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Fronkon Games

@fronkongames.bsky.social

Indie game developer and asset store publisher https://fronkongames.github.io/

475 Followers  |  6 Following  |  3,249 Posts  |  Joined: 09.02.2024
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Posts by Fronkon Games (@fronkongames.bsky.social)

DirectX 11 Graphics Programming From Scratch: How GPUs Actually Draw 3D
Every 3D world you have ever explored is just a beautifully orchestrated illusion of math, memory, and high-speed logistics.Let me show you how to build a co... DirectX 11 Graphics Programming From Scratch: How GPUs Actually Draw 3D

DirectX 11 Graphics Programming From Scratch: How GPUs Actually Draw 3D

#gamedevelopment #indiedev #gamedev

06.03.2026 13:11 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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CoreCLR Alpha (.NET 10 / C# 14) is coming to Unity 6.8 later this year

#gamedev #gamedevelopment #indiedev #unity #unity3d #dotnet #csharp

06.03.2026 12:38 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1
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Nanite-style virtualized geometry renderer on DirectX 12 github.com/moonlovelj/Nyx

#gamedev #gamedevelopment #indiedev #cpp

06.03.2026 12:32 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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LibreSprite, an open-source pixel art editor libresprite.github.io

#gamedev #gamedevelopment #indiedev #gameart #pixelart

06.03.2026 12:20 β€” πŸ‘ 15    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0
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Glitches: Artifacts | Fullscreen & Camera Effects | Unity Asset Store Add depth to your project with Glitches: Artifacts asset from Fronkon Games. Find this & more VFX options on the Unity Asset Store.

Effect that simulates poor reception or excessive compression (only $9.99!)

#unity3d #unity #gamedev #indiedev #FPS #gamedevelopment

05.03.2026 18:11 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Unity Low Poly Terrain Setup in Polaris: Install It Once, Start Building Faster Learn how to install and configure Polaris in Unity for a reliable low poly terrain workflow. This setup guide covers package import, compile validation, reserved layer handling, a

Unity Low Poly Terrain Setup in Polaris: Install It Once, Start Building Faster

#gamedevelopment #indiedev #gamedev

05.03.2026 17:11 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
The real reason why the combat felt boring
Wishlist Mighty Meow on Steam!https://store.steampowered.com/app/3262100/Mighty_Meow/Join Discord!https://discord.gg/SnwEytMYZQβ™ͺ stream cafe - sunflowerlink:... The real reason why the combat felt boring

The real reason why the combat felt boring

#gamedevelopment #indiedev #gamedev

05.03.2026 13:11 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Announcing spark.js 0.1 I'm excited to announce spark.js 0.1, now with WebGL support!

Announcing spark.js 0.1

#gamedev #gamedevelopment #indiedev

05.03.2026 11:11 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Launching an Online Service as a Solo Developer So, I have quite a big announcement. That whole combat system I built using Flecs scripts and behavior trees? Well I had so much fun trying out builds that I ended up turning it in

Launching an Online Service as a SoloΒ Developer

#gamedev #gamedevelopment #indiedev

04.03.2026 14:11 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
10,000 wishlists in 7 days
MMO98 on Steam: https://store.steampowered.com/app/3907940/MMO_98/Join our Discord: https://discord.gg/WSus22f8aMGet me to coach your game & gamedev career: ... 10,000 wishlists in 7 days

10,000 wishlists in 7 days

#gamedevelopment #gamedev #indiedev

04.03.2026 13:11 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Vulkan memory barriers and image layouts explained – RasterGrid | Software Consultancy

Vulkan memory barriers and image layouts explained

#indiedev #gamedevelopment #gamedev

04.03.2026 11:12 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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VoxRay Games Pushes Major Update To Voxile: "The Builder's Update" VoxRay Games has added a new Crystal Cathedral world and grenades alongside a wealth of other assets and world building features while Voxile goes 40%-off on Steam

A ray-traced game made in its own engine and programming language

#gamedev #gamedevelopment #indiedev

04.03.2026 10:05 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Graphics programming resources develop--gpvm-website.netlify.app/resources/

#gamedev #gamedevelopment #indiedev

04.03.2026 10:04 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Physically based rendering from first principles Physically based rendering from first principles

Physically based rendering from first principles

#gamedev #gamedevelopment #indiedev

03.03.2026 21:45 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Intel Rendering Toolkit & OpenVINO AI GPU Performance On Intel Panther Lake's Xe3 B390 - Phoronix intel-b390-openvino-render

Intel Rendering Toolkit & OpenVINO AI GPU Performance On Intel Panther Lake's Xe3 B390

#gamedev #indiedev #gamedevelopment

03.03.2026 20:11 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Spice Up: Rain | Fullscreen & Camera Effects | Unity Asset Store Add depth to your project with Spice Up: Rain asset from Fronkon Games. Find this & more VFX options on the Unity Asset Store.

