passed 7k hours in blender on steam, not all my hours, but close to it x3
I wish I had a counter for in unity time toooooooo
passed 7k hours in blender on steam, not all my hours, but close to it x3
I wish I had a counter for in unity time toooooooo
(As a side note layering live and baked lighting is by no means free, and definitely has its own cost, soooo whoβs to say, maybe it would suck and barely work x3)
17.02.2026 07:07 β π 3 π 0 π¬ 0 π 0The ability for anyone to create or place stuff in the game, itβs just adding an extra optional step for greater optimisation and vibes!!! And again ur not limited to one or the other, u can mix them!
17.02.2026 06:54 β π 4 π 0 π¬ 1 π 0Instances in unity can be shared with people in game, taking what people create in the game, then baking with proper lighting and then everyone seeing the update with proper pretty light bounces and vibes would be 100x nicer still in my opinion. sure itβs an extra step but itβs not getting rid ofβ¦
17.02.2026 06:54 β π 2 π 0 π¬ 1 π 0Thatβs a fair critique, however if your base map looked beautiful with awesome baked lighting and nice baked played lighting tech, u could then stack live lights ontop of it, you could get a lot more in the scene for a lot less cost, also as u showed in the video u linked
17.02.2026 06:54 β π 2 π 0 π¬ 1 π 0Im not toooo sure what ur asking, but yeah static lights in a scene that donβt move, can be baked into a texture on stuff so that they are not even in the scene during runtime
17.02.2026 06:34 β π 2 π 0 π¬ 1 π 0I seeeeee, excited for it, been wanting to properly port a world or two over for a long ass time ^^ Iβm a big baked lighting guy :p canβt go without it
17.02.2026 06:31 β π 0 π 0 π¬ 1 π 0All this to say, they both have there purposes in gaming and creation! However most contents demand baked lighting
17.02.2026 06:25 β π 0 π 0 π¬ 1 π 0
Is mostly baked lighting! Itβs a good solid tech, that shows no sign of going anywhere for the sake of live lighting anytime soon!
Itβs good they are finally getting to unity uploads!
By a single light source (the sun) deferred lighting certainly helps. But again only with the speed and cost, not the visual fidelity. Matching the visual fidelity of baked with live lighting is rare, and not particularly achievable for vr games as it stands! Even half life alexβ¦
17.02.2026 06:25 β π 0 π 0 π¬ 1 π 0Especially is impossible. Whilst I have seen some amazing beautiful worlds built in resonite the few times I have played the large majority would look better with baked! The only common scene which is an exception to this is forest or nature scenes. But thatβs because they are unique for being litβ¦
17.02.2026 06:25 β π 0 π 0 π¬ 1 π 0Ambient occlusion, proper shadows, translucent or transparent materials, complex light sources, or even simple ones such area lights, all arenβt possible with default live lighting, simply put itβs worse because itβs expensive, and matching the quality of baked with live lighting tools in vrβ¦.
17.02.2026 06:25 β π 0 π 0 π¬ 1 π 0
Real-time doesnβt look better, unless your expending a lot of very expensive tools, and resources to it, or building an engine specifically for it, being able to match the quality and speed of real time to baked in unity is just simply not possible.
The inability to do proper light bouncesβ¦.
can you upload worlds from unity with light mapping to resonite yet?
Legit see so much cool shit from them always, but not being able to use light mapping is genuinely so cooked to me lmao, all your environments being stuck to live lighting is some assss
Pull up? :3
Me n Artsy throwin a lil party in the new world β₯
Lil party at the new world! Would love to see yalls there!!!! β₯
β§Λ ΰΌ βο½‘Λ Countdown for @artsyglitch.bsky.social & @wispywoo.bsky.social ββ΄οΈΛqβ
31.12.2025 16:42 β π 19 π 2 π¬ 2 π 0
Pull up? :3
Lil party at the new world! Would love to see yalls there!!!! β₯
HAPPY NEW YEARS!!! Have a new map :3
Me and the amazing talented @GlitchArtsy decided to buckle down for 2 days n make a small new years world!!!
Countdown, Fireworks, Crazy cool time stopping glass explosions, we got it all!
Go check it out now since its only new years today! :3
I said last night, but I see a 30% increase as not insaneeeeeeeeeeee, ima bet on 180-190k x3
I think it'll probs be lower but im hopeful *nods*
NEW MAP! "Grain" is out now!!!!
unlike most my maps, this one is much more monochrome/filled with natural tones,
SO lemme know what yalls think!
Go check it out in labs now!!!
Merry crimas :3
and in celebration.... CRIMAS!!!!
BRAND NEW MAP GANG!!!!! Called simply "crimas" Thought id dip into a lil early holiday cheer n give a Christmas world a go!
Lemme know what yalls think~
Silk β©βΛ.ββΎβΊβ§ for @wispywoo.bsky.social (ΛΆΛκ³ΛΛ΅)
22.11.2025 03:49 β π 27 π 1 π¬ 2 π 0
NEW MAP "Silk" IS OUT NOW!!!
Go check it out gang >:3333
is like a comfy heaven world! I have wanted to use this cloud shader to do specifically this for sooooo long!
I hope yalls love it :3
I CURSE U WITH..... 2 more years of outcasted reuploads :3β₯
15.11.2025 02:17 β π 21 π 0 π¬ 2 π 0
New??? MAP GANG!!!!
I completely remade my old map OutCasted!
Now Called "Out Cast"
Updated almost legit everything! a nice modern lick o paint!!!
I kept the OG music n skybox for the old feel! I hope yalls enjoy the throw back >:3333
Go check it out in labs now!
on the lowkey im making a world every week for the next year ^^
soooooo there will be a few releases yeah :3
NEW MAP GANG!!!!
I rly rly rly like this one :3
"Convoy" is out now across vrchat, I hope yalls love it!
help me get it outa labs and lemme know what cha think >:3
My new map "Abyss" Is out across vrchat now! :3
A much simpler map than most I release! Just kinda wanted 2 make a good sleep world! β₯
I hope yalls find it comfy n eepy!!!
New thing in like 10ish hours β₯
Hope yall's will love it!