood, etc.
26.03.2025 18:26 β π 12 π 0 π¬ 0 π 0Is this what they mean when they say "Compensating for something"?
26.03.2025 18:19 β π 1 π 0 π¬ 0 π 0bunny spotted
26.03.2025 18:18 β π 1 π 0 π¬ 0 π 0SHEEEEEEEESH
26.03.2025 17:48 β π 1 π 0 π¬ 0 π 0What in the god damn
26.03.2025 17:47 β π 1 π 0 π¬ 0 π 0