Emulates rain of any intensity and other fluids, only $9.99!

#FPS #gamedev #gamedevelopment #indiedev #unity #unity3d

03.03.2026 18:11 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Shipping Neural Texture Compression in Assassin’s Creed Mirage A neural material texture compression technique that uses machine learning to exploit the cross-channel structure and reconstruct full PBR materials in real time, enabling high compression rate in Ass...

Shipping Neural Texture Compression in Assassin’s Creed Mirage

#gamedev #gamedevelopment #indiedev

03.03.2026 14:59 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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D3D12 Opacity Micromaps - DirectX Developer Blog DirectX Raytracing (DXR) now supports Opacity Micromaps (OMMs), enabling hardware to handle alpha tested geometry more efficiently than relying only on costly AnyHit shader invocations. At GDC 2025 DX...

D3D12 opacity micromaps

#gamedev #gamedevelopment #indiedev

03.03.2026 14:58 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Announcing Shader Model 6.9 Retail and New D3D12 Improvements - DirectX Developer Blog Today, we are pleased to announce that Shader Model 6.9 and other features have been officially released with Agility SDK 1.619 and complementary DXC 1.9.2602.16. Many of these features have been in p...

Announcing Shader Model 6.9

#gamedev #gamedevelopment #indiedev

03.03.2026 14:57 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
How I Fixed the Ocean in My Pirate Game
Pirates spend a lot of time on the ocean, so the ocean better look good! It's time to give my pirate game's water an overhaul and make it look much better.Pr... How I Fixed the Ocean in My Pirate Game

How I Fixed the Ocean in My Pirate Game

#gamedev #gamedevelopment #indiedev

03.03.2026 13:11 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Unity is removing all assets from China, Hong Kong and Macau publishers on March 31, 2026. That's over 3,000 assets disappearing from the store

#gamedev #gamedevelopment #indiedev #Unity #Unity3d

03.03.2026 11:48 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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How to use arrays, lists, and dictionaries in Unity for 3D game development If you are looking to create engaging 3D game development with Unity, working with Unity arrays, lists and dictionaries,Β is inevitable. This tutorial will help you get started with

How to use arrays, lists, and dictionaries in Unity for 3D game development

#gamedevelopment #indiedev #gamedev

03.03.2026 11:11 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
β€œOur programs are fun to use.” – Unsung A blog about software craft and quality

β€œOur programs are fun to use” - an overview of the Beagle Bros.

#indiedev #gamedev #gamedevelopment

02.03.2026 14:12 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Dynamic Collision Demystified Course
Check out my upcoming course on Gum Road. It will demystify the black box of Dynamic Collision Detection that has confounded programmers for so long.It will ... Dynamic Collision Demystified Course

Dynamic Collision Demystified Course

#indiedev #gamedev #gamedevelopment

02.03.2026 13:11 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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GitHub - zajo/appler: Apple ][ emulator for MS-DOS, written in 8088 assembly Apple ][ emulator for MS-DOS, written in 8088 assembly - zajo/appler

Appler : Apple ][ emulator for MS-DOS, written in 8088 assembly

#gamedevelopment #indiedev #gamedev

02.03.2026 12:11 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Top game engines on Steam (2026-03-02)

Unity dominates (60.7k) adding 106 games this week. Unreal (+33), Godot (+14), and RenPy (+13) show steady gains. Cocos and AIR are stagnant. Overall market growth is slow but consistent.

#gamedev #indiedev #unity #unrealengine #gamedevelopment

02.03.2026 11:21 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Decision Trees An introduction to the Decision Trees, Entropy, and Information Gain.

Decision Trees or the unreasonable power of nested decision rules

#gamedev #gamedevelopment #indiedev

01.03.2026 12:08 β€” πŸ‘ 5    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
What makes a game tick? Part 9 - Data Driven Multi-Threading Scheduler Β· Mathieu Ropert Let’s talk about game simulations. Now that we have described he basics of data driven multi-threaded ticks, we look at how to build a thread safe scheduler for our tasks.

What makes a game tick? Part 9 - Data Driven Multi-Threading Scheduler

#gamedev #gamedevelopment #indiedev

27.02.2026 20:11 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Rabona - Official Reveal Trailer
Wishlist on Steam: https://store.steampowered.com/app/3810050Rabona is an online multiplayer soccer game with physics-based gameplay. Take total ball control... Rabona - Official Reveal Trailer

Rabona - Official Reveal Trailer

#gamedevelopment #gamedev #indiedev

27.02.2026 13:11 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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An interactive intro to quadtrees growingswe.com/blog/quadtrees

#gamedev #gamedevelopment #indiedev

27.02.2026 11:21 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0